Elin Decompiled Documentation EA 23.246 Nightly
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TraitAltar Class Reference
Inheritance diagram for TraitAltar:
Trait EClass TraitAltarAncient

Public Member Functions

override void OnCreate (int lv)
 
override void OnImportMap ()
 
void SetDeity (string id)
 
override void SetName (ref string s)
 
override void TrySetAct (ActPlan p)
 
override bool CanOffer (Card c)
 
void OnOffer (Chara c, Thing t)
 
void _OnOffer (Chara c, Thing t, int takeoverMod=0)
 
void TakeOver ()
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe, List< Thing > ings)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter (bool reroll=false)
 
Thing CreateStock ()
 

Properties

override bool CanStack [get]
 
override bool IsAltar [get]
 
bool IsBranchAltar [get]
 
override bool CanOnlyCarry [get]
 
virtual string idDeity [get]
 
virtual Religion Deity [get]
 
string StrDeity [get]
 
bool IsEyth [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsNoShop [get]
 
virtual bool IsGround [get]
 
virtual bool IsOnlyUsableByPc [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int OriginalElectricity [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanBeTeleported [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsLocalAct [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeSmashedToDeath [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IgnoreOnSteppedWhenMoving [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual string IdSoundToggleOn [get]
 
virtual string IdSoundToggleOff [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
virtual bool RemoveGlobalOnBanish [get]
 
virtual bool CanChangeAffinity [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime , FakeBlock
}
 
enum  CopyShopType { None , Item , Spellbook }
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 3 of file TraitAltar.cs.

Member Function Documentation

◆ _OnOffer()

void TraitAltar._OnOffer ( Chara  c,
Thing  t,
int  takeoverMod = 0 
)
inline

Definition at line 219 of file TraitAltar.cs.

220 {
221 bool @bool = t.GetBool(115);
222 int offeringValue = Deity.GetOfferingValue(t, t.Num);
223 offeringValue = offeringValue * (c.HasElement(1228) ? 130 : 100) / 100;
224 if (takeoverMod == 0)
225 {
226 if (offeringValue >= 200)
227 {
228 Msg.Say("god_offer1", t);
229 EClass.pc.faith.Talk("offer");
230 }
231 else if (offeringValue >= 100)
232 {
233 Msg.Say("god_offer2", t);
234 }
235 else if (offeringValue >= 50)
236 {
237 Msg.Say("god_offer3", t);
238 }
239 else
240 {
241 Msg.Say("god_offer4", t);
242 }
243 }
244 else
245 {
246 Msg.Say("god_offer1", t);
247 offeringValue += Deity.GetOfferingValue(t, 1) * takeoverMod;
248 }
249 int num = Mathf.Max(c.Evalue(306), 1);
250 Element orCreateElement = c.elements.GetOrCreateElement(85);
251 int value = orCreateElement.Value;
252 c.elements.ModExp(orCreateElement.id, offeringValue * 2 / 3);
253 int num2 = 4;
254 if (orCreateElement.vBase >= num)
255 {
256 c.elements.SetBase(orCreateElement.id, num);
257 }
258 else
259 {
260 num2 = Mathf.Clamp(orCreateElement.vBase * 100 / num / 25, 0, 3);
261 }
262 if (num2 == 4 || orCreateElement.Value != value)
263 {
264 Msg.Say("piety" + num2, c, c.faith.TextGodGender);
265 }
266 Debug.Log(offeringValue + "/" + orCreateElement.Value + "/" + orCreateElement.vExp);
267 if (orCreateElement.Value > num * 8 / 10)
268 {
269 c.elements.ModExp(306, offeringValue / 5);
270 }
272 if (@bool)
273 {
275 }
276 }
bool GetBool(int id)
Definition: BaseCard.cs:15
ElementContainerCard elements
Definition: Card.cs:41
int Evalue(int ele)
Definition: Card.cs:2571
int Num
Definition: Card.cs:158
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:5920
void RefreshFaithElement()
Definition: Chara.cs:10184
Religion faith
Definition: Chara.cs:439
Definition: EClass.cs:6
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
void ModExp(int ele, float a, bool chain=false)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:250
int vBase
Definition: ELEMENT.cs:252
int vExp
Definition: ELEMENT.cs:254
int Value
Definition: ELEMENT.cs:292
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void ModKarma(int a)
Definition: Player.cs:2516
int GetOfferingValue(Thing t, int num=-1)
Definition: Religion.cs:172
string TextGodGender
Definition: Religion.cs:40
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:153
virtual Religion Deity
Definition: TraitAltar.cs:15

References Debug, Deity, Card.elements, Card.Evalue(), Chara.faith, BaseCard.GetBool(), Religion.GetOfferingValue(), ElementContainer.GetOrCreateElement(), Card.HasElement(), Element.id, ElementContainer.ModExp(), Player.ModKarma(), Card.Num, EClass.pc, EClass.player, Chara.RefreshFaithElement(), Msg.Say(), ElementContainer.SetBase(), Religion.Talk(), Religion.TextGodGender, Element.Value, Element.vBase, and Element.vExp.

