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◆ couldnotreinitialize
Definition at line 758 of file TileManager.cs.
759{
760 HashSet<MeshPass> hashSet = new HashSet<MeshPass>();
763 {
764 if (textureData == null)
765 {
766 continue;
767 }
769 {
771 if ((
bool)
item.subPass)
772 {
773 hashSet.Add(
item.subPass);
774 }
775 if ((
bool)
item.snowPass)
776 {
777 hashSet.Add(
item.snowPass);
778 }
779 if ((
bool)
item.shadowPass)
780 {
781 hashSet.Add(
item.shadowPass);
782 }
783 }
784 }
785 return hashSet.ToList();
786 }
787
788 private static Dictionary<MeshPass, TextureData> BuildPassData()
789 {
790 Dictionary<MeshPass, TextureData> dictionary = new Dictionary<MeshPass, TextureData>();
792 {
794 {
795 dictionary[
item] = value;
796 }
797 }
798 return dictionary;
799 }
800
801 private static IEnumerable<RenderRow> GetAllTileRows()
802 {
804 {
805 yield return row;
806 }
808 {
809 yield return row2;
810 }
812 {
813 yield return row3;
814 }
816 {
817 yield return row4;
818 }
820 {
821 yield return row5;
822 }
824 {
825 yield return row6;
826 }
827 }
828
829 private static int[] GetAnime(
RenderRow row)
830 {
832 {
834 {
836 {
838 {
840 {
841 return null;
842 }
843 return anime5;
844 }
845 return anime4;
846 }
847 return anime3;
848 }
849 return anime2;
850 }
851 return anime;
852 }
853}
static SourceManager sources
SourceCellEffect cellEffects
List< MeshPass > listPass
Dictionary< string, TextureData > texMap