Elin Decompiled Documentation EA 23.102 Nightly
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TraitAltar Class Reference
Inheritance diagram for TraitAltar:
Trait EClass TraitAltarAncient

Public Member Functions

override void OnCreate (int lv)
 
override void OnImportMap ()
 
void SetDeity (string id)
 
override void SetName (ref string s)
 
override void TrySetAct (ActPlan p)
 
override bool CanOffer (Card c)
 
void OnOffer (Chara c, Thing t)
 
void _OnOffer (Chara c, Thing t, int takeoverMod=0)
 
void TakeOver ()
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Properties

override bool CanStack [get]
 
override bool IsAltar [get]
 
bool IsBranchAltar [get]
 
override bool CanOnlyCarry [get]
 
virtual string idDeity [get]
 
virtual Religion Deity [get]
 
string StrDeity [get]
 
bool IsEyth [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsGround [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime
}
 
enum  CopyShopType { None , Item , Spellbook }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 3 of file TraitAltar.cs.

Member Function Documentation

◆ _OnOffer()

void TraitAltar._OnOffer ( Chara  c,
Thing  t,
int  takeoverMod = 0 
)
inline

Definition at line 202 of file TraitAltar.cs.

203 {
204 bool @bool = t.GetBool(115);
205 int offeringValue = Deity.GetOfferingValue(t, t.Num);
206 offeringValue = offeringValue * (c.HasElement(1228) ? 130 : 100) / 100;
207 if (takeoverMod == 0)
208 {
209 if (offeringValue >= 200)
210 {
211 Msg.Say("god_offer1", t);
212 EClass.pc.faith.Talk("offer");
213 }
214 else if (offeringValue >= 100)
215 {
216 Msg.Say("god_offer2", t);
217 }
218 else if (offeringValue >= 50)
219 {
220 Msg.Say("god_offer3", t);
221 }
222 else
223 {
224 Msg.Say("god_offer4", t);
225 }
226 }
227 else
228 {
229 Msg.Say("god_offer1", t);
230 offeringValue += Deity.GetOfferingValue(t, 1) * takeoverMod;
231 }
232 int num = Mathf.Max(c.Evalue(306), 1);
233 Element orCreateElement = c.elements.GetOrCreateElement(85);
234 int value = orCreateElement.Value;
235 c.elements.ModExp(orCreateElement.id, offeringValue * 2 / 3);
236 int num2 = 4;
237 if (orCreateElement.vBase >= num)
238 {
239 c.elements.SetBase(orCreateElement.id, num);
240 }
241 else
242 {
243 num2 = Mathf.Clamp(orCreateElement.vBase * 100 / num / 25, 0, 3);
244 }
245 if (num2 == 4 || orCreateElement.Value != value)
246 {
247 Msg.Say("piety" + num2, c, c.faith.TextGodGender);
248 }
249 Debug.Log(offeringValue + "/" + orCreateElement.Value + "/" + orCreateElement.vExp);
250 if (orCreateElement.Value > num * 8 / 10)
251 {
252 c.elements.ModExp(306, offeringValue / 5);
253 }
255 if (@bool)
256 {
258 }
259 }
bool GetBool(int id)
Definition: BaseCard.cs:15
ElementContainerCard elements
Definition: Card.cs:37
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214
int Evalue(int ele)
Definition: Card.cs:2431
int Num
Definition: Card.cs:154
void RefreshFaithElement()
Definition: Chara.cs:9166
Religion faith
Definition: Chara.cs:424
Definition: EClass.cs:5
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
void ModExp(int ele, int a, bool chain=false)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:240
int vBase
Definition: ELEMENT.cs:242
int vExp
Definition: ELEMENT.cs:244
int Value
Definition: ELEMENT.cs:282
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void ModKarma(int a)
Definition: Player.cs:2289
int GetOfferingValue(Thing t, int num=-1)
Definition: Religion.cs:172
string TextGodGender
Definition: Religion.cs:40
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:153
virtual Religion Deity
Definition: TraitAltar.cs:15

References Debug, Deity, Card.elements, Card.Evalue(), Chara.faith, BaseCard.GetBool(), Religion.GetOfferingValue(), ElementContainer.GetOrCreateElement(), Card.HasElement(), Element.id, ElementContainer.ModExp(), Player.ModKarma(), Card.Num, EClass.pc, EClass.player, Chara.RefreshFaithElement(), Msg.Say(), ElementContainer.SetBase(), Religion.Talk(), Religion.TextGodGender, Element.Value, Element.vBase, and Element.vExp.