Referenced by OnOffer().

◆ CanOffer()

override bool TraitAltar.CanOffer ( Card  c)
inlinevirtual

Reimplemented from Trait.

Definition at line 76 of file TraitAltar.cs.

77 {
78 Debug.Log(Deity);
79 Debug.Log(Deity.id);
80 Debug.Log(IsEyth);
81 if (c != null && c.HasTag(CTAG.godArtifact))
82 {
83 if (EClass.pc.IsEyth && EClass.pc.HasElement(1228))
84 {
86 {
87 return true;
88 }
89 }
90 else if (c.c_idDeity == Deity.id)
91 {
92 return true;
93 }
94 }
95 if (base.CanOffer(c) && (EClass.pc.faith.GetOfferingValue(c as Thing) > 0 || c.id == "water") && !c.isCopy)
96 {
97 return !c.HasElement(764);
98 }
99 return false;
100 }
CTAG
Definition: CTAG.cs:2
string id
Definition: Card.cs:35
string c_idDeity
Definition: Card.cs:1581
bool isCopy
Definition: Card.cs:878
bool HasTag(CTAG tag)
Definition: Card.cs:2595
bool IsEyth
Definition: Chara.cs:1052
virtual string id
Definition: Religion.cs:26
bool IsValidArtifact(string id)
Definition: Religion.cs:255
Definition: Thing.cs:8
bool IsEyth
Definition: TraitAltar.cs:19

References Card.c_idDeity, Debug, Deity, Chara.faith, Religion.GetOfferingValue(), Card.HasElement(), Card.HasTag(), Card.id, Religion.id, Card.isCopy, Chara.IsEyth, IsEyth, Religion.IsValidArtifact(), and EClass.pc.

Referenced by OnOffer(), and InvOwnerOffering.ShouldShowGuide().

◆ OnCreate()

override void TraitAltar.OnCreate ( int  lv)
inlinevirtual

Reimplemented from Trait.

Definition at line 21 of file TraitAltar.cs.

22 {
24 }
static Game game
Definition: EClass.cs:9
ReligionManager religions
Definition: Game.cs:158
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
void SetDeity(string id)
Definition: TraitAltar.cs:34
string GetParam(int i, string def=null)
Definition: Trait.cs:566

References EClass.game, Trait.GetParam(), ReligionManager.GetRandomReligion(), Religion.id, Game.religions, and SetDeity().

◆ OnImportMap()

override void TraitAltar.OnImportMap ( )
inlinevirtual

Reimplemented from Trait.

Definition at line 26 of file TraitAltar.cs.

27 {
28 if (owner.c_idDeity.IsEmpty() || GetParam(1) != null)
29 {
31 }
32 }
Card owner
Definition: Trait.cs:27

References Card.c_idDeity, EClass.game, Trait.GetParam(), ReligionManager.GetRandomReligion(), Religion.id, Trait.owner, Game.religions, and SetDeity().

◆ OnOffer()

void TraitAltar.OnOffer ( Chara  c,
Thing  t 
)
inline

Definition at line 102 of file TraitAltar.cs.

