Elin Decompiled Documentation EA 23.253 Nightly
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Thing.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using UnityEngine;
5using UnityEngine.UI;
6
7public class Thing : Card
8{
9 public const int MaxFurnitureEnc = 12;
10
12
13 public int stackOrder;
14
15 public string tempName;
16
17 public bool isEquipped => base.c_equippedSlot != 0;
18
19 public bool IsMeleeWithAmmo
20 {
21 get
22 {
23 if (trait is TraitToolRange)
24 {
25 return isEquipped;
26 }
27 return false;
28 }
29 }
30
31 public int range => source.range;
32
33 public int Penetration
34 {
35 get
36 {
37 if (source.substats.Length == 0)
38 {
39 return 0;
40 }
41 return source.substats[0];
42 }
43 }
44
45 public override bool isThing => true;
46
47 public override CardRow sourceCard => source;
48
49 public override SourcePref Pref
50 {
51 get
52 {
53 if (trait is TraitFakeBlock)
54 {
55 TileType tileType = EClass.sources.blocks.map[base.refVal].tileType;
56 if (tileType is TileTypePillar)
57 {
59 }
60 if (tileType is TileTypeFence)
61 {
63 }
64 if (tileType is TileTypeStairs)
65 {
67 }
68 if (tileType is TileTypeWall)
69 {
71 }
72 if (tileType is TileTypeSlope)
73 {
75 }
76 }
77 if (source.origin == null || source.pref.UsePref)
78 {
79 return source.pref;
80 }
81 return source.origin.pref;
82 }
83 }
84
85 public override int SelfWeight
86 {
87 get
88 {
89 if (!base.IsUnique)
90 {
91 return (int)((long)(base.isWeightChanged ? base.c_weight : source.weight) * (long)base.material.weight / 100);
92 }
93 if (!base.isWeightChanged)
94 {
95 return source.weight;
96 }
97 return base.c_weight;
98 }
99 }
100
101 public override int[] Tiles => sourceCard._tiles;
102
104 {
105 get
106 {
107 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
108 {
109 return trait.CanSearchContent;
110 }
111 return false;
112 }
113 }
114
116 {
117 get
118 {
119 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
120 {
121 Window.SaveData obj = GetObj<Window.SaveData>(2);
122 if (obj == null)
123 {
124 return false;
125 }
126 return obj.sharedType == ContainerSharedType.Shared;
127 }
128 return false;
129 }
130 }
131
132 public bool CanAutoFire(Chara c, Card tg, bool reloading = false)
133 {
134 if (GetRootCard() != c)
135 {
136 return false;
137 }
138 if (HasTag(CTAG.throwWeapon))
139 {
140 return true;
141 }
142 if (!trait.CanAutofire)
143 {
144 return false;
145 }
146 if (trait is TraitToolRange)
147 {
148 if ((c.IsPCFaction && c.body.IsTooHeavyToEquip(this)) || reloading)
149 {
150 return false;
151 }
152 }
153 else if (trait is TraitAbility && c.IsPC)
154 {
155 Act act = (trait as TraitAbility).act;
156 Element element = c.elements.GetElement(act.id);
157 if (act is Spell && (element == null || element.vPotential == 0))
158 {
159 return false;
160 }
161 }
162 return true;
163 }
164
165 public int GetEfficiency()
166 {
167 return 50 + base.LV * 10 + base.encLV * 10 + (int)base.rarity * 10 + (int)base.blessedState * 10;
168 }
169
170 public override void SetSource()
171 {
172 source = EClass.sources.things.map.TryGetValue(id);
173 if (source != null && source.isOrigin)
174 {
176 id = source.id;
177 }
178 if (source == null)
179 {
180 Debug.LogWarning("Thing " + id + " not found");
181 id = "ash3";
183 }
184 }
185
186 public override void OnCreate(int genLv)
187 {
188 if (bp.blesstedState.HasValue)
189 {
190 SetBlessedState(bp.blesstedState.GetValueOrDefault());
191 }
192 else if (base.category.ignoreBless == 0 && bp.rarity == Rarity.Random && base.rarity != Rarity.Artifact)
193 {
194 if (EClass.rnd(25) == 0)
195 {
197 }
198 else if (EClass.rnd(25) == 0)
199 {
201 }
202 else if (EClass.rnd(50) == 0 && base.category.slot != 0)
203 {
205 }
206 }
207 if (!EClass.debug.autoIdentify && (!source.unknown_JP.IsEmpty() || (base.category.slot != 0 && base.rarity >= Rarity.Superior)))
208 {
209 base.c_IDTState = 5;
210 }
211 string text = id;
212 if (text == "bill_tax" || text == "bill")
213 {
214 base.c_bill = 100 + EClass.rnd(100);
215 }
216 if (base.category.slot != 0)
217 {
218 int num = 0;
219 if (base.rarity == Rarity.Superior)
220 {
221 num = EClass.rnd(3);
222 }
223 else if (base.rarity == Rarity.Legendary)
224 {
225 num = EClass.rnd(4) + 2;
226 }
227 else if (base.rarity == Rarity.Mythical)
228 {
229 num = EClass.rnd(3) + 5;
230 }
231 else if (base.rarity >= Rarity.Artifact)
232 {
233 num = EClass.rnd(2) + 1;
234 }
235 if (num > 0 && !HasTag(CTAG.godArtifact) && !HasTag(CTAG.noRandomEnc))
236 {
237 for (int i = 0; i < num; i++)
238 {
240 }
241 }
242 }
243 if (base.IsRangedWeapon && !IsMeleeWithAmmo)
244 {
245 if (HasTag(CTAG.godArtifact))
246 {
247 AddSocket();
248 AddSocket();
249 }
250 else
251 {
252 int num2 = 1;
253 int num3 = ((EClass.rnd(10) == 0) ? 1 : 0);
254 if (base.rarity == Rarity.Superior)
255 {
256 num2 = 2 + num3;
257 }
258 else if (base.rarity == Rarity.Legendary)
259 {
260 num2 = EClass.rnd(2) + 3 + num3;
261 }
262 else if (base.rarity == Rarity.Mythical)
263 {
264 num2 = EClass.rnd(2) + 4 + num3;
265 }
266 else if (base.rarity >= Rarity.Artifact)
267 {
268 num2 = EClass.rnd(2) + 1;
269 }
270 if (id == "bow_vindale")
271 {
272 num2 = 4;
273 }
274 if (num2 > 0)
275 {
276 for (int j = 0; j < num2; j++)
277 {
278 AddSocket();
279 }
280 for (int k = 0; k < EClass.rnd(num2 + 1); k++)
281 {
282 Tuple<SourceElement.Row, int> enchant = GetEnchant(genLv, (SourceElement.Row r) => r.tag.Contains("modRanged"), neg: false);
283 if (enchant != null && InvOwnerMod.IsValidRangedMod(this, enchant.Item1))
284 {
285 ApplySocket(enchant.Item1.id, enchant.Item2);
286 }
287 }
288 }
289 }
290 }
291 if (id == "shield_flower")
292 {
294 elements.SetBase(randomElement.alias.Replace("ele", "miasma_"), 20);
295 }
296 if ((bp.rarity != 0 || bp.qualityBonus != 0) && base.rarity < Rarity.Artifact && base.category.tag.Contains("enc"))
297 {
298 int num4 = 0;
299 if (EClass.rnd(6) == 0)
300 {
301 if (bp.qualityBonus == 0)
302 {
303 num4 = EClass.rnd(EClass.rnd(14) + 1);
304 if (num4 == 1 && EClass.rnd(3) != 0)
305 {
306 num4 = 0;
307 }
308 if (num4 > 0)
309 {
311 }
312 }
313 else if (bp.qualityBonus < 0)
314 {
315 if (EClass.rnd(3) == 0)
316 {
317 num4 = 1;
318 }
319 }
320 else if (bp.qualityBonus >= 10)
321 {
322 num4 = Mathf.Min(bp.qualityBonus / 10 + 2, 8) + EClass.rnd(EClass.rnd(5) + 1);
323 }
324 }
325 if (num4 > 0)
326 {
327 if (num4 > 12)
328 {
329 num4 = 12;
330 }
331 SetEncLv(num4);
332 }
333 }
334 if (HasTag(CTAG.randomSkin))
335 {
336 base.idSkin = EClass.rnd(source.skins.Length + 1);
337 }
338 }
339
340 public override void ApplyMaterialElements(bool remove)
341 {
342 Chara chara = null;
344 {
345 chara = GetRootCard()?.Chara;
346 if (chara != null)
347 {
349 }
350 }
351 elements.ApplyMaterialElementMap(this, remove);
352 if (chara != null)
353 {
354 elements.SetParent(chara);
355 }
356 }
357
358 public override void ApplyMaterial(bool remove = false)
359 {
360 if (source.HasTag(CTAG.replica))
361 {
362 base.isReplica = true;
363 }
364 if (remove)
365 {
366 ApplyMaterialElements(remove: true);
367 bool flag2 = (base.isFireproof = false);
368 base.isAcidproof = flag2;
