1using System.Collections.Generic;
7 public Dictionary<string, CodexCreature>
creatures =
new Dictionary<string, CodexCreature>();
12 if (codexCreature ==
null)
25 foreach (KeyValuePair<string, CodexCreature> creature
in creatures)
27 creature.Value.id = creature.Key;
31 public void AddCard(
string id,
int num = 1)
36 public bool Has(
string id)
72 List<CardRow> list =
new List<CardRow>();
73 foreach (KeyValuePair<string, CodexCreature> creature
in creatures)
75 if (creature.Value.kills > 0)
78 if (cardRow !=
null && !cardRow.
HasTag(
CTAG.noRandomProduct))
List< CardRow > ListKills()
void AddCard(string id, int num=1)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void AddWeakspot(string id)
Dictionary< string, CodexCreature > creatures
void MarkCardDrop(string id)
static SourceManager sources
Dictionary< string, CardRow > map