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Elin Decompiled Documentation EA 23.240 Nightly
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Public Member Functions | |
| override void | OnInit () |
| override void | OnUpdateInput () |
| override void | OnKill () |
Public Member Functions inherited from ELayer | |
| override void | OnBeforeAddLayer () |
| void | InitInspector () |
| sealed override void | Init () |
| override void | OnAfterAddLayer () |
| void | TryShowHelp () |
| void | AddLayerToUI (string id) |
| void | TryShowHint (string _langHint=null) |
| void | TalkHomeMemeber (string id) |
| void | TalkMaid (string id) |
| override void | OnRightClick () |
Public Member Functions inherited from Layer | |
| virtual string | GetTextHeader (Window window) |
| virtual bool | HeaderIsListOf (int id) |
| virtual void | Init () |
| virtual void | OnInit () |
| virtual void | OnAfterInit () |
| virtual void | ApplySkin () |
| void | ShowScreenLock (string id) |
| void | UpdateInput () |
| virtual void | OnUpdateInput () |
| virtual void | OnRightClick () |
| virtual bool | OnBack () |
| virtual void | OnChangeLayer () |
| virtual void | OnCreate () |
| void | _AddLayer (string id) |
| Layer | AddLayer (string id) |
| T | AddLayer< T > () |
| T | AddLayer< T > (string id) |
| T | AddLayerDontCloseOthers< T > () |
| Layer | AddLayerDontCloseOthers (Layer l) |
| T | GetOrAddLayer< T > () |
| virtual void | OnBeforeAddLayer () |
| virtual void | OnAfterAddLayer () |
| Layer | AddLayer (Layer l) |
| void | ToggleLayer (string id) |
| T | ToggleLayer< T > (string id=null) |
| void | WaitAndClose () |
| void | OnClickClose () |
| virtual void | Close () |
| void | CloseLayers () |
| void | RemoveLayers (bool removeImportant=false) |
| bool | RemoveLayer< T > () |
| void | RemoveLayer (Layer l) |
| virtual void | OnKill () |
| Layer | SetOnKill (Action action) |
| void | DisableClose () |
| void | Delay (float duration=0.05f) |
| Layer | SetDelay (float d) |
| Layer | GetLayer (string id) |
| T | GetLayer< T > (bool fromTop=false) |
| Layer | GetTopLayer () |
| void | SwitchContent (int idWindow, int i) |
| virtual void | OnSwitchContent (Window window) |
| Layer | SetTitles (string langList, string idHeaderRow=null) |
| bool | IsBlockWidgetClick () |
| bool | IsHideHud () |
| bool | IsAllowGeneralInput () |
| bool | IsUseBlur () |
| bool | IsPointerOnLayer () |
| void | ApplySkin () |
Static Public Member Functions | |
| static bool | IsActive () |
| static LayerDrama | ActivateMain (string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="") |
| static LayerDrama | Activate (string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="") |
| static LayerDrama | ActivateNerun (string idText) |
Static Public Member Functions inherited from ELayer | |
| static int | rnd (int a) |
Static Public Member Functions inherited from Layer | |
| static T | Create< T > () |
| static T | Create< T > (string path) |
| static Layer | Create (string path) |
Public Attributes | |
| DramaManager | drama |
| CanvasGroup | cg |
| DramaSetup | setup |
Public Attributes inherited from Layer | |
| Option | option |
| UnityEvent | onKill |
| Anime | animeIn |
| Anime | animeOut |
| bool | closeOthers |
| bool | defaultActionMode = true |
| Button | screenLock |
| Layer | parent |
| string | idLayer |
| List< Layer > | layers = new List<Layer>() |
| Vector2 | lastParentPos |
| List< Window > | windows = new List<Window>() |
| string | langHint |
Static Public Attributes | |
| static Quest | currentQuest |
| static Religion | currentReligion |
| static bool | keepBGM |
| static bool | haltPlaylist |
| static bool | maxBGMVolume |
| static bool | fromBook |
| static string | forceJump |
| static LayerDrama | Instance |
| static Card | alwaysVisible |
| static Action | refAction1 |
| static Action | refAction2 |
Static Public Attributes inherited from Layer | |
| static int | skipInput |
| static bool | closeOnRightClick |
| static bool | rightClicked |
| static bool | cancelKeyDown |
| static bool | ignoreSounds |
| static Transform | blurStopInstance |
| static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Private Member Functions | |
| void | LateUpdate () |
Additional Inherited Members | |
Protected Member Functions inherited from ELayer | |
| sealed override void | _Close () |
| sealed override void | Kill () |
Protected Member Functions inherited from Layer | |
| virtual void | Awake () |
| virtual void | _Close () |
| virtual void | Kill () |
Protected Attributes inherited from Layer | |
| RectTransform | _rect |
| bool | isDestroyed |
Properties inherited from ELayer | |
| static Core | core [get] |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static FactionBranch | Branch [get] |
| static Faction | Home [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static CoreConfig | config [get] |
| static GameSetting | setting [get] |
| static ColorProfile | Colors [get] |
| static SourceManager | sources [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| bool | IsFloat [get] |
| virtual string | IdHelp [get] |
Properties inherited from Layer | |
| Layer | TopLayer [get] |
| string | uid [get] |
| virtual RectTransform | rectLayers [get] |
| virtual bool | blockWidgetClick [get] |
Definition at line 4 of file LayerDrama.cs.
