Elin Decompiled Documentation EA 23.287 Stable Patch 3
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Zone_LittleGarden.cs
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2{
4
5 public override void OnRegenerate()
6 {
7 base.OnRegenerate();
8 base.development = (EClass.player.little_saved * 2 - EClass.player.little_dead * 3) * 10;
9 }
10
11 public override void OnActivate()
12 {
13 base.OnActivate();
14 int num = 0;
15 foreach (Chara chara in EClass._map.charas)
16 {
17 if (chara.id == "littleOne" && !chara.IsPCFaction)
18 {
19 num++;
20 }
21 }
22 if (num > 0)
23 {
24 Msg.Say("num_little", num.ToString() ?? "");
25 }
26 }
27}
string id
Definition: Card.cs:36
Definition: Chara.cs:10
override bool IsPCFaction
Definition: Chara.cs:685
Definition: EClass.cs:6
static Map _map
Definition: EClass.cs:19
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
override ZoneTransition.EnterState RegionEnterState
override void OnActivate()
override void OnRegenerate()