369 return;
370 }
371 bool pvSet = false;
372 bool dmgSet = false;
373 bool hitSet = false;
374 if (sourceCard.quality == 4)
375 {
376 if (source.offense.Length != 0)
377 {
378 base.c_diceDim = source.offense[1];
379 }
380 if (source.offense.Length > 2)
381 {
382 SetBase(66, source.offense[2]);
383 }
384 if (source.offense.Length > 3)
385 {
386 SetBase(67, source.offense[3]);
387 }
388 if (source.defense.Length != 0)
389 {
390 SetBase(64, source.defense[0]);
391 }
392 if (source.defense.Length > 1)
393 {
394 SetBase(65, source.defense[1]);
395 }
396 }
397 else
398 {
399 int num = 120;
400 bool flag3 = !base.IsAmmo;
401 if (base.rarity <= Rarity.Crude)
402 {
403 num = 150;
404 }
405 else if (base.rarity == Rarity.Superior)
406 {
407 num = 100;
408 }
409 else if (base.rarity >= Rarity.Legendary)
410 {
411 num = 80;
412 }
413 if (source.offense.Length != 0)
414 {
415 base.c_diceDim = source.offense[1] * base.material.dice / (num + (flag3 ? EClass.rnd(25) : 0));
416 }
417 if (source.offense.Length > 2)
418 {
419 SetBase(66, source.offense[2] * base.material.atk * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
420 }
421 if (source.offense.Length > 3)
422 {
423 SetBase(67, source.offense[3] * base.material.dmg * 5 / (num - (flag3 ? EClass.rnd(30) : 0)));
424 }
425 if (source.defense.Length != 0)
426 {
427 SetBase(64, source.defense[0] * base.material.dv * 7 / (num - (flag3 ? EClass.rnd(30) : 0)));
428 }
429 if (source.defense.Length > 1)
430 {
431 SetBase(65, source.defense[1] * base.material.pv * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
432 }
433 }
434 if (base.isReplica)
435 {
436 if (source.offense.Length != 0)
437 {
438 base.c_diceDim = Mathf.Max(source.offense[1] / 3, 1);
439 }
440 if (source.offense.Length > 2)
441 {
442 SetBase(66, source.offense[2] / 3);
443 }
444 if (source.offense.Length > 3)
445 {
446 SetBase(67, source.offense[3] / 3);
447 }
448 if (source.defense.Length != 0)
449 {
450 SetBase(64, source.defense[0] / 3);
451 }
452 if (source.defense.Length > 1)
453 {
454 SetBase(65, source.defense[1] / 3);
455 }
456 }
457 if (base.IsEquipmentOrRangedOrAmmo)
458 {
459 if (base.IsWeapon || base.IsAmmo)
460 {
461 if (dmgSet)
462 {
463 elements.ModBase(67, base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0));
464 }
465 }
466 else if (pvSet)
467 {
468 elements.ModBase(65, (base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0)) * 2);
469 }
470 }
471 if (sockets != null)
472 {
473 for (int i = 0; i < sockets.Count; i++)
474 {
475 int num2 = sockets[i];
476 int num3 = num2 / 1000;
477 if (num3 == 67 && dmgSet)
478 {
479 elements.ModBase(67, num2 % 1000);
480 }
481 if (num3 == 66 && hitSet)
482 {
483 elements.ModBase(66, num2 % 1000);
484 }
485 if (num3 == 65 && pvSet)
486 {
487 elements.ModBase(65, num2 % 1000);
488 }
489 }
490 }
491 if (base.material == null || base.material.elements == null)
492 {
493 Debug.Log(base.idMaterial + "/" + base.material?.name + "/" + base.material?.elements);
494 }
495 ApplyMaterialElements(remove: false);
496 string[] bits = base.material.bits;
497 foreach (string text in bits)
498 {
499 if (!(text == "fire"))
500 {
501 if (text == "acid")
502 {
503 base.isAcidproof = true;
504 }
505 }
506 else
507 {
508 base.isFireproof = true;
509 }
510 }
511 if (base.rarity >= Rarity.Artifact)
512 {
513 bool flag2 = (base.isFireproof = true);
514 base.isAcidproof = flag2;
515 }
516 _colorInt = 0;
517 void SetBase(int ele, int a)
518 {
519 elements.SetBase(ele, a);
520 if (ele == 67)
521 {
522 dmgSet = true;
523 }
524 if (ele == 65)
525 {
526 pvSet = true;
527 }
528 if (ele == 66)
529 {
530 hitSet = true;
531 }
532 }
533 }
534
535 public override string GetName(NameStyle style, int _num = -1)
536 {
537 int num = ((_num == -1) ? base.Num : _num);
538 string text = "";
539 string text2 = "";
540 string text3 = "";
541 string text4 = "";
542 string sig = "";
543 string text5 = "";
544 string text6 = source.GetText("unit");
545 ArticleStyle style2 = ((style == NameStyle.FullNoArticle) ? ArticleStyle.None : ArticleStyle.Default);
546 bool num2 = base.IsIdentified || source.unknown.IsEmpty();
547 bool isEquipmentOrRangedOrAmmo = base.IsEquipmentOrRangedOrAmmo;
548 bool flag = Lang.setting.nameStyle == 0;
549 if (num2)
550 {
551 if (base.c_idRefCard.IsEmpty() && !base.c_altName.IsEmpty())
552 {
553 text = base.c_altName;
554 }
555 else
556 {
557 string[] array = trait.GetName().Split(',');
558 text = array[0];
559 if (array.Length > 1)
560 {
561 text6 = array[1];
562 }
563 }
564 if (text.IsEmpty())
565 {
566 text = id;
567 }
568 if (isEquipmentOrRangedOrAmmo && base.IsIdentified && base.rarity >= Rarity.Legendary)
569 {
570 if (base.rarity != Rarity.Artifact && !base.material.GetTextArray("altName").IsEmpty())
571 {
572 text = base.material.GetTextArray("altName")[0] + Lang.space + text;
573 }
574 goto IL_0215;
575 }
576 if (source.naming == "m" || (source.naming == "ms" && base.material != source.DefaultMaterial))
577 {
578 if (isEquipmentOrRangedOrAmmo)
579 {
580 string[] textArray = base.material.GetTextArray("altName");
581 if (textArray != null && textArray.Length >= 2)
582 {
583 text = base.material.GetTextArray("altName")[1] + Lang.space + text;
584 goto IL_01f2;
585 }
586 }
587 text = "_of2".lang(base.material.GetName(), text);
588 }
589 goto IL_01f2;
590 }
591 text = "unknown";
592 string idUnknown = source.GetText("unknown");
593 if (idUnknown.StartsWith("#"))
594 {
595 Rand.UseSeed(EClass.game.seed + (trait.CanStack ? sourceCard._index : base.uid) + base.refVal, delegate
596 {
597 idUnknown = Lang.GetList(idUnknown.Remove(0, 1)).RandomItem();
598 });
599 }
600 text = idUnknown;
601 goto IL_047d;
602 IL_047d:
603 if (GetBool(125))
604 {
605 text = "_halfeaten".lang(text);
606 }
607 if (base.c_bill != 0)
608 {
609 text = "_of".lang(Lang._currency(base.c_bill, showUnit: true, 0), text);
610 }
611 trait.SetName(ref text);
612 if (base.tier > 0)
613 {
614 text = Lang.GetList((base.category.id == "fish") ? "quality_fish" : "quality_general")[Mathf.Clamp(base.tier, 0, 3)] + text;
615 }
616 switch (style)
617 {
618 case NameStyle.Simple:
619 return text;
620 case NameStyle.Ref:
621 return text;
622 default:
623 {
624 if (!base.c_refText.IsEmpty())
625 {
626 text = "_named".lang(base.c_refText, text);
627 }
628 if (base.IsIdentified)
629 {
630 int hIT = base.HIT;
631 int dMG = base.DMG;
632 if ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo || hIT != 0 || dMG != 0) && source.offense.Length != 0)
633 {
634 string text7 = "";
635 if (source.offense[0] != 0)
636 {
637 text7 = text7 + source.offense[0] + "d" + base.c_diceDim;
638 }
639 if (dMG != 0)
640 {
641 text7 += ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo) ? dMG.ToText() : (dMG.ToString() ?? ""));
642 }
643 if (hIT != 0)
644 {
645 text7 = text7 + ((dMG != 0 || source.offense[0] != 0) ? ", " : "") + hIT;
646 }
647 text2 = text2 + " (" + text7.IsEmpty(" - ") + ") ";
648 }
649 int dV = DV;
650 int pV = PV;
651 if (dV != 0 || pV != 0)
652 {
653 text2 += " [";
654 text2 = text2 + dV + ", " + pV;
655 text2 += "] ";
656 }
