Elin Decompiled Documentation EA 23.102 Nightly
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ConSleep Class Reference
Inheritance diagram for ConSleep:
BadCondition Condition BaseCondition BaseStats EClass

Public Member Functions

override int GetPhase ()
 
override void SetOwner (Chara _owner, bool onDeserialize=false)
 
override void OnBeforeStart ()
 
override void Tick ()
 
override void OnRemoved ()
 
- Public Member Functions inherited from Condition
override BaseNotification CreateNotification ()
 
virtual void OnStacked (int p)
 
Condition SetPerfume (int duration=3)
 
override void Tick ()
 
virtual void OnCalculateFov (Fov fov, ref int radius, ref float power)
 
virtual void OnCreateFov (Fov fov)
 
override void OnValueChanged ()
 
void Kill (bool silent=false)
 
- Public Member Functions inherited from BaseCondition
virtual bool CanStack (Condition c)
 
virtual bool TryMove (Point p)
 
void SetElement (int id)
 
void SetRefVal (int a, int b)
 
virtual Color GetSpriteColor ()
 
override string ToString ()
 
override string GetText ()
 
override int GetValue ()
 
override Color GetColor (Gradient g)
 
virtual void SetOwner (Chara _owner, bool onDeserialize=false)
 
SourceElement.Row GetElementSource (int i)
 
void Start ()
 
bool TryNullify (Condition c)
 
virtual void OnBeforeStart ()
 
virtual void OnStart ()
 
virtual void OnStartOrStack ()
 
virtual void PlayEffect ()
 
virtual void PlayEndEffect ()
 
virtual void OnRefresh ()
 
void SetPhase ()
 
bool IsNullPhase ()
 
override int GetPhase ()
 
void PhaseMsg (bool inc)
 
override string GetPhaseStr ()
 
virtual void Tick ()
 
void Mod (int a, bool force=false)
 
virtual void OnValueChanged ()
 
virtual void OnChangePhase (int lastPhase, int newPhase)
 
virtual void OnRemoved ()
 
virtual int EvaluatePower (int p)
 
virtual int EvaluateTurn (int p)
 
virtual BaseNotification CreateNotification ()
 
Element GetDefenseAttribute (Chara c=null)
 
override void _WriteNote (UINote n, bool asChild=false)
 
virtual void OnWriteNote (List< string > list)
 
virtual RendererReplacer GetRendererReplacer ()
 
- Public Member Functions inherited from BaseStats
virtual Color GetColor (Gradient gradient)
 
virtual Color GetColor (SkinColorProfile c)
 
Color GetColor ()
 
virtual string GetText ()
 
virtual string GetPhaseStr ()
 
virtual int GetValue ()
 
virtual Sprite GetSprite ()
 
virtual void SetText (UIText t, SkinColorProfile cols=null)
 
virtual int GetPhase ()
 
void PopText ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null)
 
virtual void _WriteNote (UINote n, bool asChild=false)
 

Static Public Member Functions

static void SuccubusVisit (Chara tg)
 
static void SuccubusSleep (Chara tg)
 
- Static Public Member Functions inherited from Condition
static T Create< T > (int power=100, Action< T > onCreate=null)
 
static Condition Create (string alias, int power=100, Action< Condition > onCreate=null)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

bool succubusChecked
 
int pcSleep
 
Thing pcBed
 
Thing pcPillow
 
ItemPosition posBed
 
ItemPosition posPillow
 
bool pickup
 
bool slept
 
int uidRide
 
int uidParasite
 
- Public Attributes inherited from BaseCondition
int[] _ints = new int[5]
 
int phase = -1
 
ElementContainer elements
 
Chara owner
 
- Public Attributes inherited from BaseStats
int id
 
SourceStat.Row _source
 

Properties

override Emo2 EmoIcon [get]
 
override bool ConsumeTurn [get]
 
override bool CancelAI [get]
 
- Properties inherited from Condition
virtual bool IsKilled [get]
 
virtual string TextDuration [get]
 
- Properties inherited from BaseCondition
int value [get, set]
 
int power [get, set]
 
int refVal [get, set]
 
int refVal2 [get, set]
 
bool givenByPcParty [get, set]
 
bool isPerfume [get, set]
 
override Chara Owner [get]
 
virtual string Name [get]
 
virtual bool IsToggle [get]
 
virtual bool WillOverride [get]
 
virtual bool AllowMultipleInstance [get]
 
virtual bool ConsumeTurn [get]
 
virtual bool PreventRegen [get]
 
virtual bool ShouldRefresh [get]
 
virtual bool CancelAI [get]
 
virtual bool TimeBased [get]
 
virtual bool SyncRide [get]
 
virtual bool UseElements [get]
 
virtual int GainResistFactor [get]
 
virtual int P2 [get]
 
SourceElement.Row sourceElement [get]
 
virtual bool IsElemental [get]
 
virtual string RefString1 [get]
 
virtual bool CanManualRemove [get]
 
- Properties inherited from BaseStats
SourceStat.Row source [get]
 
virtual Emo2 EmoIcon [get]
 
virtual ConditionType Type [get]
 
virtual string idSprite [get]
 
virtual bool ShowInWidget [get]
 
virtual Chara Owner [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Attributes inherited from Condition
static bool ignoreEffect
 
- Static Public Attributes inherited from BaseStats
static Chara CC
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ConSleep.cs.

Member Function Documentation

◆ GetPhase()

override int ConSleep.GetPhase ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 40 of file ConSleep.cs.

41 {
42 return 0;
43 }

◆ OnBeforeStart()

override void ConSleep.OnBeforeStart ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 55 of file ConSleep.cs.

56 {
57 TraitPillow traitPillow = owner.pos.FindThing<TraitPillow>();
58 if (traitPillow != null)
59 {
60 owner.Say("pillow", owner, traitPillow.owner);
61 }
62 }
Point pos
Definition: Card.cs:55
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1104
Card owner
Definition: Trait.cs:26

References Point.FindThing(), BaseCondition.owner, Trait.owner, Card.pos, and Card.Say().

◆ OnRemoved()

override void ConSleep.OnRemoved ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 230 of file ConSleep.cs.

231 {
232 owner.conSleep = null;
235 if (!owner.IsPC)
236 {
238 return;
239 }
240 if (owner.IsPC)
241 {
242 if (uidRide != 0)
243 {
245 if (chara != null)
246 {
247 ActRide.Ride(EClass.pc, chara, parasite: false, talk: false);
248 }
249 }
250 if (uidParasite != 0)
251 {
253 if (chara2 != null)
254 {
255 ActRide.Ride(EClass.pc, chara2, parasite: true, talk: false);
256 }
257 }
258 }
259 if (owner.isDead)
260 {
261 return;
262 }
264 if (pickup)
265 {
266 TryPick(pcBed, posBed);
267 TryPick(pcPillow, posPillow);
268 }
269 if (slept)
270 {
272 if (thing != null && thing.c_lockLv == 0 && !EClass._zone.IsRegion)
273 {
274 foreach (Thing item in thing.things.List((Thing _t) => _t.trait is TraitSpellbook || _t.trait is TraitAncientbook || _t.id == "234"))
275 {
276 TraitBaseSpellbook traitBaseSpellbook = item.trait as TraitBaseSpellbook;
277 if (item.trait is TraitAncientbook && item.isOn)
278 {
279 continue;
280 }
281 int c_charges = item.c_charges;
282 for (int i = 0; i < c_charges; i++)
283 {
284 if (EClass.pc.isDead)
285 {
286 return;
287 }
288 int num = traitBaseSpellbook.GetActDuration(EClass.pc) + 1;
289 bool flag = false;
290 for (int j = 0; j < num; j++)
291 {
292 if (!traitBaseSpellbook.TryProgress(new AIProgress
293 {
294 owner = EClass.pc
295 }))
296 {
297 flag = true;
298 if (!EClass.pc.isDead)
299 {
300 break;
301 }
302 return;
303 }
304 }
305 if (!flag)
306 {
307 traitBaseSpellbook.OnRead(EClass.pc);
308 }
309 }
310 }
311 }
312 }
313 if (EClass.pc.isDead || !slept)
314 {
315 return;
316 }
319 if (traitPillow is TraitPillowGod traitPillowGod)
320 {
321 traitPillowGod.Deity.Talk("morning");
322 }
323 foreach (Chara member in EClass.pc.party.members)
324 {
325 if (traitPillow is TraitPillowJure)
326 {
327 member.SAN.Mod(-15);
328 }
329 }
330 static void TryPick(Thing t, ItemPosition pos)
331 {
332 if (t != null)
333 {
334 t = EClass._map.FindThing(t.uid);
335 if (t != null && t.ExistsOnMap && !t.isNPCProperty)
336 {
337 if (pos != null)
338 {
339 Card card = ((pos.uidContainer == EClass.pc.uid) ? ((Card)EClass.pc) : ((Card)EClass.pc.things.Find(pos.uidContainer)));
340 if (card != null)
341 {
342 EClass.pc.PlaySound("pick_thing");
343 EClass.pc.Say("pick_thing", EClass.pc, t);
344 t = card.AddThing(t, tryStack: false, pos.invX, pos.invY);
345 t.invX = pos.invX;
346 t.invY = pos.invY;
348 return;
349 }
350 }
351 EClass.pc.Pick(t);
353 }
354 }
355 }
356 }
static void Ride(Chara host, Chara t, bool parasite=false, bool talk=true)
Definition: ActRide.cs:47
void RefreshSprite()
virtual void SetFirst(bool first, Vector3 pos)
Definition: Card.cs:11
string id
Definition: Card.cs:31
bool isNPCProperty
Definition: Card.cs:526
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
int c_lockLv
Definition: Card.cs:924
bool ExistsOnMap
Definition: Card.cs:1961
int uid
Definition: Card.cs:118
Trait trait
Definition: Card.cs:49
ThingContainer things
Definition: Card.cs:34
CardRenderer renderer
Definition: Card.cs:57
Definition: Chara.cs:10
Stats sleepiness
Definition: Chara.cs:965
override bool IsPC
Definition: Chara.cs:597
Party party
Definition: Chara.cs:43
Stats SAN
Definition: Chara.cs:967
bool isDead
Definition: Chara.cs:374
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3920
int uidParasite
Definition: ConSleep.cs:32
Thing pcPillow
Definition: ConSleep.cs:14
bool slept
Definition: ConSleep.cs:26
bool pickup
Definition: ConSleep.cs:23
ItemPosition posBed
Definition: ConSleep.cs:17
ItemPosition posPillow
Definition: ConSleep.cs:20
int uidRide
Definition: ConSleep.cs:29
Thing pcBed
Definition: ConSleep.cs:11
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
int uidContainer
Definition: ItemPosition.cs:6
static void SetDirty(Thing t)
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2570
Chara FindChara(string id)
Definition: Map.cs:2546
List< Chara > members
Definition: Party.cs:18
void DreamSpell()
Definition: Player.cs:1553
RecipeManager recipes
Definition: Player.cs:898
ref Vector3 PositionAuto()
Definition: Point.cs:515
void OnSleep(bool ehe=false)
virtual bool IsRegion
Definition: Spatial.cs:501
virtual void Mod(int a)
Definition: Stats.cs:135
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
Definition: Thing.cs:8
override bool TryProgress(AIProgress p)
override void OnRead(Chara c)
override int GetActDuration(Chara c)

References EClass._map, EClass._zone, Card.c_lockLv, card, Player.DreamSpell(), Card.ExistsOnMap, ThingContainer.Find(), Map.FindChara(), Map.FindThing(), Point.FindThing(), TraitBaseSpellbook.GetActDuration(), Card.id, ItemPosition.invX, ItemPosition.invY, Chara.isDead, Card.isNPCProperty, Spatial.IsRegion, item, ThingContainer.List(), Party.members, Stats.Mod(), TraitBaseSpellbook.OnRead(), RecipeManager.OnSleep(), Chara.party, EClass.pc, Chara.Pick(), EClass.player, Card.PlaySound(), Card.pos, Player.recipes, ActRide.Ride(), Chara.SAN, Card.Say(), LayerInventory.SetDirty(), Card.things, Card.trait, TraitBaseSpellbook.TryProgress(), Card.uid, and ItemPosition.uidContainer.

◆ SetOwner()

override void ConSleep.SetOwner ( Chara  _owner,
bool  onDeserialize = false 
)
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 45 of file ConSleep.cs.

46 {
47 base.SetOwner(_owner);
48 owner.conSleep = this;
49 if (owner.renderer != null)
50 {
52 }
53 }

References BaseCondition.owner, CardRenderer.RefreshSprite(), and Card.renderer.

◆ SuccubusSleep()

static void ConSleep.SuccubusSleep ( Chara  tg)
inlinestatic

Definition at line 214 of file ConSleep.cs.

215 {
216 EClass._map.charas.ForeachReverse(delegate(Chara c)
217 {
218 if (c.ai is AI_Fuck { IsRunning: not false } aI_Fuck && aI_Fuck.target == tg)
219 {
220 aI_Fuck.Finish();
221 aI_Fuck.Cancel();
222 if (!c.HasCondition<ConSleep>())
223 {
224 c.AddCondition<ConSleep>(100 + EClass.rnd(100), force: true);
225 }
226 }
227 });
228 }
Chara target
Definition: AI_Fuck.cs:12
AIAct ai
Definition: Chara.cs:187
List< Chara > charas
Definition: Map.cs:81

References EClass._map, Chara.ai, Map.charas, and AI_Fuck.target.

Referenced by Tick().

◆ SuccubusVisit()

static void ConSleep.SuccubusVisit ( Chara  tg)
inlinestatic

Definition at line 174 of file ConSleep.cs.

175 {
176 if (tg.pos.IsInSpot<TraitPillowStrange>())
177 {
178 return;
179 }
180 foreach (Chara chara in EClass._map.charas)
181 {
182 if (chara == tg || chara.IsPC || EClass.rnd(3) != 0 || chara.IsDisabled || !chara.IsIdle)
183 {
184 continue;
185 }
186 Thing thing = chara.things.Find<TraitDreamBug>();
187 if ((!chara.HasElement(1216) && thing == null) || chara.host != null || (tg.IsPC && thing == null && EClass.rnd(200) != 0))
188 {
189 continue;
190 }
191 chara.Teleport(tg.pos);
192 if (chara.Dist(tg.pos) > 2)
193 {
194 continue;
195 }
196 if (thing != null)
197 {
198 tg.Say("dreambug_teleport", chara, tg);
199 thing.ModCharge(-1);
200 if (thing.c_charges <= 0)
201 {
202 tg.Say("dreambug_destroy", chara, thing);
203 thing.Destroy();
204 }
205 }
206 chara.SetAI(new AI_Fuck
207 {
208 target = tg,
209 succubus = true
210 });
211 }
212 }
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5153
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214
int Dist(Card c)
Definition: Card.cs:6777
AIAct SetAI(AIAct g)
Definition: Chara.cs:8045
bool IsIdle
Definition: Chara.cs:806
override bool IsDisabled
Definition: Chara.cs:570
static int rnd(int a)
Definition: EClass.cs:50

References EClass._map, Card.c_charges, Map.charas, Card.Destroy(), Card.Dist(), ThingContainer.Find(), Card.HasElement(), Chara.IsDisabled, Chara.IsIdle, Chara.IsPC, Card.ModCharge(), Card.pos, EClass.rnd(), Chara.SetAI(), Card.Teleport(), and Card.things.

Referenced by Tick().

◆ Tick()

override void ConSleep.Tick ( )
inlinevirtual

Reimplemented from Condition.

Definition at line 64 of file ConSleep.cs.

65 {
66 if (!succubusChecked && EClass._zone.isStarted && (base.value > 50 || pcSleep != 0))
67 {
69 succubusChecked = true;
70 }
71 if (owner.IsPC && pcSleep > 0)
72 {
74 {
75 if (EClass.pc.ride != null)
76 {
78 ActRide.Unride(EClass.pc, parasite: false, talk: false);
79 }
80 if (EClass.pc.parasite != null)
81 {
83 ActRide.Unride(EClass.pc, parasite: true, talk: false);
84 }
85 }
86 pcSleep--;
87 if (pcSleep != 0)
88 {
89 return;
90 }
91 int num = EClass.pc.sleepiness.GetPhase();
92 int num2 = ((num >= 3) ? 12 : ((num >= 2) ? 10 : ((num >= 1) ? 7 : 5)));
93 num2 += EClass.pc.stamina.GetPhase() switch
94 {
95 2 => 2,
96 1 => 3,
97 0 => 4,
98 _ => 0,
99 };
100 num2 += EClass.rnd(3) - EClass.rnd(2);
102 if (EClass.pc.isDead)
103 {
104 return;
105 }
106 base.value = 1;
107 slept = true;
108 if (!EClass.pc.pos.IsInSpot<TraitPillowStrange>())
109 {
110 foreach (Chara chara in EClass._map.charas)
111 {
112 if (chara.host != null || chara.noMove || chara.conSuspend != null || chara.isRestrained || chara.IsPC)
113 {
114 continue;
115 }
116 bool flag = chara.GetBool(123);
117 if (!flag && chara.IsPCFaction && chara.race.tag.Contains("sleepBeside") && EClass.rnd(5) == 0)
118 {
119 flag = true;
120 }
121 if (flag)
122 {
123 chara.MoveImmediate(EClass.pc.pos);
124 chara.SetDir(chara.IsPCC ? EClass.pc.dir : 0);
125 chara.Say("sleep_beside", chara, EClass.pc);
126 if (!chara.HasCondition<ConSleep>())
127 {
128 chara.AddCondition<ConSleep>(20 + EClass.rnd(25), force: true);
129 }
130 }
131 }
132 }
133 foreach (Chara member in EClass.pc.party.members)
134 {
135 if (!member.IsPC && !member.HasCondition<ConSleep>())
136 {
137 member.AddCondition<ConSleep>(5 + EClass.rnd(10), force: true);
138 }
139 }
140 owner.RemoveCondition<ConBleed>();
141 owner.RemoveCondition<ConPoison>();
142 owner.RemoveCondition<ConMiasma>();
143 EClass.ui.AddLayer<LayerSleep>().Sleep(num2, pcBed, pcPillow);
144 return;
145 }
146 if (EClass.rnd(50) == 0 && !owner.IsPC)
147 {
148 if (EClass.rnd(10) == 0)
149 {
150 owner.Talk("sleepFav", (EClass.rnd(2) == 0) ? owner.GetFavCat().GetName().ToLower() : owner.GetFavFood().GetName());
151 if (!owner.knowFav && owner.isSynced)
152 {
153 Msg.Say("noteFav", owner);
154 owner.knowFav = true;
155 }
156 }
157 else
158 {
159 owner.Talk("sleep");
160 }
161 }
162 if (!(owner.ai is GoalSleep) || owner.CurrentSpan != TimeTable.Span.Sleep)
163 {
164 owner.HealHP(EClass.rnd(4) + 1);
165 owner.mana.Mod(EClass.rnd(3) + 1);
166 if (!owner.IsPC)
167 {
168 owner.stamina.Mod(EClass.rnd(2) + 1);
169 }
170 Mod(-1);
171 }
172 }
static void Unride(Chara host, bool parasite=false, bool talk=true)
Definition: ActRide.cs:101
bool GetBool(int id)
Definition: BaseCard.cs:15
void Mod(int a, bool force=false)
bool isRestrained
Definition: Card.cs:538
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3680
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:5949
bool noMove
Definition: Card.cs:742
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5127
int dir
Definition: Card.cs:142
SourceCategory.Row GetFavCat()
Definition: Chara.cs:7274
ConSuspend conSuspend
Definition: Chara.cs:101
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8415
Chara host
Definition: Chara.cs:33
bool knowFav
Definition: Chara.cs:398
bool HasCondition(string alias)
Definition: Chara.cs:8568
override bool isSynced
Definition: Chara.cs:676
override bool IsPCFaction
Definition: Chara.cs:656
Stats mana
Definition: Chara.cs:963
Stats stamina
Definition: Chara.cs:955
SourceThing.Row GetFavFood()
Definition: Chara.cs:7254
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27
override void SetDir(int d)
Definition: Chara.cs:3198
TimeTable.Span CurrentSpan
Definition: Chara.cs:789
override bool IsPCC
Definition: Chara.cs:667
SourceRace.Row race
Definition: Chara.cs:449
bool succubusChecked
Definition: ConSleep.cs:5
int pcSleep
Definition: ConSleep.cs:8
static void SuccubusSleep(Chara tg)
Definition: ConSleep.cs:214
static void SuccubusVisit(Chara tg)
Definition: ConSleep.cs:174
static UI ui
Definition: EClass.cs:16
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
override int GetPhase()
Definition: Stats.cs:117
bool isStarted
Definition: Zone.cs:70

References EClass._map, EClass._zone, Chara.AddCondition(), Chara.ai, Map.charas, Chara.conSuspend, Chara.CurrentSpan, Card.dir, BaseCard.GetBool(), Chara.GetFavCat(), Chara.GetFavFood(), Stats.GetPhase(), Chara.HasCondition(), Card.HealHP(), Chara.host, Chara.isDead, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Spatial.IsRegion, Card.isRestrained, Zone.isStarted, Chara.isSynced, Chara.knowFav, Chara.mana, Party.members, Stats.Mod(), BaseCondition.Mod(), Card.MoveImmediate(), Card.noMove, BaseCondition.owner, Chara.parasite, Chara.party, EClass.pc, pcBed, pcPillow, pcSleep, Card.pos, Chara.race, Chara.ride, EClass.rnd(), Msg.Say(), Card.Say(), Chara.SetDir(), Sleep, Chara.sleepiness, slept, Chara.stamina, succubusChecked, SuccubusSleep(), SuccubusVisit(), Card.Talk(), EClass.ui, Card.uid, uidParasite, uidRide, and ActRide.Unride().

Member Data Documentation

◆ pcBed

Thing ConSleep.pcBed

Definition at line 11 of file ConSleep.cs.

Referenced by Tick().

◆ pcPillow

Thing ConSleep.pcPillow

Definition at line 14 of file ConSleep.cs.

Referenced by Tick().

◆ pcSleep

int ConSleep.pcSleep

Definition at line 8 of file ConSleep.cs.

Referenced by Tick(), and ConTransmute.Tick().

◆ pickup

bool ConSleep.pickup

Definition at line 23 of file ConSleep.cs.

◆ posBed

ItemPosition ConSleep.posBed

Definition at line 17 of file ConSleep.cs.

◆ posPillow

ItemPosition ConSleep.posPillow

Definition at line 20 of file ConSleep.cs.

◆ slept

bool ConSleep.slept

Definition at line 26 of file ConSleep.cs.

Referenced by Tick().

◆ succubusChecked

bool ConSleep.succubusChecked

Definition at line 5 of file ConSleep.cs.

Referenced by Tick().

◆ uidParasite

int ConSleep.uidParasite

Definition at line 32 of file ConSleep.cs.

Referenced by Tick().

◆ uidRide

int ConSleep.uidRide

Definition at line 29 of file ConSleep.cs.

Referenced by Tick().

Property Documentation

◆ CancelAI

override bool ConSleep.CancelAI
get

Definition at line 38 of file ConSleep.cs.

◆ ConsumeTurn

override bool ConSleep.ConsumeTurn
get

Definition at line 36 of file ConSleep.cs.

◆ EmoIcon

override Emo2 ConSleep.EmoIcon
get

Definition at line 34 of file ConSleep.cs.


The documentation for this class was generated from the following file: