2using System.Collections.Generic;
69 imageAdRight.sprite =
spritesAd.RandomItem();
87 SE.Play(
"click_scroll");
99 SE.Play(
"click_recipe");
125 b.text1.text = a.title;
143 List<string> listImageId = item4.listImageId;
144 if (listImageId.Count == 0)
148 Sprite sprite = Resources.Load<Sprite>(
"UI/Layer/LayerNewspaper/Headline/headline_" + listImageId[0]);
153 imageHeadline.sprite = sprite;
154 if (listImageId.Count <= 1)
158 for (
int j = 1; j < listImageId.Count; j++)
177 for (
int i = 0; i < list.Count; i++)
179 Sprite sprite = list[i];
180 if (num > sprite.textureRect.width)
183 num = num - sprite.textureRect.width - 5f;
184 image.sprite = sprite;
185 image.SetNativeSize();
224 int num = (int)DateTime.UtcNow.Subtract(
new DateTime(1970, 1, 1)).TotalSeconds;
225 int num2 = (logs[0].time - num) / 60 / 60 / 24;
243 (button.component as UIItem).button1.SetActive(enable: false);
265 string text = a.date.month +
"/" + a.date.day;
266 foreach (KeyValuePair<Weather.Condition, int>
item in a.cons.OrderByDescending((KeyValuePair<Weather.Condition, int> a) => a.Value))
268 if (b.
image1.sprite ==
null)
272 else if (b.
image2.sprite ==
null)
275 b.
image2.SetActive(enable:
true);
282 for (
int i = 0; i < 7; i++)
284 if (list.Count > i && list[i].cons.Count > 0)
static string[] GetList(string id)
List< Sprite > spritesHeadline
List< string > desiredNews
LayoutGroup layoutAdBottom
List< Sprite > spritesSmallAd
LayoutGroup layoutPortrait
ModItem< T > GetItem(string id, bool returnNull=false)
static async UniTask< List< VoteLog > > GetVote(string idLang)
static async UniTask< List< ChatLog > > GetChat(ChatCategory cat, string idLang)
static async UniTask< bool > SendVote(int id, string idLang)
static List< Item > GetNews(int seed)
static List< Item > listAll
static ModItemList< Sprite > modPortraits
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
List< ButtonPair > buttons
override void Add(object item)
List< WeatherForecast > GetWeatherForecast()