Referenced by OnOffer().

◆ CanOffer()

override bool TraitAltar.CanOffer ( Card  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 76 of file TraitAltar.cs.

77 {
78 if (c != null && c.HasTag(CTAG.godArtifact) && c.c_idDeity == Deity.id)
79 {
80 return true;
81 }
82 if (base.CanOffer(c) && (EClass.pc.faith.GetOfferingValue(c as Thing) > 0 || c.id == "water"))
83 {
84 return !c.isCopy;
85 }
86 return false;
87 }
CTAG
Definition: CTAG.cs:2
string id
Definition: Card.cs:31
string c_idDeity
Definition: Card.cs:1481
bool isCopy
Definition: Card.cs:850
bool HasTag(CTAG tag)
Definition: Card.cs:2455
virtual string id
Definition: Religion.cs:26
Definition: Thing.cs:8

References Card.c_idDeity, Deity, Chara.faith, Religion.GetOfferingValue(), Card.HasTag(), Card.id, Religion.id, Card.isCopy, and EClass.pc.

Referenced by OnOffer(), and InvOwnerOffering.ShouldShowGuide().

◆ OnCreate()

override void TraitAltar.OnCreate ( int  lv)
inlinevirtual

Reimplemented from Trait.

Definition at line 21 of file TraitAltar.cs.

22 {
24 }
static Game game
Definition: EClass.cs:8
ReligionManager religions
Definition: Game.cs:158
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
void SetDeity(string id)
Definition: TraitAltar.cs:34
string GetParam(int i, string def=null)
Definition: Trait.cs:515

References EClass.game, Trait.GetParam(), ReligionManager.GetRandomReligion(), Religion.id, Game.religions, and SetDeity().

◆ OnImportMap()

override void TraitAltar.OnImportMap ( )
inlinevirtual

Reimplemented from Trait.

Definition at line 26 of file TraitAltar.cs.

27 {
28 if (owner.c_idDeity.IsEmpty() || GetParam(1) != null)
29 {
31 }
32 }
Card owner
Definition: Trait.cs:26

References Card.c_idDeity, EClass.game, Trait.GetParam(), ReligionManager.GetRandomReligion(), Religion.id, Trait.owner, Game.religions, and SetDeity().

◆ OnOffer()

void TraitAltar.OnOffer ( Chara  c,
Thing  t 
)
inline

Definition at line 89 of file TraitAltar.cs.

