7 public Dictionary<string, TextureData>
texMap =
new Dictionary<string, TextureData>();
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Dictionary< int, TextureReplace > dictReplace
List< MeshPass > listPass
void AddReplace(TextureReplace r)
List< TextureReplace > listReplaceLocal
void ApplyLocalReplace(string path)
void OnDropFile(List< string > paths)
void AddList(TextureData data, string path)
void Add(MeshPass to, TextureData from, string texName="_MainTex")
void AddBase(TextureData data, string path, MeshPass pass, string texName="_MainTex")
bool TryAddReplace(FileInfo file, TextureReplace.Source source=TextureReplace.Source.Mod, bool add=true, bool refresh=false)
Dictionary< string, TextureData > texMap