Elin Decompiled Documentation EA 23.102 Nightly
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DramaEvent Class Reference
Inheritance diagram for DramaEvent:
EClass DramaEventEndRoll DramaEventExit DramaEventGoto DramaEventMethod DramaEventTalk DramaEventWait

Public Member Functions

virtual bool Play ()
 
virtual void Reset ()
 

Public Attributes

int progress
 
string idJump
 
string idActor
 
string step
 
float time
 
bool temp
 
DramaSequence sequence
 

Properties

DramaActor actor [get]
 
DramaManager manager [get]
 
LayerDrama layer [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file DramaEvent.cs.

Member Function Documentation

◆ Play()

virtual bool DramaEvent.Play ( )
inlinevirtual

Reimplemented in DramaEventEndRoll, DramaEventExit, DramaEventMethod, and DramaEventTalk.

Definition at line 23 of file DramaEvent.cs.

24 {
25 return true;
26 }

Referenced by DramaSequence.OnUpdate().

◆ Reset()

virtual void DramaEvent.Reset ( )
inlinevirtual

Definition at line 28 of file DramaEvent.cs.

29 {
30 progress = 0;
31 }
int progress
Definition: DramaEvent.cs:3

References progress.

Referenced by DramaSequence.Play().

Member Data Documentation

◆ idActor

string DramaEvent.idActor

◆ idJump

string DramaEvent.idJump

◆ progress

int DramaEvent.progress

◆ sequence

DramaSequence DramaEvent.sequence

◆ step

string DramaEvent.step

Definition at line 9 of file DramaEvent.cs.

Referenced by DramaSequence.AddEvent(), and DramaSequence.GetEvent< T >().

◆ temp

bool DramaEvent.temp

Definition at line 13 of file DramaEvent.cs.

Referenced by DramaEventTalk.Play().

◆ time

float DramaEvent.time

Definition at line 11 of file DramaEvent.cs.

Referenced by DramaEventMethod.DramaEventMethod(), and DramaEventMethod.Play().

Property Documentation

◆ actor

DramaActor DramaEvent.actor
get

Definition at line 17 of file DramaEvent.cs.

◆ layer

LayerDrama DramaEvent.layer
get

Definition at line 21 of file DramaEvent.cs.

◆ manager

DramaManager DramaEvent.manager
get

Definition at line 19 of file DramaEvent.cs.


The documentation for this class was generated from the following file: