Elin Decompiled Documentation EA 23.102 Nightly
|
Public Types | |
enum | EnterState { Auto , Center , Encounter , Dir , Top , Right , Bottom , Left , Dead , Exact , PortalReturn , RandomVisit , Down , Up , Return , Teleport , Elevator , Region , UndergroundOrSky , Moongate , Fall } |
Static Public Member Functions | |
static EnterState | DirToState (int dir) |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
int | uidLastZone |
int | x |
int | z |
EnterState | state |
string | idTele |
float | ratePos = -1f |
Properties | |
Zone | lastZone [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
![]() | |
static Core | core |
Definition at line 3 of file ZoneTransition.cs.
Enumerator | |
---|---|
Auto | |
Center | |
Encounter | |
Dir | |
Top | |
Right | |
Bottom | |
Left | |
Dead | |
Exact | |
PortalReturn | |
RandomVisit | |
Down | |
Up | |
Return | |
Teleport | |
Elevator | |
Region | |
UndergroundOrSky | |
Moongate | |
Fall |
Definition at line 5 of file ZoneTransition.cs.
|
inlinestatic |
Definition at line 49 of file ZoneTransition.cs.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
string ZoneTransition.idTele |
Definition at line 43 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
float ZoneTransition.ratePos = -1f |
Definition at line 45 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
EnterState ZoneTransition.state |
Definition at line 40 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos(), and Scene.OnUpdate().
int ZoneTransition.uidLastZone |
Definition at line 31 of file ZoneTransition.cs.
int ZoneTransition.x |
Definition at line 34 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
int ZoneTransition.z |
Definition at line 37 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
|
get |
Definition at line 47 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos(), and Scene.OnUpdate().