|
Elin Decompiled Documentation EA 23.357 Nightly
|
Public Member Functions | |
| override void | Draw (RenderParam p) |
| override void | Draw (RenderParam p) |
Public Member Functions inherited from RenderDataTile | |
| override void | Draw (RenderParam p) |
| override void | DrawWithRotation (RenderParam p, float angle) |
Public Member Functions inherited from RenderData | |
| virtual CardActor | CreateActor () |
| void | Init () |
| virtual void | OnInit () |
| int | ConvertTile (int tile) |
| void | RenderToRenderCam (RenderParam p) |
| void | Draw (RenderParam p, int tile) |
| virtual void | Draw (RenderParam p) |
| void | DrawRepeatTo (RenderParam p, float maxY, float height, ref Vector3 peakFix, int skipRepeat=0, int fire=0, bool isBlock=false) |
| void | DrawRepeat (RenderParam p, int count, float size, bool skipFirst=false) |
| virtual void | DrawWithRotation (RenderParam p, float angle) |
| virtual void | DrawShadow (RenderParam p) |
| void | RenderToRenderCam (RenderParam p) |
| void | Draw (RenderParam p) |
Public Attributes | |
| bool | topOnly |
| Vector3 | topFix |
Public Attributes inherited from RenderDataTile | |
| bool | liquid |
| float | snowZ = -0.01f |
Public Attributes inherited from RenderData | |
| Vector3 | _offset |
| int | idShadow |
| MeshPass | pass |
| Vector3 | offset |
| Vector3 | offsetBack |
| Vector3 | offsetShadow |
| Vector3 | heldPos |
| Vector2 | imagePivot = new Vector2(0.5f, 0.25f) |
| Vector2 | imageScale = new Vector2(1f, 1f) |
| Vector2 | size |
| bool | multiSize |
| bool | animate |
| bool | useOffsetBack |
| bool | persistActor |
| bool | symmetry = true |
| float | hangedFixZ |
| float | stackZ |
| SubPassData | subCrate |
| SourcePref | shadowPref |
| RenderData | subData |
| bool | initialized |
| bool | hasSubPass |
| bool | hasSnowPass |
Properties | |
| override bool | ForceAltHeldPosition [get] |
Properties inherited from RenderData | |
| static Quaternion | shadowRotation [get] |
| static Vector3 | shadowScale [get] |
| static Vector3 | shadowOffset [get] |
| virtual bool | SkipOnMap [get] |
| virtual string | pathSprite [get] |
| virtual string | prefabName [get] |
| virtual bool | ForceAltHeldPosition [get] |
Private Member Functions | |
| void | OnValidate () |
Additional Inherited Members | |
Static Public Member Functions inherited from EScriptable | |
| static int | rnd (int a) |
Static Public Attributes inherited from RenderData | |
| const int | HeldLightMod = 1572864 |
| static Quaternion | deadRotation = Quaternion.Euler(0f, 0f, 90f) |
| static GameSetting.RenderSetting | renderSetting |
Definition at line 3 of file RenderDataObjV.cs.
|
inlinevirtual |
Reimplemented from RenderDataObj.
Definition at line 11 of file RenderDataObjV.cs.
References MeshPass.batches, MeshPass.batchIdx, MeshPass.batchSize, MeshPassParam.color, MeshBatch.colors, SubPassData.Current, SubPassData.enable, RenderData.hasSnowPass, RenderData.hasSubPass, MeshPass.idx, RenderParam.liquidLv, MeshPassParam.matColor, MeshBatch.matColors, MeshBatch.matrices, RenderData.multiSize, RenderParam.NewVector3, MeshPass.NextBatch(), RenderData.offset, SubPassData.offset, RenderData.pass, MeshPass.pmesh, RenderData.renderSetting, SubPassData.rotation, SubPassData.scale, ProceduralMesh.size, MeshPassParam.snow, MeshPass.snowPass, RenderDataTile.snowZ, MeshPass.subPass, MeshBatch.tiles, and ProceduralMesh.tiling.
|
inlineprivate |
Definition at line 93 of file RenderDataObjV.cs.
References RenderData._offset, and RenderData.offset.
| Vector3 RenderDataObjV.topFix |
Definition at line 7 of file RenderDataObjV.cs.
| bool RenderDataObjV.topOnly |
Definition at line 5 of file RenderDataObjV.cs.
|
get |
Definition at line 9 of file RenderDataObjV.cs.