46 return base.HitTest(point, start);
56 if (!Input.GetMouseButton(0))
66 base.OnRenderTile(p, result, dir);
72 base.OnRenderTile(point, result, dir);
override void OnUpdateInput()
override MeshPass GetGuidePass(Point point)
virtual bool FixedPointer
override bool IsBuildMode
override bool SubMenuAsGroup
override void SEExecuteSummary()
override BaseTileSelector.SelectType selectType
override bool ContinuousClick
override void OnRenderTile(Point point, HitResult result, int dir)
override void OnAfterProcessTiles(Point start, Point end)
override HitResult HitTest(Point point, Point start)
override bool UseSubMenuSlider
static BaseGameScreen screen
void ForeachSphere(int _x, int _z, float r, Action< Point > action)