Elin Decompiled Documentation EA 23.153 Nightly
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ConSleep Class Reference
Inheritance diagram for ConSleep:
BadCondition Condition BaseCondition BaseStats EClass

Public Member Functions

override int GetPhase ()
 
override void SetOwner (Chara _owner, bool onDeserialize=false)
 
override void OnBeforeStart ()
 
override void Tick ()
 
override void OnRemoved ()
 
- Public Member Functions inherited from Condition
override BaseNotification CreateNotification ()
 
virtual void OnStacked (int p)
 
Condition SetPerfume (int duration=3)
 
override void Tick ()
 
virtual void OnCalculateFov (Fov fov, ref int radius, ref float power)
 
virtual void OnCreateFov (Fov fov)
 
override void OnValueChanged ()
 
void Kill (bool silent=false)
 
- Public Member Functions inherited from BaseCondition
virtual bool CanStack (Condition c)
 
virtual bool TryMove (Point p)
 
void SetElement (int id)
 
void SetRefVal (int a, int b)
 
virtual Color GetSpriteColor ()
 
override string ToString ()
 
override string GetText ()
 
override int GetValue ()
 
override Color GetColor (Gradient g)
 
virtual void SetOwner (Chara _owner, bool onDeserialize=false)
 
SourceElement.Row GetElementSource (int i)
 
void Start ()
 
bool TryNullify (Condition c)
 
virtual void OnBeforeStart ()
 
virtual void OnStart ()
 
virtual void OnStartOrStack ()
 
virtual void PlayEffect ()
 
virtual void PlayEndEffect ()
 
virtual void OnRefresh ()
 
void SetPhase ()
 
bool IsNullPhase ()
 
override int GetPhase ()
 
void PhaseMsg (bool inc)
 
override string GetPhaseStr ()
 
virtual void Tick ()
 
void Mod (int a, bool force=false)
 
virtual void OnValueChanged ()
 
virtual void OnChangePhase (int lastPhase, int newPhase)
 
virtual void OnRemoved ()
 
virtual int EvaluatePower (int p)
 
virtual int EvaluateTurn (int p)
 
virtual BaseNotification CreateNotification ()
 
Element GetDefenseAttribute (Chara c=null)
 
override void _WriteNote (UINote n, bool asChild=false)
 
virtual void OnWriteNote (List< string > list)
 
virtual RendererReplacer GetRendererReplacer ()
 
- Public Member Functions inherited from BaseStats
virtual Color GetColor (Gradient gradient)
 
virtual Color GetColor (SkinColorProfile c)
 
Color GetColor ()
 
virtual string GetText ()
 
virtual string GetPhaseStr ()
 
virtual int GetValue ()
 
virtual Sprite GetSprite ()
 
virtual void SetText (UIText t, SkinColorProfile cols=null)
 
virtual int GetPhase ()
 
void PopText ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null)
 
virtual void _WriteNote (UINote n, bool asChild=false)
 

Static Public Member Functions

static void SuccubusVisit (Chara tg)
 
static void SuccubusSleep (Chara tg)
 
- Static Public Member Functions inherited from Condition
static T Create< T > (int power=100, Action< T > onCreate=null)
 
static Condition Create (string alias, int power=100, Action< Condition > onCreate=null)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

bool succubusChecked
 
int pcSleep
 
Thing pcBed
 
Thing pcPillow
 
ItemPosition posBed
 
ItemPosition posPillow
 
bool pickup
 
bool slept
 
int uidRide
 
int uidParasite
 
- Public Attributes inherited from BaseCondition
int[] _ints = new int[5]
 
int phase = -1
 
ElementContainer elements
 
Chara owner
 
- Public Attributes inherited from BaseStats
int id
 
SourceStat.Row _source
 

Properties

override Emo2 EmoIcon [get]
 
override bool ConsumeTurn [get]
 
- Properties inherited from Condition
virtual bool IsKilled [get]
 
virtual string TextDuration [get]
 
