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| override void | TickSong () |
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| override void | OnStart () |
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| override void | Tick () |
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| virtual void | TickSong () |
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| override int | GetPhase () |
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| override BaseNotification | CreateNotification () |
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| override void | Tick () |
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| override BaseNotification | CreateNotification () |
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| virtual void | OnStacked (int p) |
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| Condition | SetPerfume (int duration=3) |
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| override void | Tick () |
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| virtual void | OnCalculateFov (Fov fov, ref int radius, ref float power) |
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| virtual void | OnCreateFov (Fov fov) |
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| override void | OnValueChanged () |
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| void | Kill (bool silent=false) |
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| virtual bool | CanStack (Condition c) |
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| virtual bool | ShouldOverride (Condition c) |
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| virtual bool | IsOverrideConditionMet (Condition c, int turn) |
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| virtual bool | TryMove (Point p) |
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| virtual ElementContainer | GetElementContainer () |
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| void | SetElement (int id) |
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| void | SetRefVal (int a, int b) |
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| virtual Color | GetSpriteColor () |
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| override string | ToString () |
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| override string | GetText () |
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| override int | GetValue () |
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| override Color | GetColor (Gradient g) |
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| virtual void | SetOwner (Chara _owner, bool onDeserialize=false) |
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| void | RefreshEmoIcon () |
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| SourceElement.Row | GetElementSource (int i) |
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| void | Start () |
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| virtual bool | TryNullify (Condition c) |
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| virtual void | OnBeforeStart () |
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| virtual void | OnStart () |
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| virtual void | OnStartOrStack () |
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| virtual void | PlayEffect () |
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| virtual void | PlayEndEffect () |
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| virtual void | OnRefresh () |
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| void | SetPhase () |
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| bool | IsNullPhase () |
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| override int | GetPhase () |
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| void | PhaseMsg (bool inc) |
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| override string | GetPhaseStr () |
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| virtual void | Tick () |
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| void | Mod (int a, bool force=false) |
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| virtual void | OnValueChanged () |
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| virtual void | OnChangePhase (int lastPhase, int newPhase) |
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| virtual void | OnRemoved () |
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| virtual int | EvaluatePower (int p) |
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| virtual int | EvaluateTurn (int p) |
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| virtual BaseNotification | CreateNotification () |
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| Element | GetDefenseAttribute (Chara c=null) |
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| override void | _WriteNote (UINote n, bool asChild=false) |
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| virtual void | OnWriteNote (List< string > list) |
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| virtual RendererReplacer | GetRendererReplacer () |
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| virtual Color | GetColor (Gradient gradient) |
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| virtual Color | GetColor (SkinColorProfile c) |
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| Color | GetColor () |
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| virtual string | GetText () |
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| virtual string | GetPhaseStr () |
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| virtual int | GetValue () |
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| virtual int | GetSortVal () |
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| virtual Sprite | GetSprite () |
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| virtual void | SetText (UIText t, SkinColorProfile cols=null) |
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| virtual int | GetPhase () |
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| void | PopText () |
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| virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null) |
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| virtual void | _WriteNote (UINote n, bool asChild=false) |
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| static T | Create< T > (int power=100, Action< T > onCreate=null) |
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| static Condition | Create (string alias, int power=100, Action< Condition > onCreate=null) |
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| static int | rndSeed (int a, int seed) |
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| static int | rnd (long a) |
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| static int | rnd (int a) |
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| static int | curve (long _a, int start, int step, int rate=75) |
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| static int | sqrt (int a) |
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| static int | rndHalf (int a) |
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| static float | rndf (float a) |
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| static int | rndSqrt (int a) |
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| static void | Wait (float a, Card c) |
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| static void | Wait (float a, Point p) |
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| static int | Bigger (int a, int b) |
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| static int | Smaller (int a, int b) |
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| int[] | _ints = new int[5] |
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| int | phase = -1 |
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| ElementContainer | elements |
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| Chara | owner |
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| int | id |
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| SourceStat.Row | _source |
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| static bool | ignoreEffect |
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| static Chara | CC |
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| static Core | core |
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Definition at line 3 of file StanceSongEnd.cs.
◆ TickSong()
| override void StanceSongEnd.TickSong |
( |
| ) |
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inlinevirtual |
Reimplemented from BaseSong.
Definition at line 7 of file StanceSongEnd.cs.
8 {
10 {
12 {
13 break;
14 }
15 if (30 * Mathf.Min(base.power / 4, 100) / 100 >
EClass.
rnd(100))
16 {
18 {
19 aliasEle = ((EClass.rnd(2) == 0) ? "eleLightning" : ((EClass.rnd(2) == 0) ? "eleCold" : "eleFire"))
20 });
21 }
22 }
23 }
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
override bool IsDeadOrSleeping
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
References Card.ExistsOnMap, Chara.IsDeadOrSleeping, Chara.IsHostile(), item, Point.ListCharasInRadius(), BaseCondition.owner, Card.pos, ActEffect.ProcAt(), and EClass.rnd().
◆ IdAbility
| override int StanceSongEnd.IdAbility |
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get |
The documentation for this class was generated from the following file: