Elin Decompiled Documentation EA 23.102 Nightly
|
Static Public Member Functions | |
static SceneProfile | Load (string id) |
Public Attributes | |
SceneGlobalProfile | global |
OverlayProfile | overlay |
SceneLightProfile | light |
SceneColorProfile | color |
Material | matOverlay |
Material | matGrading |
Definition at line 4 of file SceneProfile.cs.
|
inlinestatic |
Definition at line 18 of file SceneProfile.cs.
Referenced by AM_Cinema.OnActivate(), ZoneInspector.RefreshScreen(), and Map.SetZone().
SceneColorProfile SceneProfile.color |
Definition at line 12 of file SceneProfile.cs.
Referenced by VFX.OnChangeHour(), UIGameBG.Refresh(), and BaseGameScreen.UpdateShaders().
SceneGlobalProfile SceneProfile.global |
Definition at line 6 of file SceneProfile.cs.
Referenced by Card.CalculateFOV(), Card.CreateFov(), BaseTileMap.Draw(), TileMapElona.Draw(), Card.GetLightPower(), BaseTileMap.OnActivate(), BaseGameScreen.RefreshWeather(), and Fov.SetVisible().
SceneLightProfile SceneProfile.light |
Definition at line 10 of file SceneProfile.cs.
Referenced by Card.CalculateFOV(), BaseTileMap.Draw(), TileMapElona.Draw(), Card.GetLightPower(), EloMapActor.OnChangeHour(), PCOrbit.OnChangeMin(), BaseGameScreen.RefreshAll(), BaseGameScreen.RefreshGrading(), and BaseGameScreen.UpdateShaders().
Material SceneProfile.matGrading |
Definition at line 16 of file SceneProfile.cs.
Referenced by BaseGameScreen.Activate().
Material SceneProfile.matOverlay |
Definition at line 14 of file SceneProfile.cs.
Referenced by BaseGameScreen.Activate(), and BaseGameScreen.RefreshSky().
OverlayProfile SceneProfile.overlay |
Definition at line 8 of file SceneProfile.cs.
Referenced by Scene.ApplyZoneConfig().