- Properties inherited from BaseCondition
int value [get, set]
 
int power [get, set]
 
int refVal [get, set]
 
int refVal2 [get, set]
 
bool givenByPcParty [get, set]
 
bool isPerfume [get, set]
 
override Chara Owner [get]
 
virtual string Name [get]
 
virtual bool IsToggle [get]
 
virtual bool WillOverride [get]
 
virtual bool AllowMultipleInstance [get]
 
virtual bool ConsumeTurn [get]
 
virtual bool HasDuration [get]
 
virtual bool PreventRegen [get]
 
virtual bool ShouldRefresh [get]
 
virtual bool CancelAI [get]
 
virtual bool TimeBased [get]
 
virtual bool SyncRide [get]
 
virtual bool UseElements [get]
 
virtual int GainResistFactor [get]
 
virtual int P2 [get]
 
SourceElement.Row sourceElement [get]
 
virtual bool IsElemental [get]
 
virtual string RefString1 [get]
 
virtual bool CanManualRemove [get]
 
- Properties inherited from BaseStats
SourceStat.Row source [get]
 
virtual Emo2 EmoIcon [get]
 
virtual ConditionType Type [get]
 
virtual string idSprite [get]
 
virtual bool ShowInWidget [get]
 
virtual Chara Owner [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Attributes inherited from Condition
static bool ignoreEffect
 
- Static Public Attributes inherited from BaseStats
static Chara CC
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ConSleep.cs.

Member Function Documentation

◆ GetPhase()

override int ConSleep.GetPhase ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 38 of file ConSleep.cs.

39 {
40 return 0;
41 }

◆ OnBeforeStart()

override void ConSleep.OnBeforeStart ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 53 of file ConSleep.cs.

54 {
55 TraitPillow traitPillow = owner.pos.FindThing<TraitPillow>();
56 if (traitPillow != null)
57 {
58 owner.Say("pillow", owner, traitPillow.owner);
59 }
60 }
Point pos
Definition: Card.cs:55
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6423
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1120
Card owner
Definition: Trait.cs:26

References Point.FindThing(), BaseCondition.owner, Trait.owner, Card.pos, and Card.Say().

◆ OnRemoved()

override void ConSleep.OnRemoved ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 228 of file ConSleep.cs.

229 {
230 owner.conSleep = null;
233 if (!owner.IsPC)
234 {
236 return;
237 }
238 if (owner.IsPC)
239 {
240 if (uidRide != 0)
241 {
243 if (chara != null)
244 {
245 ActRide.Ride(EClass.pc, chara, parasite: false, talk: false);
246 }
247 }
248 if (uidParasite != 0)
249 {
251 if (chara2 != null)
252 {
253 ActRide.Ride(EClass.pc, chara2, parasite: true, talk: false);
254 }
255 }
256 }
257 if (owner.isDead)
258 {
259 return;
260 }
262 if (pickup)
263 {
264 TryPick(pcBed, posBed);
265 TryPick(pcPillow, posPillow);
266 }
267 if (slept)
268 {
270 if (thing != null && thing.c_lockLv == 0 && !EClass._zone.IsRegion)
271 {
272 foreach (Thing item in thing.things.List((Thing _t) => _t.trait is TraitSpellbook || _t.trait is TraitAncientbook || _t.id == "234"))
273 {
274 TraitBaseSpellbook traitBaseSpellbook = item.trait as TraitBaseSpellbook;
275 if (item.trait is TraitAncientbook && item.isOn)
276 {
277 continue;
278 }
279 int c_charges = item.c_charges;
280 for (int i = 0; i < c_charges; i++)
281 {
282 if (EClass.pc.isDead)
283 {
284 return;
285 }
286 int num = traitBaseSpellbook.GetActDuration(EClass.pc) + 1;
287 bool flag = false;
288 for (int j = 0; j < num; j++)
289 {
290 if (!traitBaseSpellbook.TryProgress(new AIProgress
291 {
292 owner = EClass.pc
293 }))
294 {
295 flag = true;
296 if (!EClass.pc.isDead)
297 {
298 break;
299 }
300 return;
301 }
302 }
303 if (!flag)
304 {
305 traitBaseSpellbook.OnRead(EClass.pc);
306 }
307 }
308 }
309 }
310 }
311 if (EClass.pc.isDead || !slept)
312 {
313 return;
314 }
317 if (traitPillow is TraitPillowGod traitPillowGod)
318 {
319 traitPillowGod.Deity.Talk("morning");
320 }
321 foreach (Chara member in EClass.pc.party.members)
322 {
323 if (traitPillow is TraitPillowJure)
324 {
325 member.SAN.Mod(-15);
326 }
327 }
328 static void TryPick(Thing t, ItemPosition pos)
329 {
330 if (t != null)
331 {
332 t = EClass._map.FindThing(t.uid);
333 if (t != null && t.ExistsOnMap && !t.isNPCProperty)
334 {
335 if (pos != null)
336 {
337 Card card = ((pos.uidContainer == EClass.pc.uid) ? ((Card)EClass.pc) : ((Card)EClass.pc.things.Find(pos.uidContainer)));
338 if (card != null)
339 {
340 EClass.pc.PlaySound("pick_thing");
341 EClass.pc.Say("pick_thing", EClass.pc, t);
342 t = card.AddThing(t, tryStack: false, pos.invX, pos.invY);
343 t.invX = pos.invX;
344 t.invY = pos.invY;
346 return;
347 }
348 }
349 EClass.pc.Pick(t);
351 }
352 }
353 }
354 }
static void Ride(Chara host, Chara t, bool parasite=false, bool talk=true)
Definition: ActRide.cs:47
void RefreshSprite()
virtual void SetFirst(bool first, Vector3 pos)
Definition: Card.cs:11
string id
Definition: Card.cs:31
bool isNPCProperty
Definition: Card.cs:538
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5776
int c_lockLv
Definition: Card.cs:936
bool ExistsOnMap
Definition: Card.cs:2021
int uid
Definition: Card.cs:118
Trait trait
Definition: Card.cs:49
ThingContainer things
Definition: Card.cs:34
CardRenderer renderer
Definition: Card.cs:57
Definition: Chara.cs:10
Stats sleepiness
Definition: Chara.cs:1008
override bool IsPC
Definition: Chara.cs:608
Party party
Definition: Chara.cs:43
Stats SAN
Definition: Chara.cs:1010
bool isDead
Definition: Chara.cs:385
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4017
int uidParasite
Definition: ConSleep.cs:32
Thing pcPillow
Definition: ConSleep.cs:14
bool slept
Definition: ConSleep.cs:26
bool pickup
Definition: ConSleep.cs:23
ItemPosition posBed
Definition: ConSleep.cs:17
ItemPosition posPillow
Definition: ConSleep.cs:20
int uidRide
Definition: ConSleep.cs:29
Thing pcBed
Definition: ConSleep.cs:11
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
int uidContainer
Definition: ItemPosition.cs:6
static void SetDirty(Thing t)
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2570
Chara FindChara(string id)
Definition: Map.cs:2546
List< Chara > members
Definition: Party.cs:18
void DreamSpell()
Definition: Player.cs:1568
RecipeManager recipes
Definition: Player.cs:913
ref Vector3 PositionAuto()
Definition: Point.cs:527
void OnSleep(bool ehe=false)
virtual bool IsRegion
Definition: Spatial.cs:501
virtual void Mod(int a)
Definition: Stats.cs:135
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
Definition: Thing.cs:8
override bool TryProgress(AIProgress p)
override void OnRead(Chara c)
override int GetActDuration(Chara c)

References EClass._map, EClass._zone, Card.c_lockLv, card, Player.DreamSpell(), Card.ExistsOnMap, ThingContainer.Find(), Map.FindChara(), Map.FindThing(), Point.FindThing(), TraitBaseSpellbook.GetActDuration(), Card.id, ItemPosition.invX, ItemPosition.invY, Chara.isDead, Card.isNPCProperty, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Stats.Mod(), TraitBaseSpellbook.OnRead(), RecipeManager.OnSleep(), Chara.party, EClass.pc, Chara.Pick(), EClass.player, Card.PlaySound(), Card.pos, Player.recipes, ActRide.Ride(), Chara.SAN, Card.Say(), LayerInventory.SetDirty(), Card.things, Card.trait, TraitBaseSpellbook.TryProgress(), Card.uid, and ItemPosition.uidContainer.

