| Elin Decompiled Documentation EA 23.228 Nightly
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| Public Types | |
| enum | EnterState { Auto , Center , Encounter , Dir , Top , Right , Bottom , Left , Dead , Exact , PortalReturn , RandomVisit , Down , Up , Return , Teleport , Elevator , Region , UndergroundOrSky , Moongate , Fall } | 
| Static Public Member Functions | |
| static EnterState | DirToState (int dir) | 
|  Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) | 
| static int | rnd (long a) | 
| static int | rnd (int a) | 
| static int | curve (int a, int start, int step, int rate=75) | 
| static int | rndHalf (int a) | 
| static float | rndf (float a) | 
| static int | rndSqrt (int a) | 
| static void | Wait (float a, Card c) | 
| static void | Wait (float a, Point p) | 
| static int | Bigger (int a, int b) | 
| static int | Smaller (int a, int b) | 
| Public Attributes | |
| int | uidLastZone | 
| int | x | 
| int | z | 
| EnterState | state | 
| string | idTele | 
| float | ratePos = -1f | 
| Properties | |
| Zone | lastZone  [get] | 
|  Properties inherited from EClass | |
| static Game | game  [get] | 
| static bool | AdvMode  [get] | 
| static Player | player  [get] | 
| static Chara | pc  [get] | 
| static UI | ui  [get] | 
| static Map | _map  [get] | 
| static Zone | _zone  [get] | 
| static FactionBranch | Branch  [get] | 
| static FactionBranch | BranchOrHomeBranch  [get] | 
| static Faction | Home  [get] | 
| static Faction | Wilds  [get] | 
| static Scene | scene  [get] | 
| static BaseGameScreen | screen  [get] | 
| static GameSetting | setting  [get] | 
| static GameData | gamedata  [get] | 
| static ColorProfile | Colors  [get] | 
| static World | world  [get] | 
| static SourceManager | sources  [get] | 
| static SourceManager | editorSources  [get] | 
| static SoundManager | Sound  [get] | 
| static CoreDebug | debug  [get] | 
| Additional Inherited Members | |
|  Static Public Attributes inherited from EClass | |
| static Core | core | 
Definition at line 3 of file ZoneTransition.cs.
| Enumerator | |
|---|---|
| Auto | |
| Center | |
| Encounter | |
| Dir | |
| Top | |
| Right | |
| Bottom | |
| Left | |
| Dead | |
| Exact | |
| PortalReturn | |
| RandomVisit | |
| Down | |
| Up | |
| Return | |
| Teleport | |
| Elevator | |
| Region | |
| UndergroundOrSky | |
| Moongate | |
| Fall | |
Definition at line 5 of file ZoneTransition.cs.
| 
 | inlinestatic | 
Definition at line 49 of file ZoneTransition.cs.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
| string ZoneTransition.idTele | 
Definition at line 43 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
| float ZoneTransition.ratePos = -1f | 
Definition at line 45 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
| EnterState ZoneTransition.state | 
Definition at line 40 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos(), and Scene.OnUpdate().
| int ZoneTransition.uidLastZone | 
Definition at line 31 of file ZoneTransition.cs.
| int ZoneTransition.x | 
Definition at line 34 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
| int ZoneTransition.z | 
Definition at line 37 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos().
| 
 | get | 
Definition at line 47 of file ZoneTransition.cs.
Referenced by Zone.GetSpawnPos(), and Scene.OnUpdate().