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StanceSongSleep.cs
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1
using
UnityEngine;
2
3
public
class
StanceSongSleep
:
BaseSong
4
{
5
public
override
void
TickSong
()
6
{
7
foreach
(
Chara
item
in
owner
.
pos
.
ListCharasInRadius
(
owner
, 4, (
Chara
c) => !c.
IsDeadOrSleeping
&& c.
IsHostile
(
owner
)))
8
{
9
if
((
item
.IsPowerful ? 10 : 30) * Mathf.Min(base.power / 4, 100) / 100 >
EClass
.
rnd
(100))
10
{
11
item
.AddCondition<
ConSleep
>(50 + base.power / 2);
12
}
13
}
14
}
15
}
ContainerFlag.item
@ item
BaseCondition.owner
Chara owner
Definition:
BaseCondition.cs:15
BaseSong
Definition:
BaseSong.cs:2
Card.pos
Point pos
Definition:
Card.cs:59
Chara
Definition:
Chara.cs:10
Chara.IsDeadOrSleeping
override bool IsDeadOrSleeping
Definition:
Chara.cs:571
Chara.IsHostile
bool IsHostile()
Definition:
Chara.cs:6387
ConSleep
Definition:
ConSleep.cs:4
EClass
Definition:
EClass.cs:5
EClass.rnd
static int rnd(long a)
Definition:
EClass.cs:58
Point.ListCharasInRadius
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition:
Point.cs:1208
StanceSongSleep
Definition:
StanceSongSleep.cs:4
StanceSongSleep.TickSong
override void TickSong()
Definition:
StanceSongSleep.cs:5
Elin
StanceSongSleep.cs
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