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TraitHat.cs
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1
public
class
TraitHat
:
TraitItem
2
{
3
public
override
bool
OnUse
(
Chara
c)
4
{
5
SE.Play(
"mutation"
);
6
EClass._zone.idHat = ((EClass._zone.idHat ==
owner
.
id
) ?
null
:
owner
.
id
);
7
EClass._zone.dateHat = ((EClass._zone.idHat !=
null
) ?
EClass
.
world
.
date
.
GetRaw
(720) : 0);
8
EClass
.
_zone
.
RefreshHat
();
9
return
false
;
10
}
11
}
Card.id
string id
Definition:
Card.cs:31
Chara
Definition:
Chara.cs:10
Date.GetRaw
int GetRaw(int offsetHours=0)
Definition:
Date.cs:322
EClass
Definition:
EClass.cs:5
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
EClass.world
static World world
Definition:
EClass.cs:40
TraitHat
Definition:
TraitHat.cs:2
TraitHat.OnUse
override bool OnUse(Chara c)
Definition:
TraitHat.cs:3
TraitItem
Definition:
TraitItem.cs:2
Trait.owner
Card owner
Definition:
Trait.cs:26
World.date
GameDate date
Definition:
World.cs:6
Zone.RefreshHat
void RefreshHat()
Definition:
Zone.cs:1011
Elin
TraitHat.cs
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