103 {
104 if (t == null)
105 {
106 return;
107 }
108 if (t.id == "water")
109 {
110 if (Deity != EClass.pc.faith)
111 {
112 if (t.blessedState == BlessedState.Cursed)
113 {
115 return;
116 }
117 Msg.Say("waterCurse", t);
118 EClass.pc.PlayEffect("curse");
119 EClass.pc.PlaySound("curse3");
121 }
122 else if (t.blessedState == BlessedState.Blessed)
123 {
125 }
126 else
127 {
128 Msg.Say("waterBless", t);
129 EClass.pc.PlayEffect("revive");
130 EClass.pc.PlaySound("revive");
131 t.SetBlessedState(BlessedState.Blessed);
132 }
133 return;
134 }
135 if (!IsBranchAltar && EClass.pc.IsEyth && !EClass.pc.HasElement(1228))
136 {
137 EClass.pc.Say("god_offerEyth", owner, t);
138 return;
139 }
140 EClass.pc.Say("god_offer", owner, t, Deity.Name);
141 if (!CanOffer(t))
142 {
143 EClass.pc.Say("nothingHappens", owner, t);
144 return;
145 }
146 Effect.Get("debuff").Play(owner.pos);
147 EClass.pc.PlaySound("offering");
148 if (IsBranchAltar)
149 {
150 Msg.Say("nothingHappens");
151 }
152 else if (IsEyth && !EClass.pc.HasElement(1228))
153 {
154 if (EClass.pc.IsEyth)
155 {
156 Msg.Say("nothingHappens");
157 }
158 else
159 {
160 Msg.Say("takeover_empty", EClass.pc.faith.Name);
161 TakeOver();
162 _OnOffer(c, t, 2);
163 }
164 }
165 else
166 {
167 if (t.HasTag(CTAG.godArtifact) && (t.c_idDeity == Deity.id || (EClass.pc.IsEyth && EClass.pc.HasElement(1228))))
168 {
169 _ = t.encLV;
170 t.Destroy();
171 Thing thing = Religion.Reforge(t.id);
172 if (EClass.pc.IsEyth && EClass.pc.HasElement(1228) && IsEyth)
173 {
174 thing.c_idDeity = EClass.game.religions.Eyth.id;
175 }
176 thing.SetEncLv(t.encLV);
178 if (t.IsIdentified)
179 {
180 thing.Identify(show: true, IDTSource.SuperiorIdentify);
181 }
182 return;
183 }
184 if (EClass.pc.IsEyth && !EClass.pc.HasElement(1228))
185 {
186 Msg.Say("nothingHappens");
187 return;
188 }
189 if (Deity.id != EClass.pc.faith.id)
190 {
191 bool flag = EClass.rnd(EClass.pc.faith.GetOfferingValue(t, t.Num)) > EClass.rnd(200);
192 if (GetParam(1) != null || EClass.pc.IsEyth)
193 {
194 Msg.Say("nothingHappens");
195 return;
196 }
197 Msg.Say("takeover_versus", EClass.pc.faith.Name, Deity.Name);
198 if (flag)
199 {
200 Msg.Say("takeover_success", EClass.pc.faith.TextGodGender);
201 Msg.Say("takeover_success2", EClass.pc.faith.Name);
202 TakeOver();
203 _OnOffer(c, t, 5);
204 }
205 else
206 {
207 Msg.Say("takeover_fail", Deity.Name);
209 }
210 }
211 else
212 {
213 _OnOffer(c, t);
214 }
215 }
216 t.Destroy();
217 }
BlessedState
Definition: BlessedState.cs:2
IDTSource
Definition: IDTSource.cs:2
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6165
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3895
Point pos
Definition: Card.cs:59
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6199
int encLV
Definition: Card.cs:326
void SetEncLv(int a)
Definition: Card.cs:3864
void Destroy()
Definition: Card.cs:5070
BlessedState blessedState
Definition: Card.cs:278
bool IsIdentified
Definition: Card.cs:2377
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6818
static int rnd(long a)
Definition: EClass.cs:59
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:85
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
static string SayNothingHappen()
Definition: Msg.cs:96
override string id
Definition: ReligionEyth.cs:3
ReligionEyth Eyth
string Name
Definition: Religion.cs:30
static Thing Reforge(string id, Point pos=null, bool first=true)
Definition: Religion.cs:275
void PunishTakeOver(Chara c)
Definition: Religion.cs:513
Thing Identify(bool show=true, IDTSource idtSource=IDTSource.Identify)
Definition: Thing.cs:2070
override bool CanOffer(Card c)
Definition: TraitAltar.cs:76
bool IsBranchAltar
Definition: TraitAltar.cs:9
void TakeOver()
Definition: TraitAltar.cs:278
void _OnOffer(Chara c, Thing t, int takeoverMod=0)
Definition: TraitAltar.cs:219

References _OnOffer(), Card.blessedState, Card.c_idDeity, CanOffer(), Deity, Card.Destroy(), Card.encLV, ReligionManager.Eyth, Chara.faith, EClass.game, Effect.Get(), Religion.GetOfferingValue(), Trait.GetParam(), Card.HasElement(), Card.HasTag(), Card.id, Religion.id, ReligionEyth.id, Thing.Identify(), IsBranchAltar, Chara.IsEyth, IsEyth, Card.IsIdentified, Religion.Name, Card.Num, Trait.owner, EClass.pc, Effect.Play(), Card.PlayEffect(), Card.PlaySound(), Card.pos, Religion.PunishTakeOver(), Religion.Reforge(), Game.religions, EClass.rnd(), Msg.Say(), Card.Say(), Msg.SayNothingHappen(), Card.SetBlessedState(), Card.SetEncLv(), TakeOver(), and Religion.TextGodGender.

Referenced by InvOwnerOffering._OnProcess().

◆ SetDeity()

void TraitAltar.SetDeity ( string  id)
inline

Definition at line 34 of file TraitAltar.cs.

35 {
36 owner.c_idDeity = id;
37 if (owner.id == "altar")
38 {
39 owner.ChangeMaterial(Deity.source.idMaterial);
40 }
41 }
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3041
SourceReligion.Row source
Definition: Religion.cs:32

References Card.ChangeMaterial(), Deity, Card.id, Trait.owner, and Religion.source.

Referenced by OnCreate(), OnImportMap(), and TakeOver().

◆ SetName()

override void TraitAltar.SetName ( ref string  s)
inlinevirtual

Reimplemented from Trait.

Definition at line 43 of file TraitAltar.cs.

44 {
45 if (!owner.c_idDeity.IsEmpty())
46 {
47 s = "_of".lang(StrDeity, s);
48 }
49 }
string StrDeity
Definition: TraitAltar.cs:17

References Card.c_idDeity, Trait.owner, and StrDeity.

◆ TakeOver()

void TraitAltar.TakeOver ( )
inline

Definition at line 278 of file TraitAltar.cs.

279 {
281 EClass.pc.faith.Talk("takeover");
282 EClass.pc.PlayEffect("revive");
283 owner.PlayEffect("aura_heaven");
284 }

References Chara.faith, Religion.id, Trait.owner, EClass.pc, Card.PlayEffect(), SetDeity(), and Religion.Talk().

Referenced by OnOffer().

◆ TrySetAct()

override void TraitAltar.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 51 of file TraitAltar.cs.

52 {
53 if (IsBranchAltar)
54 {
55 return;
56 }
58 {
59 p.TrySetAct("actOffer", delegate
60 {
62 return false;
63 }, owner);
64 }
66 {
67 p.TrySetAct("actWorship", delegate
68 {
69 LayerDrama.currentReligion = Deity;
70 LayerDrama.Activate("_adv", "god", "worship");
71 return false;
72 }, owner);
73 }
74 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:366
static FactionBranch Branch
Definition: EClass.cs:23
static LayerDragGrid CreateOffering(TraitAltar altar)
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:66
virtual bool CanJoin
Definition: Religion.cs:52

References LayerDrama.Activate(), EClass.Branch, Religion.CanJoin, LayerDragGrid.CreateOffering(), Deity, Chara.faith, IsBranchAltar, Trait.owner, EClass.pc, FactionBranch.rank, and ActPlan.TrySetAct().

Property Documentation

◆ CanOnlyCarry

override bool TraitAltar.CanOnlyCarry
get

Definition at line 11 of file TraitAltar.cs.

◆ CanStack

override bool TraitAltar.CanStack
get

Definition at line 5 of file TraitAltar.cs.

◆ Deity

virtual Religion TraitAltar.Deity
get

Definition at line 15 of file TraitAltar.cs.

Referenced by _OnOffer(), CanOffer(), OnOffer(), SetDeity(), and TrySetAct().

◆ idDeity

virtual string TraitAltar.idDeity
get

Definition at line 13 of file TraitAltar.cs.

Referenced by AI_Pray.GetAltar(), and BranchMap.Refresh().

◆ IsAltar

override bool TraitAltar.IsAltar
get

Definition at line 7 of file TraitAltar.cs.

◆ IsBranchAltar

bool TraitAltar.IsBranchAltar
get

Definition at line 9 of file TraitAltar.cs.

Referenced by OnOffer(), and TrySetAct().

◆ IsEyth

bool TraitAltar.IsEyth
get

Definition at line 19 of file TraitAltar.cs.

Referenced by CanOffer(), and OnOffer().

◆ StrDeity

string TraitAltar.StrDeity
get

Definition at line 17 of file TraitAltar.cs.

Referenced by SetName().


The documentation for this class was generated from the following file: