2using System.Collections.Generic;
74 public Dictionary<int, Row>
_rows =
new Dictionary<int, Row>();
122 foreach (
Row row
in rows)
130 foreach (
Row row
in rows)
138 foreach (
Row row
in rows)
147 foreach (
Row row
in rows)
162 Cell.floorList = rows;
163 foreach (
Row row
in rows)
171 foreach (
Row row
in rows)
static SourceManager sources
bool ContainsTag(string _tag)
static float GetFloat(int id)
static string[] GetStringArray(int id)
static string GetString(int id)
static int GetInt(int id)
static int[] GetIntArray(int id)
SourceBlock.Row _defBlock
SourceBlock.Row _bridgeBlock
override RenderData defaultRenderData
override int GetTile(SourceMaterial.Row mat, int dir=0)
override void RestorePref()
override void ValidatePref()
Dictionary< int, Row > _rows
static RenderData FallbackRenderData
override void SetRow(Row r)
override void BackupPref()
override void OnAfterImportData()