Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override int | GetPhase () |
override void | SetOwner (Chara _owner, bool onDeserialize=false) |
override void | OnBeforeStart () |
override void | Tick () |
override void | OnRemoved () |
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override BaseNotification | CreateNotification () |
virtual void | OnStacked (int p) |
Condition | SetPerfume (int duration=3) |
override void | Tick () |
virtual void | OnCalculateFov (Fov fov, ref int radius, ref float power) |
virtual void | OnCreateFov (Fov fov) |
override void | OnValueChanged () |
void | Kill (bool silent=false) |
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virtual bool | CanStack (Condition c) |
virtual bool | TryMove (Point p) |
void | SetElement (int id) |
void | SetRefVal (int a, int b) |
virtual Color | GetSpriteColor () |
override string | ToString () |
override string | GetText () |
override int | GetValue () |
override Color | GetColor (Gradient g) |
virtual void | SetOwner (Chara _owner, bool onDeserialize=false) |
SourceElement.Row | GetElementSource (int i) |
void | Start () |
bool | TryNullify (Condition c) |
virtual void | OnBeforeStart () |
virtual void | OnStart () |
virtual void | OnStartOrStack () |
virtual void | PlayEffect () |
virtual void | PlayEndEffect () |
virtual void | OnRefresh () |
void | SetPhase () |
bool | IsNullPhase () |
override int | GetPhase () |
void | PhaseMsg (bool inc) |
override string | GetPhaseStr () |
virtual void | Tick () |
void | Mod (int a, bool force=false) |
virtual void | OnValueChanged () |
virtual void | OnChangePhase (int lastPhase, int newPhase) |
virtual void | OnRemoved () |
virtual int | EvaluatePower (int p) |
virtual int | EvaluateTurn (int p) |
virtual BaseNotification | CreateNotification () |
Element | GetDefenseAttribute (Chara c=null) |
override void | _WriteNote (UINote n, bool asChild=false) |
virtual void | OnWriteNote (List< string > list) |
virtual RendererReplacer | GetRendererReplacer () |
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virtual Color | GetColor (Gradient gradient) |
virtual Color | GetColor (SkinColorProfile c) |
Color | GetColor () |
virtual string | GetText () |
virtual string | GetPhaseStr () |
virtual int | GetValue () |
virtual Sprite | GetSprite () |
virtual void | SetText (UIText t, SkinColorProfile cols=null) |
virtual int | GetPhase () |
void | PopText () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null) |
virtual void | _WriteNote (UINote n, bool asChild=false) |
Static Public Member Functions | |
static void | SuccubusVisit (Chara tg) |
static void | SuccubusSleep (Chara tg) |
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static T | Create< T > (int power=100, Action< T > onCreate=null) |
static Condition | Create (string alias, int power=100, Action< Condition > onCreate=null) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
bool | succubusChecked |
int | pcSleep |
Thing | pcBed |
Thing | pcPillow |
ItemPosition | posBed |
ItemPosition | posPillow |
bool | pickup |
bool | slept |
int | uidRide |
int | uidParasite |
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int[] | _ints = new int[5] |
int | phase = -1 |
ElementContainer | elements |
Chara | owner |
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int | id |
SourceStat.Row | _source |
Properties | |
override Emo2 | EmoIcon [get] |
override bool | ConsumeTurn [get] |
override bool | CancelAI [get] |
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virtual bool | IsKilled [get] |
virtual string | TextDuration [get] |
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int | value [get, set] |
int | power [get, set] |
int | refVal [get, set] |
int | refVal2 [get, set] |
bool | givenByPcParty [get, set] |
bool | isPerfume [get, set] |
override Chara | Owner [get] |
virtual string | Name [get] |
virtual bool | IsToggle [get] |
virtual bool | WillOverride [get] |
virtual bool | AllowMultipleInstance [get] |
virtual bool | ConsumeTurn [get] |
virtual bool | PreventRegen [get] |
virtual bool | ShouldRefresh [get] |
virtual bool | CancelAI [get] |
virtual bool | TimeBased [get] |
virtual bool | SyncRide [get] |
virtual bool | UseElements [get] |
virtual int | GainResistFactor [get] |
virtual int | P2 [get] |
SourceElement.Row | sourceElement [get] |
virtual bool | IsElemental [get] |
virtual string | RefString1 [get] |
virtual bool | CanManualRemove [get] |
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SourceStat.Row | source [get] |
virtual Emo2 | EmoIcon [get] |
virtual ConditionType | Type [get] |
virtual string | idSprite [get] |
virtual bool | ShowInWidget [get] |
virtual Chara | Owner [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static bool | ignoreEffect |
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static Chara | CC |
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static Core | core |
Definition at line 3 of file ConSleep.cs.