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inlinestatic |
Definition at line 66 of file LayerDrama.cs.
References book, Layer.Create(), drama, forceJump, DramaManager.Play(), setup, and ELayer.ui.
Referenced by Chara._ShowDialog(), ActivateMain(), MeetingManager.CallNext(), Zone_DungeonFairy.OnGenerateMap(), TraitStoryBookHome.OnRead(), TraitDaggerGrave.OnUse(), Player.Flags.PlayStory(), Chara.TryDropBossLoot(), and TraitAltar.TrySetAct().
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inlinestatic |
Definition at line 61 of file LayerDrama.cs.
References Activate().
Referenced by CoreDebug.COM_PlayStartDrama(), Zone_Nymelle.OnBeforeSimulate(), StickyMenu.OnClick(), MeetingFarris.PlayDrama(), Chara.ShowDialog(), and LayerWorldSetting.StartGame().
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inlinestatic |
Definition at line 88 of file LayerDrama.cs.
References book, GameLang.Convert(), Layer.Create(), ELayer.debug, drama, DramaManager.Play(), setup, CoreDebug.skipNerun, and ELayer.ui.
Referenced by StickyTutorial.OnClick(), and ELayer.TryShowHelp().
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inlinestatic |
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inlineprivate |
Definition at line 45 of file LayerDrama.cs.
References Layer.Close(), drama, Layer.isDestroyed, DramaSequence.isExited, DramaManager.sequence, and ELayer.ui.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 39 of file LayerDrama.cs.
References Instance, and maxBGMVolume.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 114 of file LayerDrama.cs.
References alwaysVisible, fromBook, haltPlaylist, keepBGM, maxBGMVolume, and ELayer.ui.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 109 of file LayerDrama.cs.
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static |
Definition at line 22 of file LayerDrama.cs.
Referenced by BaseTileMap.DrawTile(), and OnKill().
| CanvasGroup LayerDrama.cg |
Definition at line 30 of file LayerDrama.cs.
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static |
Definition at line 6 of file LayerDrama.cs.
Referenced by DramaManager.ParseLine().
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static |
Definition at line 8 of file LayerDrama.cs.
Referenced by DramaActor.ConvertAdv(), and DramaManager.ParseLine().
| DramaManager LayerDrama.drama |
Definition at line 28 of file LayerDrama.cs.
Referenced by Activate(), ActivateNerun(), and LateUpdate().
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static |
Definition at line 18 of file LayerDrama.cs.
Referenced by Activate(), and Chara.ShowDialog().
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static |
Definition at line 16 of file LayerDrama.cs.
Referenced by OnKill(), and DramaManager.ParseLine().
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static |
Definition at line 12 of file LayerDrama.cs.
Referenced by Core.Awake(), and OnKill().
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static |
Definition at line 20 of file LayerDrama.cs.
Referenced by CardRenderer.Draw(), Player.Flags.OnEnterZone(), OnInit(), DramaManager.ParseLine(), Tutorial.Play(), WidgetQuestTracker.Refresh(), Meeting.Start(), LayerWorldSetting.StartGame(), Tutorial.TryPlayReserve(), and ActionMode.UpdateInput().
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static |
Definition at line 10 of file LayerDrama.cs.
Referenced by Core.Awake(), OnKill(), and Zone.RefreshBGM().
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static |
Definition at line 14 of file LayerDrama.cs.
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static |
Definition at line 24 of file LayerDrama.cs.
Referenced by DramaManager.ParseLine().
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static |
Definition at line 26 of file LayerDrama.cs.
Referenced by DramaManager.ParseLine().
| DramaSetup LayerDrama.setup |
Definition at line 32 of file LayerDrama.cs.
Referenced by Activate(), and ActivateNerun().