658 {
659 text2 = text2 + " " + "itemCharges".lang(base.c_charges.ToString() ?? "");
660 }
661 }
662 else if (base.c_IDTState == 3 || base.c_IDTState == 1)
663 {
664 text2 = Lang.space + "(" + base.TextRarity.ToTitleCase() + ")";
665 }
666 if (base.IsDecayed)
667 {
668 text = "rotten".lang() + text;
669 }
670 else if (base.IsRotting)
671 {
672 text = "rotting".lang() + text;
673 }
674 if (base.IsIdentified)
675 {
676 if (base.blessedState != 0)
677 {
678 text4 = ("bs" + base.blessedState).lang();
679 }
680 switch (base.rarity)
681 {
682 case Rarity.Artifact:
683 style2 = ArticleStyle.None;
684 text3 = "★";
685 text = (isEquipmentOrRangedOrAmmo ? text.Bracket(3) : text);
686 break;
687 case Rarity.Legendary:
688 case Rarity.Mythical:
689 style2 = ArticleStyle.The;
690 text3 = "☆";
691 if (isEquipmentOrRangedOrAmmo)
692 {
693 Rand.UseSeed(base.uid + EClass.game.seed, delegate
694 {
695 sig = AliasGen.GetRandomAlias().Bracket((base.rarity == Rarity.Mythical) ? 3 : 2);
696 });
697 sig = Lang.space + sig;
698 }
699 break;
700 }
701 }
702 if (base.encLV != 0)
703 {
704 if (base.category.tag.Contains("enc"))
705 {
706 if (base.c_altName.IsEmpty())
707 {
708 string[] list = Lang.GetList("quality_furniture");
709 text = "_qualityFurniture".lang(list[Mathf.Clamp(base.encLV - 1, 0, list.Length - 1)], text);
710 }
711 }
712 else
713 {
714 sig = sig + Lang.space + ((base.encLV > 0) ? ("+" + base.encLV) : (base.encLV.ToString() ?? ""));
715 }
716 }
717 if (base.c_lockLv != 0 && base.c_revealLock)
718 {
719 sig = sig + Lang.space + "+" + base.c_lockLv;
720 }
721 if (base.isLostProperty)
722 {
723 text = "_lostproperty".lang(text);
724 }
726 {
727 text5 += "equippedItem".lang();
728 }
729 if (!base.c_note.IsEmpty() && (!base.isBackerContent || EClass.core.config.backer.Show(base.c_note)))
730 {
731 string text8 = base.c_note;
732 if (text8.StartsWith('@'))
733 {
734 text8 = Lang.Note.map.TryGetValue(text8.TrimStart('@'))?.GetText("text") ?? base.c_note;
735 }
736 string text9 = (base.category.IsChildOf("book") ? "_written" : "_engraved");
737 if (id == "grave_dagger1" || id == "grave_dagger2")
738 {
739 text9 = "_daggerGrave";
740 }
741 text = ((!text8.Contains("_bracketLeft".lang())) ? text9.lang(text8, text) : (text9 + "Alt").lang(text8, text));
742 }
743 text = (flag ? ((num <= 1) ? (text4 + text) : "_unit".lang(num.ToFormat() ?? "", text4 + text, text6)) : ((trait is TraitAbility) ? text.ToTitleCase(wholeText: true) : ((!text6.IsEmpty() && (base.IsIdentified || source.unknown.IsEmpty())) ? "_unit".lang((num == 1) ? "" : (num.ToFormat() ?? ""), text, (text4 + text6).AddArticle(num, style2, source.unit)) : (text4 + text).AddArticle(num, style2, source.name))));
744 if (base.rarity >= Rarity.Legendary)
745 {
746 text = text.ToTitleCase(wholeText: true);
747 }
748 string text10 = ((base.isSale && things.Count > 0) ? "forSale2".lang() : ((base.isSale || (base.parentThing != null && base.parentThing.isSale && TraitSalesTag.CanTagSale(this, insideContainer: true))) ? "forSale".lang(Lang._currency(GetPrice(CurrencyType.Money, sell: true, PriceType.PlayerShop), "money")) : ""));
749 if (trait is TraitSalesTag && base.isOn && !GetStr(11).IsEmpty())
750 {
751 text10 += "soldOut".lang(EClass.sources.categories.map[GetStr(11)].GetName());
752 }
753 if (GetInt(101) != 0)
754 {
755 text5 = "_limitedStock".lang(text5);
756 }
757 return text5 + text3 + text + sig + text2 + text10;
758 }
759 }
760 IL_01f2:
761 if (source.naming == "ma")
762 {
763 text = base.material.GetName();
764 }
765 goto IL_0215;
766 IL_0215:
767 if (!base.c_idRefCard.IsEmpty() && trait.RefCardName != RefCardName.None)
768 {
769 string text11 = base.c_altName.IsEmpty(base.refCard.GetName());
770 if (!base.c_idRefCard2.IsEmpty())
771 {
772 text11 = "_and".lang(text11, base.c_altName2.IsEmpty(base.refCard2.GetName()));
773 }
774 if (!(text11 == "*r"))
775 {
776 text = ((!source.name2.IsEmpty()) ? source.GetTextArray("name2")[0].Replace("#1b", base.c_extraNameRef.IsEmpty((base.refCard == null) ? text11 : (base.refCard.isChara ? base.refCard.GetName() : base.refCard.GetText()))).Replace("#1", base.c_extraNameRef.IsEmpty(text11)) : (source.naming.Contains("last") ? (text + Lang.space + text11) : (source.naming.Contains("first") ? (text11 + Lang.space + text) : ((!source.naming.Contains("of")) ? (text6.IsEmpty() ? "_of3" : "_of2").lang(text11, text) : "_of".lang(text11, text)))));
777 }
778 else
779 {
780 string text12 = base.refCard.GetText("aka");
781 if (!text12.IsEmpty())
782 {
783 text = "_of".lang(text12, text);
784 }
785 }
786 }
787 goto IL_047d;
788 }
789
790 public override string GetHoverText()
791 {
792 string text = "";
793 text = text + " <size=14>(" + Lang._weight(base.ChildrenAndSelfWeight) + ")</size> ";
795 {
796 text += Environment.NewLine;
797 text = text + "id:" + id + " tile:" + source.idRenderData + "/" + ((source.tiles.Length != 0) ? ((object)source.tiles[0]) : "-")?.ToString() + " num:" + base.Num + " lv:" + base.LV + " enc:" + base.encLV + " / " + base.material.alias;
798 }
799 string hoverText = trait.GetHoverText();
800 if (!hoverText.IsEmpty())
801 {
802 text = text + Environment.NewLine + hoverText;
803 }
804 return base.GetHoverText() + text;
805 }
806
807 public override string GetExtraName()
808 {
809 string text = "";
810 if (trait.ShowChildrenNumber && base.c_lockLv == 0 && EClass._zone.IsPCFactionOrTent)
811 {
812 if (things.Count > 0)
813 {
814 text += "childCount".lang(things.Count.ToString() ?? "");
815 }
816 else if (trait.CanOpenContainer)
817 {
818 text += "empty".lang();
819 }
820 }
821 if ((trait is TraitRoomPlate || trait is TraitHouseBoard) && pos.IsValid)
822 {
823 Room room = pos.cell.room;
824 if (EClass.debug.enable && room != null && room.data.group != 0)
825 {
826 text = text + " #" + room.data.group;
827 }
828 }
829 return text;
830 }
831
832 public List<Element> ListLimitedValidTraits(bool limit)
833 {
834 List<Element> list = new List<Element>();
835 if (base.ShowFoodEnc)
836 {
837 foreach (Element value in elements.dict.Values)
838 {
839 if (value.IsFoodTraitMain && value.Value > 0)
840 {
841 list.Add(value);
842 }
843 }
845 if (limit && list.Count > 5)
846 {
847 int num = list.Count - 5;
848 for (int i = 0; i < num; i++)
849 {
850 list.RemoveAt(list.Count - 1);
851 }
852 }
853 }
854 return list;
855 }
856
857 public List<Element> ListValidTraits(bool isCraft, bool limit)
858 {
859 List<Element> list = ListLimitedValidTraits(limit);
860 bool showFoodEnc = base.ShowFoodEnc;
861 bool flag = EClass.debug.enable || EClass.pc.HasElement(1650);
862 if (showFoodEnc)
863 {
864 foreach (Element value in elements.dict.Values)
865 {
866 if (value.IsFoodTrait && !list.Contains(value) && (isCraft || flag || value.IsFoodTraitMain) && (!value.IsFoodTraitMain || value.Value < 0))
867 {
868 list.Add(value);
869 }
870 }
871 }
872 foreach (Element value2 in elements.dict.Values)
873 {
874 if ((isCraft || flag || ((!value2.IsFoodTrait || value2.IsFoodTraitMain) && (!showFoodEnc || !value2.IsTrait || value2.Value >= 0))) && !list.Contains(value2) && (value2.IsTrait || (value2.IsFoodTrait && !value2.IsFoodTraitMain)))
875 {
876 list.Add(value2);
877 }
878 }
879 return list;
880 }
881
882 public override void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
883 {
884 if (sourceCard._origin == "dish")
885 {
886 CheckJustCooked();
887 }
888 string text2 = ((trait is TraitLunchLove) ? "_heart".lang().TagColor(FontColor.Bad) : "");
889 n.Clear();
890 string text3 = "";
891 TraitAbility traitAbility = trait as TraitAbility;
892 bool showEQStats = base.IsEquipmentOrRangedOrAmmo;
893 bool flag = mode == IInspect.NoteMode.Product;
894 bool flag2 = base.IsIdentified || flag;
895 text3 = base.Name;
896 if (base.rarity == Rarity.Legendary || base.rarity == Rarity.Mythical)
897 {
898 string text4 = (text3.Contains("『") ? "『" : (text3.Contains("《") ? "《" : ""));
899 if (text4 != "")
900 {
901 string[] array = text3.Split(text4);
902 text3 = array[0] + Environment.NewLine + text4 + array[1];
903 }
904 }
905 if (flag)
906 {
907 if (!(trait is TraitPotionAlchemy))
908 {
909 text3 = recipe.GetName();
910 }
911 if (trait.CraftNum > 1)
912 {
913 text3 = text3 + " x " + trait.CraftNum;
914 }
915 }
916 if (mode != IInspect.NoteMode.Recipe)
917 {
918 if (trait is TraitAbility)
919 {
920 EClass.pc.elements.GetOrCreateElement((trait as TraitAbility).act.id).AddHeaderAbility(n);
921 }
922 else
923 {
924 UIItem uIItem = n.AddHeaderCard(text3);
925 SetImage(uIItem.image2);
926 uIItem.image2.Rect().pivot = new Vector2(0.5f, 0.5f);
927 string text5 = base.Num.ToFormat() ?? "";
928 string text6 = (Mathf.Ceil(0.01f * (float)base.ChildrenAndSelfWeight) * 0.1f).ToString("F1") + "s";
929 if (things.Count > 0)
930 {
931 text5 = text5 + " (" + things.Count + ")";
932 }
933 if (base.ChildrenAndSelfWeight != SelfWeight)
934 {
935 text6 = text6 + " (" + (Mathf.Ceil(0.01f * (float)SelfWeight) * 0.1f).ToString("F1") + "s)";
936 }
937 text3 = "_quantity".lang(text5 ?? "", text6);
938 if (flag && recipe != null && (bool)LayerCraft.Instance)
939 {
940 text3 = text3 + " " + "_recipe_lv".lang(recipe.RecipeLv.ToString() ?? "");
941 }
942 uIItem.text2.SetText(text3);
943 if (showEQStats && flag2)
944 {
945 text3 = "";
946 if (DV != 0 || PV != 0 || base.HIT != 0 || base.DMG != 0 || Penetration != 0)
947 {
948 if (base.DMG != 0)
949 {
950 text3 = text3 + "DMG".lang() + ((base.DMG > 0) ? "+" : "") + base.DMG + ", ";
951 }
952 if (base.HIT != 0)
953 {
954 text3 = text3 + "HIT".lang() + ((base.HIT > 0) ? "+" : "") + base.HIT + ", ";
955 }
956 if (DV != 0)
957 {
958 text3 = text3 + "DV".lang() + ((DV > 0) ? "+" : "") + DV + ", ";
959 }
960 if (PV != 0)
961 {
962 text3 = text3 + "PV".lang() + ((PV > 0) ? "+" : "") + PV + ", ";
963 }
964 if (Penetration != 0)
965 {
966 text3 = text3 + "PEN".lang() + ((Penetration > 0) ? "+" : "") + Penetration + "%, ";
967 }
968 text3 = text3.TrimEnd(' ').TrimEnd(',');
969 }
970 if (!text3.IsEmpty())
971 {
972 n.AddText("NoteText_eqstats", text3);
973 }
974 if (trait is TraitToolRange traitToolRange)
975 {
976 n.AddText("NoteText_eqstats", "tip_range".lang(traitToolRange.BestDist.ToString() ?? ""));
977 }
978 }
979 else
980 {
981 string text7 = "";
983 {
984 int totalQuality = GetTotalQuality();
985 int totalQuality2 = GetTotalQuality(applyBonus: false);
986 text7 = text7 + "Lv. " + base.LV + " TQ. " + GetTotalQuality() + ((totalQuality == totalQuality2) ? "" : (" (" + totalQuality2 + ")"));
987 }
988 if (HasElement(10))
989 {
990 text7 = text7 + (text7.IsEmpty() ? "" : " ") + "_nutrition".lang(Evalue(10).ToFormat() ?? "");
991 }
992 if ((base.category.IsChildOf("throw") || base.category.IsChildOf("resource") || trait.IsTool) && !(trait is TraitAbility))
993 {
994 text7 = text7 + (text7.IsEmpty() ? "" : " ") + "_hardness".lang(base.material.hardness.ToString() ?? "");
995 }
996 if (flag && recipe != null && (bool)LayerCraft.Instance)
997 {
998 text7 = text7 + (text7.IsEmpty() ? "" : " ") + "_max_quality".lang(recipe.GetQualityBonus().ToString() ?? "");
999 }
1000 if (!text7.IsEmpty())
1001 {
1002 n.AddText("NoteText_eqstats", text7);
1003 }
1004 }
1005 }
1006 string detail = GetDetail();
1007 if (!detail.IsEmpty())
1008 {
1009 LayoutElement component = n.AddText("NoteText_flavor", detail).GetComponent<LayoutElement>();
1010 if (flag)
1011 {
1012 component.preferredWidth = 400f;
1013 }
1014 n.Space(8);
1015 }
1016 }
1017 if (trait is TraitBookPlan)
1018 {
1019 TraitBookPlan traitBookPlan = trait as TraitBookPlan;
1020 n.AddText("NoteText_flavor", traitBookPlan.source.GetDetail());
1021 n.Space(8);
1022 }
1023 if (traitAbility != null)
1024 {
1025 n.Space(8);
1026 Act act = traitAbility.CreateAct();
1027 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(act.source.id);
1028 orCreateElement._WriteNote(n, EClass.pc.elements, null, isRef: false, addHeader: false);
1029 orCreateElement._WriteNote(n, EClass.pc, act);
1030 return;
1031 }
1033 {
1034 n.AddText("(id:" + id + " tile:" + (source.tiles.IsEmpty() ? "-" : ((object)source.tiles[0]))?.ToString() + ") lv:" + base.LV + " price:" + GetPrice());
1035 }
1036 Card root = GetRootCard();
1037 if (root != null && root != EClass.pc && root != this && root.ExistsOnMap && !((parent as Thing)?.trait is TraitChestMerchant))
1038 {
1039 n.AddText("isChildOf".lang(GetRootCard().Name), FontColor.ItemName);
1040 }
1041 if (flag2)
1042 {
1043 AddTextWithIcon("isMadeOf".lang(base.material.GetText(), base.material.hardness.ToString() ?? ""), EClass.core.refs.icons.enc.mat, FontColor.Default);
1044 }
1045 AddText("isCategorized".lang(base.category.GetText()), FontColor.Default);
1046 if (base.category.skill != 0)
1047 {
1048 int key = base.category.skill;
1049 int key2 = 132;
1050 if (base.IsRangedWeapon && !base.IsMeleeWeapon)
1051 {
1052 key2 = 133;
1053 }
1054 if (trait is TraitToolRangeCane)
1055 {
1056 key2 = 304;
1057 }
1058 if (Evalue(482) > 0)
1059 {
1060 key = 305;
1061 key2 = 304;
1062 }
1063 AddText("isUseSkill".lang(EClass.sources.elements.map[key].GetName().ToTitleCase(wholeText: true), EClass.sources.elements.map[key2].GetName().ToTitleCase(wholeText: true)), FontColor.Default);
1064 }
1065 if (base.IsContainer)
1066 {
1067 AddText("isContainer".lang(things.MaxCapacity.ToString() ?? ""), FontColor.Default);
1068 }
1069 if (base.c_lockLv != 0)
1070 {
1071 AddText((base.c_lockedHard ? "isLockedHard" : "isLocked").lang(base.c_lockLv.ToString() ?? ""), FontColor.Warning);
1072 }
1073 if (base.isCrafted && recipe == null)
1074 {
1075 AddText("isCrafted".lang(), FontColor.Default);
1076 }
1077 if (trait.Decay > 0)
1078 {
1079 string text8 = "";
1080 text8 = (base.IsDecayed ? "isRotten" : (base.IsRotting ? "isRotting" : ((!base.IsFresn) ? "isNotFresh" : "isFresh")));
1081 AddText(text8.lang(), FontColor.Default);
1082 }
1083 if (base.isDyed)
1084 {
1085 AddText("isDyed".lang(base.DyeMat.GetName() ?? ""), FontColor.Default);
1086 }
1087 if (base.IsEquipment)
1088 {
1089 text3 = "isEquipable".lang(Element.Get(base.category.slot).GetText());
1090 AddText(text3, FontColor.Default);
1091 }
1092 if (base.isFireproof)
1093 {
1094 AddText("isFreproof", FontColor.Default);
1095 }
1096 if (base.isAcidproof)
1097 {
1098 AddText("isAcidproof", FontColor.Default);
1099 }
1100 if (trait.OriginalElectricity > 0)
1101 {
1102 AddText("isGenerateElectricity".lang(trait.OriginalElectricity.ToString() ?? ""), FontColor.Default);
1103 }
1104 if (trait.OriginalElectricity < 0)
1105 {
1106 AddText("isConsumeElectricity".lang(Mathf.Abs(trait.OriginalElectricity).ToString() ?? ""), FontColor.Default);
1107 }
1108 if (base.IsUnique)
1109 {
1110 AddText("isPrecious", FontColor.Default);
1111 }
1112 if (base.isCopy)
1113 {
1114 AddText("isCopy", FontColor.Default);
1115 }
1116 if (flag && HasTag(CTAG.noMix))
1117 {
1118 AddText("isNoMix", FontColor.Default);
1119 }
1120 if (!trait.CanBeDestroyed)
1121 {
1122 AddText("isIndestructable", FontColor.Default);
1123 }
1124 if (GetInt(107) > 0)
1125 {
1126 AddText("isLicked", FontColor.Great);
1127 }
1128 if (HasRune())
1129 {
1130 AddTextWithIcon("isRuneAdded", EClass.core.refs.icons.enc.rune, FontColor.Great);
1131 }
1132 if (!base.c_idDeity.IsEmpty())
1133 {
1135 AddText("isDeity".lang(religion.Name), FontColor.Myth);
1136 }
1137 if (base.isGifted && GetRoot() != EClass.pc)
1138 {
1139 AddText("isGifted", FontColor.Ether);
1140 }
1141 if (base.isNPCProperty)
1142 {
1143 AddText("isNPCProperty", FontColor.Ether);
1144 }
1145 if (base.c_priceFix != 0)
1146 {
1147 AddText(((base.c_priceFix > 0) ? "isPriceUp" : "isPriceDown").lang(Mathf.Abs(base.c_priceFix).ToString() ?? ""), FontColor.Ether);
1148 }
1149 if (base.noSell)
1150 {
1151 AddText("isNoSell", FontColor.Ether);
1152 }
1153 if (trait.IsOnlyUsableByPc)
1154 {
1155 AddText("isOnlyUsableByPC", FontColor.Ether);
1156 }
1157 if (base.isStolen)
1158 {
1159 AddText("isStolen", FontColor.Ether);
1160 }
1161 if (base.c_isImportant)
1162 {
1163 AddText("isMarkedImportant", FontColor.Ether);
1164 }
1165 if (GetInt(25) != 0)
1166 {
1167 AddText("isDangerLv".lang((GetInt(25) + 1).ToString() ?? "", (EClass.pc.FameLv + 10).ToString() ?? ""), FontColor.Default);
1168 }
1169 FontColor col2 = FontColor.Util;
1170 if (trait is TraitTool && !(trait is TraitToolRange))
1171 {
1172 if (HasElement(220))
1173 {
1174 AddText("canMine".lang(), col2);
1175 }
1176 if (HasElement(225))
1177 {
1178 AddText("canLumberjack".lang(), col2);
1179 AddText("canLumberjack2".lang(), col2);
1180 }
1181 if (HasElement(230))
1182 {
1183 AddText("canDig", col2);
1184 }
1185 if (HasElement(286))
1186 {
1187 AddText("canFarm", col2);
1188 }
1189 if (HasElement(245))
1190 {
1191 AddText("canFish", col2);
1192 }
1193 if (HasElement(237))
1194 {
1195 AddText("canTame", col2);
1196 }
1197 }
1198 if (trait is TraitToolMusic)
1199 {
1200 AddText("canPlayMusic".lang(), col2);
1201 }
1202 if (Lang.Has("hint_" + trait.ToString()))
1203 {
1204 AddText("hint_" + trait.ToString(), FontColor.Util);
1205 }
1206 if (Lang.Has("hint_" + trait.ToString() + "2"))
1207 {
1208 AddText("hint_" + trait.ToString() + "2", FontColor.Util);
1209 }
1210 if (HasTag(CTAG.tourism))
1211 {
1212 AddText("isTourism", FontColor.Util);
1213 }
1214 string langPlaceType = base.TileType.LangPlaceType;
1215 if (langPlaceType == "place_Door" || langPlaceType == "place_WallMount")
1216 {
1217 AddText(base.TileType.LangPlaceType + "_hint".lang(), FontColor.Util);
1218 }
1219 if (trait.IsHomeItem)
1220 {
1221 AddText("isHomeItem".lang(), FontColor.Util);
1222 }
1223 if (HasTag(CTAG.throwWeapon))
1224 {
1225 AddText("isThrowWeapon", FontColor.Default);
1226 }
1227 if (EClass.debug.showExtra && HasTag(CTAG.throwWeaponEnemy))
1228 {
1229 AddText("isThrowWeaponEnemy", FontColor.Default);
1230 }
1231 if (trait is TraitFoodFishSlice)
1232 {
1233 AddText("isNoProcessIng", FontColor.Default);
1234 }
1235 if (HasElement(10))
1236 {
1237 AddText("isEdible", FontColor.Default);
1238 }
1239 if (FoodEffect.IsLeftoverable(this))
1240 {
1241 AddText("isLeftoverable", FontColor.Default);
1242 }
1243 if (HasTag(CTAG.rareResource))
1244 {
1245 AddText("isRareResource", FontColor.Great);
1246 }
1247 if (trait is TraitBed traitBed)
1248 {
1249 AddText("isBed".lang(traitBed.MaxHolders.ToString() ?? ""), FontColor.Default);
1250 }
1251 bool showAsEquipment = base.IsEquipmentOrRangedOrAmmo || base.IsThrownWeapon || trait is TraitToolMusic;
1252 bool showTraits = !showAsEquipment || base.ShowFoodEnc;
1253 bool infoMode = mode == IInspect.NoteMode.Info;
1254 List<Element> listTrait = ListValidTraits(isCraft: false, !infoMode);
1255 List<Element> list = ListValidTraits(isCraft: false, limit: false);
1256 if (list.Count - listTrait.Count <= 1)
1257 {
1258 listTrait = list;
1259 }
1260 if (flag2)
1261 {
1262 Element element = elements.GetElement(653);
1263 if (element != null)
1264 {
1265 AddText("isAlive".lang(element.vBase.ToString() ?? "", (element.vExp / 10).ToString() ?? "", (element.ExpToNext / 10).ToString() ?? ""), FontColor.Great);
1266 }
1267 string[] rangedSubCats = new string[2] { "eleConvert", "eleAttack" };
1268 elements.AddNote(n, delegate(Element e)
1269 {
1270 if (!showAsEquipment && !e.HasTag("itemEnc"))
1271 {
1272 return false;
1273 }
1274 if (trait is TraitToolRange && base.category.slot == 0 && !(e is Ability) && !rangedSubCats.Contains(e.source.categorySub) && !e.HasTag("modRanged"))
1275 {
1276 return false;
1277 }
1278 if (e.IsTrait || (showTraits && listTrait.Contains(e)))
1279 {
1280 return false;
1281 }
1282 if (!e.IsGlobalElement)
1283 {
1284 if (e.source.tag.Contains("weaponEnc") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic))
1285 {
1286 return false;
1287 }
1288 if (e.source.IsWeaponEnc && !base.category.IsChildOf("shield") && !base.IsWeapon && !base.IsRangedWeapon && !base.IsAmmo && !base.IsThrownWeapon && !(trait is TraitToolMusic))
1289 {
1290 return false;
1291 }
1292 }
1293 return (!showEQStats || (e.id != 64 && e.id != 65 && e.id != 66 && e.id != 67)) ? true : false;
1294 }, null, ElementContainer.NoteMode.Default, addRaceFeat: false, delegate(Element e, string s)
1295 {
1296 if (mode != IInspect.NoteMode.Info)
1297 {
1298 return s;
1299 }
1300 int num3 = e.Value;
1301 if (e.source.IsWeaponEnc && (!e.source.tag.Contains("modRanged") || e.id == 609) && isEquipped && root.isChara)
1302 {
1303 int num4 = e.id;
1304 if (num4 != 482 && (uint)(num4 - 660) > 2u && num4 != 666)
1305 {
1306 num3 = num3 * (100 + AttackProcess.GetTwoHandEncBonus(root.Chara, this)) / 100;
1307 }
1308 }
1309 string text13 = " (" + e.Value + ((e.Value == num3) ? "" : (" → " + num3)) + ")";
1310 string text14 = "_bracketLeft3".lang() + e.Name + "_bracketRight3".lang();
1311 return s + text13 + " " + text14;
1312 });
1313 if (sockets != null)
1314 {
1315 foreach (int socket in sockets)
1316 {
1317 AddText((socket == 0) ? "emptySocket".lang() : "socket".lang(EClass.sources.elements.map[socket / 1000].GetName(), (socket % 1000).ToString() ?? ""), FontColor.Gray);
1318 }
1319 }
1320 }
1321 trait.WriteNote(n, flag2);
1322 if (flag2)
1323 {
1324 if (showTraits)
1325 {
1326 elements.AddNote(n, (Element e) => listTrait.Contains(e), null, ElementContainer.NoteMode.BonusTrait, addRaceFeat: false, (Element e, string s) => s + GetTextTrait(e), delegate
1327 {