◆ SetOwner()

override void ConSleep.SetOwner ( Chara  _owner,
bool  onDeserialize = false 
)
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 43 of file ConSleep.cs.

44 {
45 base.SetOwner(_owner);
46 owner.conSleep = this;
47 if (owner.renderer != null)
48 {
50 }
51 }

References BaseCondition.owner, CardRenderer.RefreshSprite(), and Card.renderer.

◆ SuccubusSleep()

static void ConSleep.SuccubusSleep ( Chara  tg)
inlinestatic

Definition at line 212 of file ConSleep.cs.

213 {
214 EClass._map.charas.ForeachReverse(delegate(Chara c)
215 {
216 if (c.ai is AI_Fuck { IsRunning: not false } aI_Fuck && aI_Fuck.target == tg)
217 {
218 aI_Fuck.Finish();
219 aI_Fuck.Cancel();
220 if (!c.HasCondition<ConSleep>())
221 {
222 c.AddCondition<ConSleep>(100 + EClass.rnd(100), force: true);
223 }
224 }
225 });
226 }
Chara target
Definition: AI_Fuck.cs:12
AIAct ai
Definition: Chara.cs:198
List< Chara > charas
Definition: Map.cs:81

References EClass._map, Chara.ai, Map.charas, and AI_Fuck.target.

Referenced by Tick().

◆ SuccubusVisit()

static void ConSleep.SuccubusVisit ( Chara  tg)
inlinestatic

Definition at line 172 of file ConSleep.cs.

173 {
174 if (tg.pos.IsInSpot<TraitPillowStrange>())
175 {
176 return;
177 }
178 foreach (Chara chara in EClass._map.charas)
179 {
180 if (chara == tg || chara.IsPC || chara.host != null || chara.IsDisabled || !chara.IsIdle || chara.Evalue(418) > 0 || tg.Evalue(418) > 0)
181 {
182 continue;
183 }
184 Thing thing = chara.things.Find<TraitDreamBug>();
185 if ((!chara.HasElement(1216) && thing == null) || (tg.Evalue(418) == 0 && (EClass.rnd(3) != 0 || (tg.IsPC && thing == null && EClass.rnd(200) != 0))))
186 {
187 continue;
188 }
189 chara.Teleport(tg.pos);
190 if (chara.Dist(tg.pos) > 2)
191 {
192 continue;
193 }
194 if (thing != null)
195 {
196 tg.Say("dreambug_teleport", chara, tg);
197 thing.ModCharge(-1);
198 if (thing.c_charges <= 0)
199 {
200 tg.Say("dreambug_destroy", chara, thing);
201 thing.Destroy();
202 }
203 }
204 chara.SetAI(new AI_Fuck
205 {
206 target = tg,
207 succubus = true
208 });
209 }
210 }
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5505
bool HasElement(int ele, int req=1)
Definition: Card.cs:5566
int Evalue(int ele)
Definition: Card.cs:2507
int Dist(Card c)
Definition: Card.cs:7235
Chara host
Definition: Chara.cs:33
AIAct SetAI(AIAct g)
Definition: Chara.cs:8189
bool IsIdle
Definition: Chara.cs:849
override bool IsDisabled
Definition: Chara.cs:581
static int rnd(int a)
Definition: EClass.cs:58

References EClass._map, Card.c_charges, Map.charas, Card.Destroy(), Card.Dist(), Card.Evalue(), ThingContainer.Find(), Card.HasElement(), Chara.host, Chara.IsDisabled, Chara.IsIdle, Chara.IsPC, Card.ModCharge(), Card.pos, EClass.rnd(), Chara.SetAI(), Card.Teleport(), and Card.things.

Referenced by Tick().

