2using System.Collections.Generic;
8 public static Dictionary<string, RenderData>
DictRenderData =
new Dictionary<string, RenderData>();
127 return tag.Contains(_tag.ToString());
150 return tag.Contains(_tag);
155 base.OnImportData(data);
178 string[] array =
idRenderData.Replace(
"@",
"").Split(
'#');
179 string text = array[0];
180 if (array.Length > 1)
185 if (this.renderData ==
null)
190 renderData.offset.x += renderData.pass.pmesh.size.x * 0.5f;
191 renderData.offset.y += renderData.pass.pmesh.size.y * 0.5f;
197 renderData.offset.x += num;
198 renderData.offset.y += num2;
199 renderData.offsetBack.x += num;
200 renderData.offsetBack.y += num2;
201 renderData.heldPos.x += num * 0.7f;
202 renderData.heldPos.y += num2 * 0.7f;
204 renderData.pass =
null;
213 if (!Application.isEditor &&
pref ==
null)
226 this.renderData.
Init();
230 if (!(text2 ==
"alt"))
232 if (text2 ==
"random")
249 for (
int i = 0; i <
tiles.Length; i++)
261 public Sprite
GetSprite(
int dir = 0,
int skin = 0,
bool snow =
false)
267 int[] array =
null ??
_tiles;
270 sprites =
new Sprite[(
skins ==
null) ? 1 : (
skins.Length + 1), (array.Length == 0) ? 1 : array.Length];
272 if (skin != 0 && skin >=
sprites.GetLength(0))
280 if (dir >= array.Length)
289 Texture2D texture2D = pass.
mat.GetTexture(
"_MainTex") as Texture2D;
292 num = ((skin != 0) ? Mathf.Abs(array[dir] +
skins[skin - 1] * ((array[dir] > 0) ? 1 : (-1))) : Mathf.Abs(array[dir]));
293 int num2 = (int)((
float)texture2D.width / pmesh.
tiling.x);
294 int num3 = (int)((
float)texture2D.height / pmesh.
tiling.y);
295 int num4 = (int)((
float)num % pmesh.
tiling.x);
296 int num5 = (int)((
float)num / pmesh.
tiling.x);
297 sprites[skin, dir] = Sprite.Create(texture2D,
new Rect(num4 * num2, texture2D.height - (num5 + 1) * num3, num2, num3 * ((!
renderData.
multiSize) ? 1 : 2)), Vector2.zero, 100f, 0u, SpriteMeshType.FullRect);
315 public void SetSpriteRenderer(SpriteRenderer sr, Sprite sprite =
null,
int matCol = 0,
bool setTransform =
true,
int dir = 0)
322 int num = ((matCol == 0) ? 104025 : matCol);
323 float num2 = (float)(num / 262144) * 0.01f;
330 Color color =
new Color(num3 * (
float)(num % 262144 / 4096) + num4, num3 * (
float)(num % 4096 / 64) + num4, num3 * (
float)(num % 64) + num4, 1f);
334 float num5 = sr.bounds.max.x - sr.bounds.min.x;
337 sr.transform.localPosition =
new Vector3(-0.5f * num5, 0f, 0f);
346 public void SetImage(Image image, Sprite sprite =
null,
int matCol = 0,
bool setNativeSize =
true,
int dir = 0,
int idSkin = 0)
348 image.sprite = sprite ??
GetSprite(dir, idSkin);
349 int num = ((matCol == 0) ? 104025 : matCol);
351 Color color =
new Color(num2 * (
float)(num % 262144 / 4096), num2 * (
float)(num % 4096 / 64), num2 * (
float)(num % 64), (
float)(num / 262144) * 0.01f);
354 RectTransform rectTransform = image.Rect();
356 rectTransform.pivot = renderData.imagePivot -
new Vector2(0.01f * (
float)sourcePref.
pivotX, 0.01f * (
float)sourcePref.
pivotY);
357 float x = Mathf.Abs(image.transform.localScale.x) * (float)((
_tiles ==
null ||
_tiles.Length == 0 ||
_tiles[dir %
_tiles.Length] >= 0) ? 1 : (-1));
358 float y = image.transform.localScale.y;
359 image.transform.localScale =
new Vector3(x, y, image.transform.localScale.z);
363 image.SetNativeSize();
384 shared.tile =
GetTile(mat, dir);
393 shared.color = 11010048f;
402 shared.color = 10485760f;
404 vector = point.Position(bridgeHeight);
static int GetColorInt(ref Color matColor, int p)
int ConvertTile(int tile)
static RenderParam shared
virtual SourcePref GetPref()
void SetRenderParam(RenderParam p, SourceMaterial.Row mat, int dir)
int GetColorInt(SourceMaterial.Row mat)
virtual string pathSprite
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0)
SourceCategory.Row Category
virtual string pathRenderData
virtual RenderData defaultRenderData
virtual string prefabName
bool ContainsTag(string _tag)
void SetSpriteRenderer(SpriteRenderer sr, Sprite sprite=null, int matCol=0, bool setTransform=true, int dir=0)
int ConvertTile(int tile)
virtual string GetSearchName(bool jp)
virtual string idRenderData
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
static Dictionary< string, RenderData > DictRenderData
virtual int GetTile(SourceMaterial.Row mat, int dir=0)
virtual RenderParam GetRenderParam(SourceMaterial.Row mat, int dir, Point point=null, int bridgeHeight=-1)
SourceCategory.Row _category
SourceMaterial.Row DefaultMaterial
override void OnImportData(SourceData data)
Dictionary< string, CardRow > map
string GetText(string id="name", bool returnNull=false)
SourceCategory categories
Sprite GetSprite(bool snow=false)
bool HasSprite(string id)
static Sprite Get(string id)