15 if (30 * Mathf.Min(base.power / 4, 100) / 100 >
EClass.
rnd(100))
21 aliasEle = act.source.aliasRef
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
override bool IsDeadOrSleeping
virtual int GetPower(Card c)
static Element Create(int id, int v=0)
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)