1using System.Collections.Generic;
18 return list.RandomItem();
30 public override IEnumerable<Status>
Run()
35 cancelWhenMoved =
false,
37 onProgressBegin = delegate
44 onProgressComplete = delegate
52 public static void Pray(
Chara c,
bool silent =
false)
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static TraitAltar GetAltar(Chara c)
static void Pray(Chara c, bool silent=false)
override IEnumerable< Status > Run()
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void ModExp(string alias, int a)
void PlayAnime(AnimeID id, bool force=false)
void Say(string lang, string ref1=null, string ref2=null)