Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnInit () |
override void | OnUpdateInput () |
override void | OnKill () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Static Public Member Functions | |
static bool | IsActive () |
static LayerDrama | ActivateMain (string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="") |
static LayerDrama | Activate (string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="") |
static LayerDrama | ActivateNerun (string idText) |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
Public Attributes | |
DramaManager | drama |
CanvasGroup | cg |
DramaSetup | setup |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Static Public Attributes | |
static Quest | currentQuest |
static Religion | currentReligion |
static bool | keepBGM |
static bool | haltPlaylist |
static bool | maxBGMVolume |
static bool | fromBook |
static string | forceJump |
static LayerDrama | Instance |
static Card | alwaysVisible |
static Action | refAction1 |
static Action | refAction2 |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Private Member Functions | |
void | LateUpdate () |
Additional Inherited Members | |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Definition at line 4 of file LayerDrama.cs.
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inlinestatic |
Definition at line 66 of file LayerDrama.cs.
References book, Layer.Create(), drama, forceJump, DramaManager.Play(), setup, and ELayer.ui.
Referenced by Chara._ShowDialog(), ActivateMain(), MeetingManager.CallNext(), TraitStoryBookHome.OnRead(), TraitDaggerGrave.OnUse(), Player.Flags.PlayStory(), Chara.TryDropBossLoot(), and TraitAltar.TrySetAct().
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inlinestatic |
Definition at line 61 of file LayerDrama.cs.
References Activate().
Referenced by CoreDebug.COM_PlayStartDrama(), Zone_Nymelle.OnBeforeSimulate(), StickyMenu.OnClick(), MeetingFarris.PlayDrama(), Chara.ShowDialog(), and LayerWorldSetting.StartGame().
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inlinestatic |
Definition at line 88 of file LayerDrama.cs.
References book, GameLang.Convert(), Layer.Create(), ELayer.debug, drama, DramaManager.Play(), setup, CoreDebug.skipNerun, and ELayer.ui.
Referenced by StickyTutorial.OnClick(), and ELayer.TryShowHelp().
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inlinestatic |
Definition at line 34 of file LayerDrama.cs.
References ELayer.ui.
Referenced by Card.DamageHP(), and Scene.OnUpdate().
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inlineprivate |
Definition at line 45 of file LayerDrama.cs.
References Layer.Close(), drama, Layer.isDestroyed, DramaSequence.isExited, DramaManager.sequence, and ELayer.ui.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 39 of file LayerDrama.cs.
References Instance, and maxBGMVolume.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 114 of file LayerDrama.cs.
References alwaysVisible, fromBook, haltPlaylist, keepBGM, maxBGMVolume, and ELayer.ui.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 109 of file LayerDrama.cs.
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static |
Definition at line 22 of file LayerDrama.cs.
Referenced by BaseTileMap.DrawTile(), and OnKill().
CanvasGroup LayerDrama.cg |
Definition at line 30 of file LayerDrama.cs.
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static |
Definition at line 6 of file LayerDrama.cs.
Referenced by DramaManager.ParseLine().
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static |
Definition at line 8 of file LayerDrama.cs.
Referenced by DramaActor.ConvertAdv(), and DramaManager.ParseLine().
DramaManager LayerDrama.drama |
Definition at line 28 of file LayerDrama.cs.
Referenced by Activate(), ActivateNerun(), and LateUpdate().
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static |
Definition at line 18 of file LayerDrama.cs.
Referenced by Activate(), and Chara.ShowDialog().
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Definition at line 16 of file LayerDrama.cs.
Referenced by OnKill(), and DramaManager.ParseLine().
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Definition at line 12 of file LayerDrama.cs.
Referenced by Core.Awake(), and OnKill().
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Definition at line 20 of file LayerDrama.cs.
Referenced by Card.DamageHP(), OnInit(), DramaManager.ParseLine(), Tutorial.Play(), WidgetQuestTracker.Refresh(), Meeting.Start(), LayerWorldSetting.StartGame(), Tutorial.TryPlayReserve(), and ActionMode.UpdateInput().
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Definition at line 10 of file LayerDrama.cs.
Referenced by Core.Awake(), OnKill(), and Zone.RefreshBGM().
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static |
Definition at line 14 of file LayerDrama.cs.
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static |
Definition at line 24 of file LayerDrama.cs.
Referenced by DramaManager.ParseLine().
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Definition at line 26 of file LayerDrama.cs.
Referenced by DramaManager.ParseLine().
DramaSetup LayerDrama.setup |
Definition at line 32 of file LayerDrama.cs.
Referenced by Activate(), and ActivateNerun().