◆ Tick()

override void ConSleep.Tick ( )
inlinevirtual

Reimplemented from Condition.

Definition at line 62 of file ConSleep.cs.

63 {
64 if (!succubusChecked && EClass._zone.isStarted && (base.value > 50 || pcSleep != 0))
65 {
67 succubusChecked = true;
68 }
69 if (owner.IsPC && pcSleep > 0)
70 {
72 {
73 if (EClass.pc.ride != null)
74 {
76 ActRide.Unride(EClass.pc, parasite: false, talk: false);
77 }
78 if (EClass.pc.parasite != null)
79 {
81 ActRide.Unride(EClass.pc, parasite: true, talk: false);
82 }
83 }
84 pcSleep--;
85 if (pcSleep != 0)
86 {
87 return;
88 }
89 int num = EClass.pc.sleepiness.GetPhase();
90 int num2 = ((num >= 3) ? 12 : ((num >= 2) ? 10 : ((num >= 1) ? 7 : 5)));
91 num2 += EClass.pc.stamina.GetPhase() switch
92 {
93 2 => 2,
94 1 => 3,
95 0 => 4,
96 _ => 0,
97 };
98 num2 += EClass.rnd(3) - EClass.rnd(2);
100 if (EClass.pc.isDead)
101 {
102 return;
103 }
104 base.value = 1;
105 slept = true;
106 if (!EClass.pc.pos.IsInSpot<TraitPillowStrange>())
107 {
108 foreach (Chara chara in EClass._map.charas)
109 {
110 if (chara.host != null || chara.noMove || chara.conSuspend != null || chara.isRestrained || chara.IsPC)
111 {
112 continue;
113 }
114 bool flag = chara.GetBool(123);
115 if (!flag && chara.IsPCFaction && chara.race.tag.Contains("sleepBeside") && EClass.rnd(5) == 0)
116 {
117 flag = true;
118 }
119 if (flag)
120 {
121 chara.MoveImmediate(EClass.pc.pos);
122 chara.SetDir(chara.IsPCC ? EClass.pc.dir : 0);
123 chara.Say("sleep_beside", chara, EClass.pc);
124 if (!chara.HasCondition<ConSleep>())
125 {
126 chara.AddCondition<ConSleep>(20 + EClass.rnd(25), force: true);
127 }
128 }
129 }
130 }
131 foreach (Chara member in EClass.pc.party.members)
132 {
133 if (!member.IsPC && !member.HasCondition<ConSleep>())
134 {
135 member.AddCondition<ConSleep>(5 + EClass.rnd(10), force: true);
136 }
137 }
138 owner.RemoveCondition<ConBleed>();
139 owner.RemoveCondition<ConPoison>();
140 owner.RemoveCondition<ConMiasma>();
141 EClass.ui.AddLayer<LayerSleep>().Sleep(num2, pcBed, pcPillow);
142 return;
143 }
144 if (EClass.rnd(50) == 0 && !owner.IsPC)
145 {
146 if (EClass.rnd(10) == 0)
147 {
148 owner.Talk("sleepFav", (EClass.rnd(2) == 0) ? owner.GetFavCat().GetName().ToLower() : owner.GetFavFood().GetName());
149 if (!owner.knowFav && owner.isSynced)
150 {
151 Msg.Say("noteFav", owner);
152 owner.knowFav = true;
153 }
154 }
155 else
156 {
157 owner.Talk("sleep");
158 }
159 }
160 if (!(owner.ai is GoalSleep) || owner.CurrentSpan != TimeTable.Span.Sleep)
161 {
162 owner.HealHP(EClass.rnd(4) + 1);
163 owner.mana.Mod(EClass.rnd(3) + 1);
164 if (!owner.IsPC)
165 {
166 owner.stamina.Mod(EClass.rnd(2) + 1);
167 }
168 Mod(-1);
169 }
170 }
static void Unride(Chara host, Chara mount, bool talk=true)
Definition: ActRide.cs:101
bool GetBool(int id)
Definition: BaseCard.cs:15
void Mod(int a, bool force=false)
bool isRestrained
Definition: Card.cs:550
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3848
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6326
bool noMove
Definition: Card.cs:754
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5479
int dir
Definition: Card.cs:142
SourceCategory.Row GetFavCat()
Definition: Chara.cs:7469
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8559
bool knowFav
Definition: Chara.cs:409
bool HasCondition(string alias)
Definition: Chara.cs:8716
override bool isSynced
Definition: Chara.cs:687
override bool IsPCFaction
Definition: Chara.cs:667
Stats mana
Definition: Chara.cs:1006
Stats stamina
Definition: Chara.cs:998
SourceThing.Row GetFavFood()
Definition: Chara.cs:7449
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27
override void SetDir(int d)
Definition: Chara.cs:3282
TimeTable.Span CurrentSpan
Definition: Chara.cs:832
override bool IsPCC
Definition: Chara.cs:678
SourceRace.Row race
Definition: Chara.cs:460
bool succubusChecked
Definition: ConSleep.cs:5
int pcSleep
Definition: ConSleep.cs:8
static void SuccubusSleep(Chara tg)
Definition: ConSleep.cs:212
static void SuccubusVisit(Chara tg)
Definition: ConSleep.cs:172
static UI ui
Definition: EClass.cs:16
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
override int GetPhase()
Definition: Stats.cs:117
bool isStarted
Definition: Zone.cs:70

