104 zone.map.config = value;
116 zone.map.bounds = value;
153 thing.isPlayerCreation =
true;
157 chara.isPlayerCreation =
true;
168 if (Application.isPlaying)
void Activate(bool toggle=true, bool forceActivate=false)
static BaseGameScreen screen
static SourceManager sources
new void ForeachCell(Action< Cell > action)
void Shift(Vector2Int offset)
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
void SetBlock(int x, int z, int idMat=0, int idBlock=0)
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
static SceneProfile Load(string id)
void SetAllPlayerCreation()
static ZoneInspector Instance
void Export(string path, PartialMap partial=null, bool usermap=false)