Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
CodexCreature | GetOrCreate (string id) |
void | OnLoad () |
void | AddCard (string id, int num=1) |
bool | Has (string id) |
void | MarkCardDrop (string id) |
bool | DroppedCard (string id) |
void | AddKill (string id) |
void | AddWeakspot (string id) |
void | AddSpawn (string id) |
List< CardRow > | ListKills () |
Public Attributes | |
Dictionary< string, CodexCreature > | creatures = new Dictionary<string, CodexCreature>() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file CodexManager.cs.
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Definition at line 31 of file CodexManager.cs.
References GetOrCreate(), and CodexCreature.numCard.
Referenced by ContentCodex.Collect(), and ContentCodex.OnClickAddCards().
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Definition at line 55 of file CodexManager.cs.
References GetOrCreate(), and CodexCreature.kills.
Referenced by Card.DamageHP().
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Definition at line 65 of file CodexManager.cs.
References GetOrCreate(), and CodexCreature.spawns.
Referenced by Zone.AddCard().
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Definition at line 60 of file CodexManager.cs.
References GetOrCreate(), and CodexCreature.weakspot.
Referenced by TraitBaseSpellbook.OnRead().
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Definition at line 46 of file CodexManager.cs.
References creatures.
Referenced by Card.SpawnLoot().
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Definition at line 9 of file CodexManager.cs.
References creatures.
Referenced by AddCard(), AddKill(), AddSpawn(), AddWeakspot(), Card.DamageHP(), MarkCardDrop(), and Card.SpawnLoot().
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Definition at line 36 of file CodexManager.cs.
References creatures.
Referenced by InvOwnerChaosOffering._OnProcess(), and Card.DamageHP().
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Definition at line 70 of file CodexManager.cs.
References SourceManager.cards, creatures, RenderRow.HasTag(), SourceCard.map, and EClass.sources.
Referenced by TraitCrafter.Craft().
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Definition at line 41 of file CodexManager.cs.
References CodexCreature.droppedCard, and GetOrCreate().
Referenced by Card.SpawnLoot().
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Definition at line 23 of file CodexManager.cs.
References creatures.
Referenced by Player.OnLoad().
Dictionary<string, CodexCreature> CodexManager.creatures = new Dictionary<string, CodexCreature>() |
Definition at line 7 of file CodexManager.cs.
Referenced by DroppedCard(), GetOrCreate(), Has(), ListKills(), OnLoad(), and ContentCodex.RefreshList().