Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
virtual bool | Play () |
virtual void | Reset () |
Public Attributes | |
int | progress |
string | idJump |
string | idActor |
string | step |
float | time |
bool | temp |
DramaSequence | sequence |
Properties | |
DramaActor | actor [get] |
DramaManager | manager [get] |
LayerDrama | layer [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 1 of file DramaEvent.cs.
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inlinevirtual |
Reimplemented in DramaEventEndRoll, DramaEventExit, DramaEventMethod, and DramaEventTalk.
Definition at line 23 of file DramaEvent.cs.
Referenced by DramaSequence.OnUpdate().
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inlinevirtual |
Definition at line 28 of file DramaEvent.cs.
References progress.
Referenced by DramaSequence.Play().
string DramaEvent.idActor |
Definition at line 7 of file DramaEvent.cs.
Referenced by DramaEventTalk.DramaEventTalk(), DramaEventTalk.InitDialog(), and DramaEventTalk.ResetDialog().
string DramaEvent.idJump |
Definition at line 5 of file DramaEvent.cs.
Referenced by DramaEventGoto.DramaEventGoto(), DramaSequence.OnUpdate(), and DramaEventTalk.Play().
int DramaEvent.progress |
Definition at line 3 of file DramaEvent.cs.
Referenced by DramaEventEndRoll.Play(), DramaEventMethod.Play(), DramaEventTalk.Play(), and Reset().
DramaSequence DramaEvent.sequence |
Definition at line 15 of file DramaEvent.cs.
Referenced by DramaEventEndRoll.Play(), DramaEventExit.Play(), DramaEventMethod.Play(), and DramaEventTalk.Play().
string DramaEvent.step |
Definition at line 9 of file DramaEvent.cs.
Referenced by DramaSequence.AddEvent(), and DramaSequence.GetEvent< T >().
bool DramaEvent.temp |
Definition at line 13 of file DramaEvent.cs.
Referenced by DramaEventTalk.Play().
float DramaEvent.time |
Definition at line 11 of file DramaEvent.cs.
Referenced by DramaEventMethod.DramaEventMethod(), and DramaEventMethod.Play().
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get |
Definition at line 17 of file DramaEvent.cs.
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get |
Definition at line 21 of file DramaEvent.cs.
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get |
Definition at line 19 of file DramaEvent.cs.