1using System.Collections.Generic;
20 public override IEnumerable<Status>
Run()
42 onProgressComplete = delegate
48 yield
return Status.Running;
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
override IEnumerable< Status > Run()
bool IsValidTarget(Card c)
bool TryReserve(AIAct act)
void HoldCard(Card t, int num=-1)
void SetTempHand(int right=0, int left=0)
Card DropHeld(Point dropPos=null)
override void LookAt(Card c)
virtual bool CanCook(Card c)