90 {
91 if (t == null)
92 {
93 return;
94 }
95 if (t.id == "water")
96 {
97 if (Deity != EClass.pc.faith)
98 {
99 if (t.blessedState == BlessedState.Cursed)
100 {
102 return;
103 }
104 Msg.Say("waterCurse", t);
105 EClass.pc.PlayEffect("curse");
106 EClass.pc.PlaySound("curse3");
108 }
109 else if (t.blessedState == BlessedState.Blessed)
110 {
112 }
113 else
114 {
115 Msg.Say("waterBless", t);
116 EClass.pc.PlayEffect("revive");
117 EClass.pc.PlaySound("revive");
118 t.SetBlessedState(BlessedState.Blessed);
119 }
120 return;
121 }
123 {
124 EClass.pc.Say("god_offerEyth", owner, t);
125 return;
126 }
127 EClass.pc.Say("god_offer", owner, t, Deity.Name);
128 if (!CanOffer(t))
129 {
130 EClass.pc.Say("nothingHappens", owner, t);
131 return;
132 }
133 Effect.Get("debuff").Play(owner.pos);
134 EClass.pc.PlaySound("offering");
135 if (IsBranchAltar)
136 {
137 Msg.Say("nothingHappens");
138 }
139 else if (IsEyth)
140 {
141 if (EClass.pc.IsEyth)
142 {
143 Msg.Say("nothingHappens");
144 }
145 else
146 {
147 Msg.Say("takeover_empty", EClass.pc.faith.Name);
148 TakeOver();
149 _OnOffer(c, t, 2);
150 }
151 }
152 else
153 {
154 if (t.HasTag(CTAG.godArtifact) && t.c_idDeity == Deity.id)
155 {
156 _ = t.encLV;
157 t.Destroy();
158 Thing thing = Religion.Reforge(t.id);
159 thing.SetEncLv(t.encLV);
161 if (t.IsIdentified)
162 {
163 thing.Identify(show: true, IDTSource.SuperiorIdentify);
164 }
165 return;
166 }
167 if (EClass.pc.IsEyth)
168 {
169 Msg.Say("nothingHappens");
170 return;
171 }
172 if (Deity != EClass.pc.faith)
173 {
174 bool flag = EClass.rnd(EClass.pc.faith.GetOfferingValue(t, t.Num)) > EClass.rnd(200);
175 if (GetParam(1) != null)
176 {
177 Msg.Say("nothingHappens");
178 return;
179 }
180 Msg.Say("takeover_versus", EClass.pc.faith.Name, Deity.Name);
181 if (flag)
182 {
183 Msg.Say("takeover_success", EClass.pc.faith.TextGodGender);
184 Msg.Say("takeover_success2", EClass.pc.faith.Name);
185 TakeOver();
186 _OnOffer(c, t, 5);
187 }
188 else
189 {
190 Msg.Say("takeover_fail", Deity.Name);
192 }
193 }
194 else
195 {
196 _OnOffer(c, t);
197 }
198 }
199 t.Destroy();
200 }
BlessedState
Definition: BlessedState.cs:2
IDTSource
Definition: IDTSource.cs:2
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3572
Point pos
Definition: Card.cs:55
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:5438
int encLV
Definition: Card.cs:310
void SetEncLv(int a)
Definition: Card.cs:3567
void Destroy()
Definition: Card.cs:4538
BlessedState blessedState
Definition: Card.cs:262
bool IsIdentified
Definition: Card.cs:2237
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
bool IsEyth
Definition: Chara.cs:875
static int rnd(int a)
Definition: EClass.cs:50
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:85
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
static string SayNothingHappen()
Definition: Msg.cs:96
string Name
Definition: Religion.cs:30
static Thing Reforge(string id, Point pos=null, bool first=true)
Definition: Religion.cs:279
void PunishTakeOver(Chara c)
Definition: Religion.cs:497
Thing Identify(bool show=true, IDTSource idtSource=IDTSource.Identify)
Definition: Thing.cs:1959
override bool CanOffer(Card c)
Definition: TraitAltar.cs:76
bool IsBranchAltar
Definition: TraitAltar.cs:9
void TakeOver()
Definition: TraitAltar.cs:261
void _OnOffer(Chara c, Thing t, int takeoverMod=0)
Definition: TraitAltar.cs:202
bool IsEyth
Definition: TraitAltar.cs:19

References _OnOffer(), Card.blessedState, Card.c_idDeity, CanOffer(), Deity, Card.Destroy(), Card.encLV, Chara.faith, Effect.Get(), Religion.GetOfferingValue(), Trait.GetParam(), Card.HasTag(), Card.id, Religion.id, Thing.Identify(), IsBranchAltar, Chara.IsEyth, IsEyth, Card.IsIdentified, Religion.Name, Card.Num, Trait.owner, EClass.pc, Effect.Play(), Card.PlayEffect(), Card.PlaySound(), Card.pos, Religion.PunishTakeOver(), Religion.Reforge(), EClass.rnd(), Msg.Say(), Card.Say(), Msg.SayNothingHappen(), Card.SetBlessedState(), Card.SetEncLv(), TakeOver(), and Religion.TextGodGender.

