1using System.Collections.Generic;
5 public override IEnumerable<Status>
Run()
10 owner.c_isPrayed =
true;
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoIdle(int repeat=3)
static TraitAltar GetAltar(Chara c)
static void Pray(Chara c, bool silent=false)
override IEnumerable< Status > Run()