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inlinevirtual |
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inlinevirtual |
Reimplemented from BaseCondition.
Definition at line 55 of file ConSleep.cs.
References Point.FindThing(), BaseCondition.owner, Trait.owner, Card.pos, and Card.Say().
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inlinevirtual |
Reimplemented from BaseCondition.
Definition at line 230 of file ConSleep.cs.
References EClass._map, EClass._zone, Card.c_lockLv, card, Player.DreamSpell(), Card.ExistsOnMap, ThingContainer.Find(), Map.FindChara(), Map.FindThing(), Point.FindThing(), TraitBaseSpellbook.GetActDuration(), Card.id, ItemPosition.invX, ItemPosition.invY, Chara.isDead, Card.isNPCProperty, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Stats.Mod(), TraitBaseSpellbook.OnRead(), RecipeManager.OnSleep(), Chara.party, EClass.pc, Chara.Pick(), EClass.player, Card.PlaySound(), Card.pos, Player.recipes, ActRide.Ride(), Chara.SAN, Card.Say(), LayerInventory.SetDirty(), Card.things, Card.trait, TraitBaseSpellbook.TryProgress(), Card.uid, and ItemPosition.uidContainer.
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inlinevirtual |
Reimplemented from BaseCondition.
Definition at line 45 of file ConSleep.cs.
References BaseCondition.owner, CardRenderer.RefreshSprite(), and Card.renderer.
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inlinestatic |
Definition at line 214 of file ConSleep.cs.
References EClass._map, Chara.ai, Map.charas, and AI_Fuck.target.
Referenced by Tick().
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inlinestatic |
Definition at line 174 of file ConSleep.cs.
References EClass._map, Card.c_charges, Map.charas, Card.Destroy(), Card.Dist(), ThingContainer.Find(), Card.HasElement(), Chara.IsDisabled, Chara.IsIdle, Chara.IsPC, Card.ModCharge(), Card.pos, EClass.rnd(), Chara.SetAI(), Card.Teleport(), and Card.things.
Referenced by Tick().
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inlinevirtual |
Reimplemented from Condition.
Definition at line 64 of file ConSleep.cs.
References EClass._map, EClass._zone, Chara.AddCondition(), Chara.ai, Map.charas, Chara.conSuspend, Chara.CurrentSpan, Card.dir, BaseCard.GetBool(), Chara.GetFavCat(), Chara.GetFavFood(), Stats.GetPhase(), Chara.HasCondition(), Card.HealHP(), Chara.host, Chara.isDead, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Spatial.IsRegion, Card.isRestrained, Zone.isStarted, Chara.isSynced, Chara.knowFav, Chara.mana, Party.members, Stats.Mod(), BaseCondition.Mod(), Card.MoveImmediate(), Card.noMove, BaseCondition.owner, Chara.parasite, Chara.party, EClass.pc, pcBed, pcPillow, pcSleep, Card.pos, Chara.race, Chara.ride, EClass.rnd(), Msg.Say(), Card.Say(), Chara.SetDir(), Sleep, Chara.sleepiness, slept, Chara.stamina, succubusChecked, SuccubusSleep(), SuccubusVisit(), Card.Talk(), EClass.ui, Card.uid, uidParasite, uidRide, and ActRide.Unride().
Thing ConSleep.pcBed |
Definition at line 11 of file ConSleep.cs.
Referenced by Tick().
Thing ConSleep.pcPillow |
Definition at line 14 of file ConSleep.cs.
Referenced by Tick().
int ConSleep.pcSleep |
Definition at line 8 of file ConSleep.cs.
Referenced by Tick(), and ConTransmute.Tick().
bool ConSleep.pickup |
Definition at line 23 of file ConSleep.cs.
ItemPosition ConSleep.posBed |
Definition at line 17 of file ConSleep.cs.
ItemPosition ConSleep.posPillow |
Definition at line 20 of file ConSleep.cs.
bool ConSleep.slept |
Definition at line 26 of file ConSleep.cs.
Referenced by Tick().
bool ConSleep.succubusChecked |
Definition at line 5 of file ConSleep.cs.
Referenced by Tick().
int ConSleep.uidParasite |
Definition at line 32 of file ConSleep.cs.
Referenced by Tick().
int ConSleep.uidRide |
Definition at line 29 of file ConSleep.cs.
Referenced by Tick().
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get |
Definition at line 38 of file ConSleep.cs.
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get |
Definition at line 36 of file ConSleep.cs.
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get |
Definition at line 34 of file ConSleep.cs.