Referenced by InvOwnerOffering._OnProcess().

◆ SetDeity()

void TraitAltar.SetDeity ( string  id)
inline

Definition at line 34 of file TraitAltar.cs.

35 {
36 owner.c_idDeity = id;
37 if (owner.id == "altar")
38 {
39 owner.ChangeMaterial(Deity.source.idMaterial);
40 }
41 }
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:2838
SourceReligion.Row source
Definition: Religion.cs:32

References Card.ChangeMaterial(), Deity, Card.id, Trait.owner, and Religion.source.

Referenced by OnCreate(), OnImportMap(), and TakeOver().

◆ SetName()

override void TraitAltar.SetName ( ref string  s)
inlinevirtual

Reimplemented from Trait.

Definition at line 43 of file TraitAltar.cs.

44 {
45 if (!owner.c_idDeity.IsEmpty())
46 {
47 s = "_of".lang(StrDeity, s);
48 }
49 }
string StrDeity
Definition: TraitAltar.cs:17

References Card.c_idDeity, Trait.owner, and StrDeity.

◆ TakeOver()

void TraitAltar.TakeOver ( )
inline

Definition at line 261 of file TraitAltar.cs.

262 {
264 EClass.pc.faith.Talk("takeover");
265 EClass.pc.PlayEffect("revive");
266 owner.PlayEffect("aura_heaven");
267 }

References Chara.faith, Religion.id, Trait.owner, EClass.pc, Card.PlayEffect(), SetDeity(), and Religion.Talk().

Referenced by OnOffer().

◆ TrySetAct()

override void TraitAltar.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 51 of file TraitAltar.cs.

52 {
53 if (IsBranchAltar)
54 {
55 return;
56 }
58 {
59 p.TrySetAct("actOffer", delegate
60 {
62 return false;
63 }, owner);
64 }
66 {
67 p.TrySetAct("actWorship", delegate
68 {
69 LayerDrama.currentReligion = Deity;
70 LayerDrama.Activate("_adv", "god", "worship");
71 return false;
72 }, owner);
73 }
74 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:344
static FactionBranch Branch
Definition: EClass.cs:22
static LayerDragGrid CreateOffering(TraitAltar altar)
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:66
virtual bool CanJoin
Definition: Religion.cs:52

References LayerDrama.Activate(), EClass.Branch, Religion.CanJoin, LayerDragGrid.CreateOffering(), Deity, Chara.faith, IsBranchAltar, Trait.owner, EClass.pc, FactionBranch.rank, and ActPlan.TrySetAct().

Property Documentation

◆ CanOnlyCarry

override bool TraitAltar.CanOnlyCarry
get

Definition at line 11 of file TraitAltar.cs.

◆ CanStack

override bool TraitAltar.CanStack
get

Definition at line 5 of file TraitAltar.cs.

◆ Deity

virtual Religion TraitAltar.Deity
get

Definition at line 15 of file TraitAltar.cs.

Referenced by _OnOffer(), CanOffer(), OnOffer(), SetDeity(), and TrySetAct().

◆ idDeity

virtual string TraitAltar.idDeity
get

Definition at line 13 of file TraitAltar.cs.

Referenced by AI_Pray.GetAltar(), and BranchMap.Refresh().

◆ IsAltar

override bool TraitAltar.IsAltar
get

Definition at line 7 of file TraitAltar.cs.

◆ IsBranchAltar

bool TraitAltar.IsBranchAltar
get

Definition at line 9 of file TraitAltar.cs.

Referenced by OnOffer(), and TrySetAct().

◆ IsEyth

bool TraitAltar.IsEyth
get

Definition at line 19 of file TraitAltar.cs.

Referenced by OnOffer().

◆ StrDeity

string TraitAltar.StrDeity
get

Definition at line 17 of file TraitAltar.cs.

Referenced by SetName().


The documentation for this class was generated from the following file: