|
Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
|
Public Member Functions | |
| virtual bool | Play () |
| virtual void | Reset () |
Public Attributes | |
| int | progress |
| string | idJump |
| string | idActor |
| string | step |
| float | time |
| bool | temp |
| DramaSequence | sequence |
Properties | |
| DramaActor | actor [get] |
| DramaManager | manager [get] |
| LayerDrama | layer [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 1 of file DramaEvent.cs.
|
inlinevirtual |
Reimplemented in DramaEventEndRoll, DramaEventExit, DramaEventMethod, and DramaEventTalk.
Definition at line 23 of file DramaEvent.cs.
Referenced by DramaSequence.OnUpdate().
|
inlinevirtual |
Definition at line 28 of file DramaEvent.cs.
References progress.
Referenced by DramaSequence.Play().
| string DramaEvent.idActor |
Definition at line 7 of file DramaEvent.cs.
Referenced by DramaEventTalk.DramaEventTalk(), DramaEventTalk.InitDialog(), and DramaEventTalk.ResetDialog().
| string DramaEvent.idJump |
Definition at line 5 of file DramaEvent.cs.
Referenced by DramaEventGoto.DramaEventGoto(), DramaSequence.OnUpdate(), and DramaEventTalk.Play().
| int DramaEvent.progress |
Definition at line 3 of file DramaEvent.cs.
Referenced by DramaEventEndRoll.Play(), DramaEventMethod.Play(), DramaEventTalk.Play(), and Reset().
| DramaSequence DramaEvent.sequence |
Definition at line 15 of file DramaEvent.cs.
Referenced by DramaEventEndRoll.Play(), DramaEventExit.Play(), DramaEventMethod.Play(), and DramaEventTalk.Play().
| string DramaEvent.step |
Definition at line 9 of file DramaEvent.cs.
Referenced by DramaSequence.AddEvent(), and DramaSequence.GetEvent< T >().
| bool DramaEvent.temp |
Definition at line 13 of file DramaEvent.cs.
Referenced by DramaEventTalk.Play().
| float DramaEvent.time |
Definition at line 11 of file DramaEvent.cs.
Referenced by DramaEventMethod.DramaEventMethod(), and DramaEventMethod.Play().
|
get |
Definition at line 17 of file DramaEvent.cs.
|
get |
Definition at line 21 of file DramaEvent.cs.
|
get |
Definition at line 19 of file DramaEvent.cs.