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EA 23.287 Stable Patch 3
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Zone_LittleGarden.cs
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1
public
class
Zone_LittleGarden
:
Zone_Civilized
2
{
3
public
override
ZoneTransition.EnterState
RegionEnterState
=>
ZoneTransition
.
EnterState
.Right;
4
5
public
override
void
OnRegenerate
()
6
{
7
base.OnRegenerate();
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base.development = (EClass.player.little_saved * 2 - EClass.player.little_dead * 3) * 10;
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}
10
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public
override
void
OnActivate
()
12
{
13
base.OnActivate();
14
int
num = 0;
15
foreach
(
Chara
chara
in
EClass
.
_map
.
charas
)
16
{
17
if
(chara.
id
==
"littleOne"
&& !chara.
IsPCFaction
)
18
{
19
num++;
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}
21
}
22
if
(num > 0)
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{
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Msg
.
Say
(
"num_little"
, num.ToString() ??
""
);
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}
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}
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}
Card.id
string id
Definition:
Card.cs:36
Chara
Definition:
Chara.cs:10
Chara.IsPCFaction
override bool IsPCFaction
Definition:
Chara.cs:685
EClass
Definition:
EClass.cs:6
EClass._map
static Map _map
Definition:
EClass.cs:19
Map.charas
List< Chara > charas
Definition:
Map.cs:81
Msg
Definition:
Msg.cs:5
Msg.Say
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition:
Msg.cs:58
ZoneTransition
Definition:
ZoneTransition.cs:4
ZoneTransition.EnterState
EnterState
Definition:
ZoneTransition.cs:6
Zone_Civilized
Definition:
Zone_Civilized.cs:2
Zone_LittleGarden
Definition:
Zone_LittleGarden.cs:2
Zone_LittleGarden.RegionEnterState
override ZoneTransition.EnterState RegionEnterState
Definition:
Zone_LittleGarden.cs:3
Zone_LittleGarden.OnActivate
override void OnActivate()
Definition:
Zone_LittleGarden.cs:11
Zone_LittleGarden.OnRegenerate
override void OnRegenerate()
Definition:
Zone_LittleGarden.cs:5
Elin
Zone_LittleGarden.cs
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