Elin Decompiled Documentation EA 23.102 Nightly
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AM_Inspect.cs
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1using UnityEngine;
2
4{
5 public override bool ShowMouseoverTarget => target == null;
6
7 public override BuildMenu.Mode buildMenuMode => BuildMenu.Mode.Build;
8
9 public override void OnUpdateCursor()
10 {
11 SetCursorOnMap(CursorSystem.Hand);
12 }
13
14 public override void OnUpdateInput()
15 {
16 if (EClass.debug.enable && Input.GetKeyDown(KeyCode.M))
17 {
19 if (card != null)
20 {
21 card.ChangeMaterial(card.sourceCard.defMat);
22 SE.Click();
23 }
24 }
25 base.OnUpdateInput();
26 }
27
28 public override string GetHintText()
29 {
30 if (target == null)
31 {
32 return null;
33 }
34 return base.GetHintText();
35 }
36}
override bool ShowMouseoverTarget
Definition: AM_Inspect.cs:5
override void OnUpdateInput()
Definition: AM_Inspect.cs:14
override BuildMenu.Mode buildMenuMode
Definition: AM_Inspect.cs:7
override void OnUpdateCursor()
Definition: AM_Inspect.cs:9
override string GetHintText()
Definition: AM_Inspect.cs:28
Definition: Card.cs:11
bool enable
Definition: CoreDebug.cs:285
static CursorInfo Hand
Definition: CursorSystem.cs:60
Definition: EClass.cs:5
static Scene scene
Definition: EClass.cs:30
static CoreDebug debug
Definition: EClass.cs:48
PointTarget mouseTarget
Definition: Scene.cs:129