References EClass._map, EClass._zone, Chara.AddCondition(), Chara.ai, Map.charas, Chara.conSuspend, Chara.CurrentSpan, Card.dir, BaseCard.GetBool(), Chara.GetFavCat(), Chara.GetFavFood(), Stats.GetPhase(), Chara.HasCondition(), Card.HealHP(), Chara.host, Chara.isDead, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Spatial.IsRegion, Card.isRestrained, Zone.isStarted, Chara.isSynced, Chara.knowFav, Chara.mana, Party.members, Stats.Mod(), BaseCondition.Mod(), Card.MoveImmediate(), Card.noMove, BaseCondition.owner, Chara.parasite, Chara.party, EClass.pc, pcBed, pcPillow, pcSleep, Card.pos, Chara.race, Chara.ride, EClass.rnd(), Msg.Say(), Card.Say(), Chara.SetDir(), Sleep, Chara.sleepiness, slept, Chara.stamina, succubusChecked, SuccubusSleep(), SuccubusVisit(), Card.Talk(), EClass.ui, Card.uid, uidParasite, uidRide, and ActRide.Unride().

Member Data Documentation

◆ pcBed

Thing ConSleep.pcBed

Definition at line 11 of file ConSleep.cs.

Referenced by Tick().

◆ pcPillow

Thing ConSleep.pcPillow

Definition at line 14 of file ConSleep.cs.

Referenced by Tick().

◆ pcSleep

int ConSleep.pcSleep

Definition at line 8 of file ConSleep.cs.

Referenced by Tick(), and ConTransmute.Tick().

◆ pickup

bool ConSleep.pickup

Definition at line 23 of file ConSleep.cs.

◆ posBed

ItemPosition ConSleep.posBed

Definition at line 17 of file ConSleep.cs.

◆ posPillow

ItemPosition ConSleep.posPillow

Definition at line 20 of file ConSleep.cs.

◆ slept

bool ConSleep.slept

Definition at line 26 of file ConSleep.cs.

Referenced by Tick().

◆ succubusChecked

bool ConSleep.succubusChecked

Definition at line 5 of file ConSleep.cs.

Referenced by Tick().

◆ uidParasite

int ConSleep.uidParasite

Definition at line 32 of file ConSleep.cs.

Referenced by Tick().

◆ uidRide

int ConSleep.uidRide

Definition at line 29 of file ConSleep.cs.

Referenced by Tick().

Property Documentation

◆ ConsumeTurn

override bool ConSleep.ConsumeTurn
get

Definition at line 36 of file ConSleep.cs.

◆ EmoIcon

override Emo2 ConSleep.EmoIcon
get

Definition at line 34 of file ConSleep.cs.


The documentation for this class was generated from the following file: