43 item.Identify(show:
false);
52 refThing = owner.Thing
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
ElementContainerCard elements
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
BlessedState blessedState
virtual CardRow sourceCard
void ModNum(int a, bool notify=true)
void Say(string lang, string ref1=null, string ref2=null)
bool HasCondition(string alias)
static SourceManager sources
void ModExp(int ele, int a, bool chain=false)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static void ReadFailEffect(Chara c)