31 EClass.
ui.widgets.Activate(
"ArtTool");
37 EClass.
ui.widgets.DeactivateWidget(
"ArtTool");
38 EClass.scene.camSupport.grading.cinemaBrightness = 0f;
55 center.
Set(-vector3Int.y, vector3Int.x - 1);
60 for (
int i = 0; i < 10000; i++)
71 EClass.screen.position += normalized * Core.delta * conf.speed * 0.5f;
override bool IsBuildMode
override bool ShowActionHint
override BaseTileSelector.SelectType selectType
override bool ShowMaskedThings
override bool enableMouseInfo
override void OnUpdateInput()
override void OnDeactivate()
override bool ShowMouseoverTarget
override void OnActivate()
static BaseGameScreen screen
CinemaConfig cinemaConfig
Point Set(int _x, int _z)
ref Vector3 PositionCenter()
Point Clamp(bool useBounds=false)
static SceneProfile Load(string id)