1328 });
1329 if (listTrait.Count != list.Count)
1330 {
1331 AddText("traitOther".lang((list.Count - listTrait.Count).ToString() ?? ""), FontColor.Default);
1332 }
1333 }
1334 if (base.c_mixedFoodData != null)
1335 {
1336 n.AddHeader("isMixedFood");
1337 foreach (string text15 in base.c_mixedFoodData.texts)
1338 {
1339 AddText("_bullet".lang() + text15 + text2, FontColor.Default);
1340 }
1341 }
1342 }
1343 else
1344 {
1345 AddText("isUnidentified".lang(), FontColor.Flavor);
1346 if (base.c_IDTState == 1)
1347 {
1348 AddText("isUnidentified2".lang(), FontColor.Flavor);
1349 }
1350 }
1351 if (mode == IInspect.NoteMode.Product && HasCraftBonusTrait())
1352 {
1353 n.AddHeader("HeaderAdditionalTrait", "additional_trait");
1354 foreach (Element item in ListCraftBonusTraits())
1355 {
1356 item.AddEncNote(n, this, ElementContainer.NoteMode.BonusTrait, (Element e, string s) => s + GetTextTrait(e));
1357 }
1358 }
1360 {
1361 n.AddText("decay:" + base.decay);
1362 n.AddText(base.isDyed + "/" + id + "/" + base.refVal + "/" + base.LV + "/" + trait);
1363 if (source.origin != null)
1364 {
1365 n.AddText(source.origin.id);
1366 }
1367 }
1368 if (id == "statue_weird")
1369 {
1370 AddText("weirdStatue", FontColor.Default);
1371 }
1372 if (base.isReplica)
1373 {
1374 AddText("isReplica", FontColor.Passive);
1375 }
1376 if (flag2 && mode != IInspect.NoteMode.Product)
1377 {
1378 Chara chara = GetRootCard() as Chara;
1379 if (base.parentCard?.trait is TraitChestMerchant)
1380 {
1381 chara = null;
1382 }
1383 if (base.c_equippedSlot != 0 && base.category.slot == 35 && chara != null)
1384 {
1385 AddAttackEvaluation(n, chara, this);
1386 }
1387 if (base.IsThrownWeapon || base.IsRangedWeapon || (base.IsMeleeWeapon && base.c_equippedSlot == 0))
1388 {
1389 n.AddHeader("headerAttackEval");
1390 AttackProcess.Current.Prepare(chara ?? EClass.pc, this, null, null, 0, base.IsThrownWeapon);
1391 string text9 = AttackProcess.Current.GetText();
1392 text9 = text9.TagColor(() => true);
1393 n.AddText(text9);
1394 }
1395 }
1396 if (base.ammoData != null)
1397 {
1398 n.AddHeader("headerAttackAmmo");
1399 n.AddText(base.ammoData.Name);
1400 }
1401 onWriteNote?.Invoke(n);
1402 if (mode == IInspect.NoteMode.Product && base.IsEquipmentOrRangedOrAmmo)
1403 {
1404 AddText("isProductWarning", FontColor.Default);
1405 }
1406 if ((bool)LayerDragGrid.Instance)
1407 {
1409 }
1411 {
1412 foreach (Element value in elements.dict.Values)
1413 {
1414 n.AddText(value.source.alias + "/" + value.Value + "/" + value.vBase + "/" + value.vSource);
1415 }
1416 }
1417 n.Build();
1418 void AddText(string text, FontColor col)
1419 {
1420 n.AddText("NoteText_enc", text, col);
1421 }
1422 void AddTextWithIcon(string text, Sprite sprite, FontColor col)
1423 {
1424 UIItem uIItem2 = n.AddText("NoteText_enc", text, col);
1425 uIItem2.image1.SetActive(enable: true);
1426 uIItem2.image1.sprite = sprite;
1427 }
1428 string GetTextTrait(Element e)
1429 {
1430 string text10 = e.source.GetText("textExtra");
1431 if (text10.IsEmpty())
1432 {
1433 return "";
1434 }
1435 if (e.id == 710)
1436 {
1437 text10 = text10.Replace("#1", $"{0.1f * (float)(e.Value + 10):F1}");
1438 }
1439 string text11 = "";
1440 if (e.id == 2 && mode == IInspect.NoteMode.Product)
1441 {
1442 int num = recipe.GetQualityBonus() / 10;
1443 if (num >= 0)
1444 {
1445 num++;
1446 }
1447 text11 = "qualityLimit".lang(num.ToString() ?? "");
1448 }
1449 int num2 = e.Value / 10;
1450 num2 = ((e.Value < 0) ? (num2 - 1) : (num2 + 1));
1451 string text12 = num2.ToString() ?? "";
1452 if (EClass.pc.HasElement(1250) && HasElement(710) && e.IsFoodTrait && e.id != 710)
1453 {
1454 text12 = (int)((float)num2 * 0.1f * (float)(Evalue(710) + 10)) + " (" + num2 + ")";
1455 }
1456 text10 = "Lv." + text12 + text11 + " " + text10;
1457 if (infoMode && e.IsFoodTraitMain)
1458 {
1459 text10 += "traitAdditive".lang();
1460 }
1461 return (" <size=12>" + text10 + "</size>").TagColor(FontColor.Passive);
1462 }
1463 }
1464
1465 public static void AddAttackEvaluation(UINote n, Chara chara, Thing current = null)
1466 {
1467 n.AddHeader("headerAttackEval");
1468 int num = 0;
1469 foreach (BodySlot slot in chara.body.slots)
1470 {
1471 if (slot.thing == null || slot.elementId != 35 || slot.thing.source.offense.Length < 2)
1472 {
1473 continue;
1474 }
1475 AttackProcess.Current.Prepare(chara, slot.thing, null, null, num);
1476 string text = AttackProcess.Current.GetText();
1477 if (slot.thing == current)
1478 {
1479 text = text.TagColor(() => true);
1480 }
1481 n.AddText(text);
1482 num++;
1483 }
1484 AttackProcess.Current.Prepare(chara, null);
1485 string text2 = AttackProcess.Current.GetText();
1486 if (num == 0)
1487 {
1488 text2 = text2.TagColor(() => true);
1489 }
1490 n.AddText(text2);
1491 }
1492
1493 public override void SetRenderParam(RenderParam p)
1494 {
1495 p.matColor = base.colorInt;
1496 p.mat = base.material;
1497 if (!renderer.usePass)
1498 {
1499 return;
1500 }
1501 switch (trait.tileMode)
1502 {
1503 case Trait.TileMode.DefaultNoAnime:
1504 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1505 {
1506 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1507 }
1508 else
1509 {
1510 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1511 }
1512 break;
1513 case Trait.TileMode.FakeBlock:
1514 {
1515 p.color += 1572864f;
1516 SourceBlock.Row row = EClass.sources.blocks.map[base.refVal];
1517 p.tile = row._tiles[base.dir % row._tiles.Length];
1518 break;
1519 }
1520 case Trait.TileMode.SignalAnime:
1521 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1522 {
1523 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1524 }
1525 else
1526 {
1527 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1528 }
1529 if (animeCounter > 0f && source.anime.Length != 0)
1530 {
1531 animeCounter += Time.deltaTime;
1532 int num3 = (int)(animeCounter / (0.001f * (float)source.anime[1]));
1533 if (num3 > ((source.anime.Length > 2) ? source.anime[2] : source.anime[0]))
1534 {
1535 animeCounter = 0f;
1536 }
1537 else
1538 {
1539 p.tile += num3 % source.anime[0] * ((!flipX) ? 1 : (-1));
1540 }
1541 }
1542 break;
1543 case Trait.TileMode.Illumination:
1544 if (base.isOn || base.isRoofItem)
1545 {
1546 int num4 = (int)((float)base.uid + Time.realtimeSinceStartup * 5f);
1547 int num5 = (int)(Time.realtimeSinceStartup * 5f);
1548 p.tile = (sourceCard._tiles[base.dir % sourceCard._tiles.Length] + num4 % 3 + 1) * ((!flipX) ? 1 : (-1));
1549 if (num5 % 16 == 0)
1550 {
1551 p.color = 5242880f;
1552 }
1553 else if (num5 % 11 == 0)
1554 {
1555 p.color = 7864320f;
1556 }
1557 else
1558 {
1559 p.color = 13107200f;
1560 }
1561 }
1562 else
1563 {
1564 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1565 }
1566 break;
1567 case Trait.TileMode.Door:
1568 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1569 {
1570 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1571 }
1572 else
1573 {
1574 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1575 }
1576 if (parent is Zone && pos.cell.HasFullBlock)
1577 {
1578 p.tile += ((p.tile < 0f) ? (-64) : 64);
1579 }
1580 if (trait is TraitDoorSwing traitDoorSwing && traitDoorSwing.IsOpen())
1581 {
1582 p.tile += ((!(p.tile < 0f)) ? 1 : (-1));
1583 }
1584 break;
1585 default:
1586 {
1587 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1588 {
1589 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1590 }
1591 else
1592 {
1593 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1594 }
1595 float time = Time.realtimeSinceStartup;
1596 if (source.animeNoSync)
1597 {
1598 Rand.UseSeed(base.uid, delegate
1599 {
1600 time += EClass.rnd(1000);
1601 });
1602 }
1603 if (source.anime.Length == 0 || !trait.IsAnimeOn)
1604 {
1605 break;
1606 }
1607 if (source.anime.Length > 2)
1608 {
1609 int num = (int)(time * 1000f / (float)source.anime[1] % (float)source.anime[2]);
1610 if (num == source.anime[0] - 1 && source.anime.Length > 3)
1611 {
1612 PlaySound("anime_sound" + source.anime[3]);
1613 }
1614 if (num < source.anime[0])
1615 {
1616 p.tile += num * ((!(p.tile < 0f)) ? 1 : (-1));
1617 }
1618 }
1619 else
1620 {
1621 int num2 = (int)(time * 1000f / (float)source.anime[1] % (float)source.anime[0]);
1622 p.tile += num2 * ((!(p.tile < 0f)) ? 1 : (-1));
1623 }
1624 break;
1625 }
1626 }
1627 if (trait.IdSkin != 0 && sourceCard.skins.Length != 0)
1628 {
1629 int num6 = sourceCard.skins.TryGet(trait.IdSkin - 1);
1630 num6 = num6 / 100 * (int)source.renderData.pass.pmesh.tiling.x + num6 % 100;
1631 p.tile += ((p.tile < 0f) ? (-num6) : num6);
1632 }
1633 }
1634
1635 public override SubPassData GetSubPassData()
1636 {
1637 Chara chara = GetRootCard() as Chara;
1638 if ((!trait.ShowAsTool || (chara == EClass.pc && HotItemHeld.disableTool)) && (chara?.held == this || (!base.isRoofItem && placeState != PlaceState.installed && renderer.data.subCrate.enable && parent is Zone)))
1639 {
1640 if (!renderer.data.subCrate.enable)
1641 {
1642 return EClass.setting.pass.subCrate;
1643 }
1644 return renderer.data.subCrate;
1645 }
1646 return SubPassData.Default;
1647 }
1648
1649 public override bool CanStackTo(Thing to)
1650 {
1651 if (trait.HasCharges || to.isEquipped || base.isModified || to.isModified || to.id != id || to.idMaterial != base.idMaterial || to.refVal != base.refVal || to.blessedState != base.blessedState || to.rarityLv != base.rarityLv || to.tier != base.tier || to.idSkin != base.idSkin || to.isGifted != base.isGifted)
1652 {
1653 return false;
1654 }
1655 if ((to.isDyed || base.isDyed) && to.c_dyeMat != base.c_dyeMat)
1656 {
1657 return false;
1658 }
1659 if (base.c_idRefCard != to.c_idRefCard || base.c_idRefCard2 != to.c_idRefCard2)
1660 {
1661 return false;
1662 }
1663 if (base.IsDecayed != to.IsDecayed)
1664 {
1665 return false;
1666 }
1667 if (!trait.CanStackTo(to))
1668 {
1669 return false;
1670 }
1671 if (base.noSell != to.noSell || base.isCopy != to.isCopy)
1672 {
1673 return false;
1674 }
1675 if (base.isStolen != to.isStolen)
1676 {
1677 return false;
1678 }
1679 if (base.isCrafted != to.isCrafted)
1680 {
1681 return false;
1682 }
1683 if ((to.isWeightChanged || base.isWeightChanged) && to.SelfWeight != SelfWeight)
1684 {
1685 return false;
1686 }
1687 if (to.c_IDTState != base.c_IDTState)
1688 {
1689 return false;
1690 }
1691 if (to.c_priceAdd != base.c_priceAdd || to.c_priceFix != base.c_priceFix || to.c_priceCopy != base.c_priceCopy)
1692 {
1693 return false;
1694 }
1695 if (to.ChildrenAndSelfWeight + base.ChildrenAndSelfWeight > 1000000000)
1696 {
1697 return false;
1698 }
1699 if (trait.IsRequireFuel && base.c_charges != to.c_charges)
1700 {
1701 return false;
1702 }
1703 if (base.c_altName != to.c_altName)
1704 {
1705 return false;
1706 }
1707 if (base.Num + to.Num <= 0)
1708 {
1709 return false;
1710 }
1711 bool flag = false;
1712 if (to.parent is Card)
1713 {
1714 Window.SaveData windowSaveData = (to.parent as Card).GetWindowSaveData();
1715 if (windowSaveData != null && windowSaveData.compress)
1716 {
1717 flag = true;
1718 }
1719 }
1720 if (flag)
1721 {
1722 if (base.encLV != to.encLV && !base.IsFood)
1723 {
1724 return false;
1725 }
1726 if (elements.dict.Count() != to.elements.dict.Count())
1727 {
1728 return false;
1729 }
1730 foreach (Element value in elements.dict.Values)
1731 {
1732 if (to.elements.GetElement(value.id) == null)
1733 {
1734 return false;
1735 }
1736 }
1737 int num2 = (to.encLV = Mathf.CeilToInt(1f * (float)(base.encLV * base.Num + to.encLV * to.Num) / (float)(base.Num + to.Num)));
1738 base.encLV = num2;
1739 foreach (Element value2 in elements.dict.Values)
1740 {
1741 Element element = to.elements.GetElement(value2.id);
1742 value2.vBase = (element.vBase = (value2.vBase * base.Num + element.vBase * to.Num) / (base.Num + to.Num));
1743 }
1744 return true;
1745 }
1746 if (base.encLV != to.encLV)
1747 {
1748 return false;
1749 }
1750 if (elements.dict.Count() != to.elements.dict.Count())
1751 {
1752 return false;
1753 }
1754 foreach (Element value3 in elements.dict.Values)
1755 {
1756 Element element2 = to.elements.GetElement(value3.id);
1757 if (element2 == null || value3.vBase / 10 * 10 != element2.vBase / 10 * 10)
1758 {
1759 return false;
1760 }
1761 }
1762 return true;
1763 }
1764
1765 public void GetIngredients(Recipe.Ingredient ing, List<Thing> list)
1766 {
1767 if (ing.CanSetThing(this))
1768 {
1769 list.Add(this);
1770 }
1771 if (things.Count <= 0 || base.c_lockLv != 0 || base.isNPCProperty)
1772 {
1773 return;
1774 }
1775 foreach (Thing thing in things)
1776 {
1777 thing.GetIngredients(ing, list);
1778 }
1779 }
1780
1782 {
1783 if (isDestroyed)
1784 {
1785 return false;
1786 }
1787 if (GetRootCard().Dist(EClass.pc) > 1 || !ing.CanSetThing(this))
1788 {
1789 return false;
1790 }
1791 return true;
1792 }
1793
1794 public void GetRecipes(HashSet<Recipe> recipes)
1795 {
1796 }
1797
1798 public void GetDisassembles(List<Thing> list)
1799 {
1800 }
1801
1802 public void Disassemble()
1803 {
1804 }
1805
1806 public void ShowSplitMenu(ButtonGrid button, InvOwner.Transaction trans = null)
1807 {
1808 int count = 1;
1809 UIContextMenu i = EClass.ui.CreateContextMenuInteraction();
1810 bool buy = trans != null;
1811 UIButton buttonBuy = null;
1812 UIItem itemSlider = null;
1813 itemSlider = i.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1814 {
1815 count = (int)b;
1816 if (trans != null)
1817 {
1818 trans.num = count;
1819 }
1820 UpdateButton();
1821 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1822 if (buy)
1823 {
1824 buttonBuy = i.AddButton("invBuy", delegate
1825 {
1826 Process();
1827 });
1828 }
1829 i.onDestroy = delegate
1830 {
1831 if ((!buy || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) && !i.wasCanceled)
1832 {
1833 Process();
1834 }
1835 };
1836 i.Show();
1837 if ((bool)buttonBuy)
1838 {
1839 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1840 }
1841 UpdateButton();
1842 void Process()
1843 {
1844 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1845 {
1846 Debug.Log("Split bug1");
1847 }
1848 else if (button.card.isDestroyed || button.card.Num < count)
1849 {
1850 Debug.Log("Split bug2");
1851 }
1852 else if (EClass.pc.isDead)
1853 {
1854 Debug.Log("Split bug3");
1855 }
1856 else if (count != 0 && !Input.GetMouseButton(1))
1857 {
1858 if (trans != null)
1859 {
1860 trans.Process(startTransaction: true);
1861 }
1862 else
1863 {
1864 DragItemCard dragItemCard = new DragItemCard(button);
1865 if (count != base.Num)
1866 {
1867 Thing thing = button.card.Split(base.Num - count);
1868 button.invOwner.Container.AddThing(thing, tryStack: false);
1869 thing.invX = dragItemCard.from.invX;
1870 thing.invY = dragItemCard.from.invY;
1871 thing.posInvX = button.card.Thing.posInvX;
1872 thing.posInvY = button.card.Thing.posInvY;
1873 }
1874 EClass.ui.StartDrag(dragItemCard);
1875 }
1876 }
1877 }
1878 void UpdateButton()
1879 {
1880 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1881 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1882 if ((bool)buttonBuy)
1883 {
1884 buttonBuy.mainText.SetText(trans.GetTextDetail());
1885 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1886 buttonBuy.interactable = trans.IsValid();
1887 buttonBuy.RebuildLayout(recursive: true);
1888 buttonBuy.gameObject.GetComponent<CanvasGroup>().alpha = (trans.IsValid() ? 1f : 0.9f);
1889 }
1890 }
1891 }
1892
1893 public void ShowSplitMenu2(ButtonGrid button, string lang, Action<int> onSplit = null)
1894 {
1895 int count = 1;
1896 UIContextMenu i = EClass.ui.CreateContextMenuInteraction();
1897 UIButton buttonBuy = null;
1898 UIItem itemSlider = null;
1899 itemSlider = i.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1900 {
1901 count = (int)b;
1902 UpdateButton();
1903 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1904 buttonBuy = i.AddButton("invBuy", delegate
1905 {
1906 Process();
1907 });
1908 i.onDestroy = delegate
1909 {
1910 if ((Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) && !i.wasCanceled)
1911 {
1912 Process();
1913 }
1914 };
1915 i.Show();
1916 if ((bool)buttonBuy)
1917 {
1918 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1919 }
1920 UpdateButton();
1921 void Process()
1922 {
1923 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1924 {
1925 Debug.Log("Split bug1");
1926 }
1927 else if (button.card.isDestroyed || button.card.Num < count)
1928 {
1929 Debug.Log("Split bug2");
1930 }
1931 else if (EClass.pc.isDead)
1932 {
1933 Debug.Log("Split bug3");
1934 }
1935 else if (count != 0 && !Input.GetMouseButton(1))
1936 {
1937 onSplit?.Invoke(count);
1938 }
1939 }
1940 void UpdateButton()
1941 {
1942 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1943 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1944 buttonBuy.mainText.SetText(lang.lang(count.ToString() ?? ""));
1945 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1946 buttonBuy.interactable = true;
1947 buttonBuy.RebuildLayout(recursive: true);
1948 }
1949 }
1950
1951 public void DoAct(Act act)
1952 {
1953 if (!EClass.pc.HasNoGoal || (act.LocalAct && EClass._zone.IsRegion))
1954 {
1955 SE.Beep();
1956 return;
1957 }
1958 EClass.player.hotItemToRestore = EClass.player.currentHotItem;
1959 if (act.IsAct)
1960 {
1961 act.Perform(EClass.pc);
1962 return;
1963 }
1964 AIAct aI = act as AIAct;
1965 EClass.pc.SetAI(aI);
1967 }
1968
1969 public static Tuple<SourceElement.Row, int> GetEnchant(long lv, Func<SourceElement.Row, bool> func, bool neg)
1970 {
1971 List<SourceElement.Row> list = new List<SourceElement.Row>();
1972 int num = 0;
1973 long num2 = lv + 5 + EClass.rndSqrt(10);
1974 foreach (SourceElement.Row row in EClass.sources.elements.rows)
1975 {
1976 if ((!neg || !row.tag.Contains("flag")) && func(row) && row.LV < num2)
1977 {
1978 list.Add(row);
1979 num += row.chance;
1980 }
1981 }
1982 if (num == 0)
1983 {
1984 return null;
1985 }
1986 int num3 = EClass.rnd(num);
1987 int num4 = 0;
1988 foreach (SourceElement.Row item in list)
1989 {
1990 num4 += item.chance;
1991 if (num3 < num4)
1992 {
1993 string text = EClass.sources.elements.map[item.id].category;
1994 bool flag = text == "skill" || text == "attribute" || text == "resist";
1995 float num5 = 3f + Mathf.Min(lv / 10, 15f) + Mathf.Sqrt(lv * item.encFactor / 100);
1996 int num6 = (item.mtp + EClass.rnd(item.mtp + (int)num5)) / item.mtp * ((!(flag && neg)) ? 1 : (-1));
1997 if (item.encFactor == 0 && num6 > 25)
1998 {
1999 num6 = 25;
2000 }
2001 return new Tuple<SourceElement.Row, int>(item, num6);
2002 }
2003 }
2004 return null;
2005 }
2006
2007 public void TryLickEnchant(Chara c, bool msg = true, Chara tg = null, BodySlot slot = null)
2008 {
2009 if (!base.IsEquipment || base.IsCursed || base.rarity <= Rarity.Normal || GetInt(107) > 0)
2010 {
2011 return;
2012 }
2013 SetInt(107, 1);
2014 if (tg == null)
2015 {
2016 Rand.SetSeed(EClass.world.date.day + source._index + c.uid);
2017 if (msg)
2018 {
2019 c.Say("lick", c, this);
2020 PlaySound("offering");
2021 PlayEffect("mutation");
2022 }
2023 Element element = AddEnchant(base.LV);
2024 if (element != null)
2025 {
2026 SetInt(107, element.id);
2027 }
2028 }
2029 else
2030 {
2031 Rand.SetSeed(base.uid);
2032 List<Element> list = new List<Element>();
2033 foreach (Element value in elements.dict.Values)
2034 {
2035 if (value.id != 67 && value.id != 66 && value.id != 64 && value.id != 65)
2036 {
2037 list.Add(value);
2038 }
2039 }
2040 if (list.Count > 0)
2041 {
2042 Element element2 = list.RandomItem();
2043 elements.ModBase(element2.id, Mathf.Max(EClass.rnd(Mathf.Abs(element2.vBase / 5)), 1));
2044 SetInt(107, element2.id);
2045 }
2046 if (msg)
2047 {
2048 c.Say("lick2", c, tg, slot.name.ToLower());
2049 tg.PlaySound("offering");
2050 tg.PlayEffect("mutation");
2051 }
2052 }
2053 Rand.SetSeed();
2054 }
2055
2056 public Element AddEnchant(int lv = -1)
2057 {
2058 if (base.IsToolbelt || base.IsLightsource)
2059 {
2060 return null;
2061 }
2062 Tuple<SourceElement.Row, int> enchant = GetEnchant(lv, (SourceElement.Row r) => r.IsEncAppliable(base.category), base.IsCursed);
2063 if (enchant == null)
2064 {
2065 return null;
2066 }
2067 return elements.ModBase(enchant.Item1.id, enchant.Item2);
2068 }
2069
2070 public void RemoveEnchant()
2071 {
2072 }
2073
2074 public Thing Identify(bool show = true, IDTSource idtSource = IDTSource.Identify)
2075 {
2076 if (base.IsIdentified)
2077 {
2078 return this;
2079 }
2080 string @ref = "";
2081 string text = "";
2082 if (show)
2083 {
2084 @ref = GetName(NameStyle.Full, base.Num);
2085 }
2086 Rarity rarity = idtSource switch
2087 {
2088 IDTSource.SkillHigh => Rarity.Legendary,
2089 IDTSource.Skill => Rarity.Superior,
2090 _ => Rarity.Normal,
2091 };
2092 if (rarity != 0 && ((base.IsEquipmentOrRangedOrAmmo && base.rarity >= rarity) || base.rarity >= Rarity.Mythical))
2093 {
2094 base.c_IDTState = 3;
2095 }
2096 else if (base.rarity >= Rarity.Mythical && idtSource != IDTSource.SuperiorIdentify)
2097 {
2098 base.c_IDTState = 1;
2099 }
2100 else
2101 {
2102 base.c_IDTState = 0;
2103 }
2104 if (show)
2105 {
2106 text = GetName(NameStyle.Full, base.Num);
2107 if (base.c_IDTState == 0)
2108 {
2109 Msg.Say("identified", @ref, text);
2110 }
2111 else
2112 {
2113 Msg.Say((idtSource == IDTSource.Skill) ? "identified3" : "identified2", @ref, text, base.TextRarity);
2114 }
2115 }
2116 if (base.IsIdentified)
2117 {
2118 GetRootCard()?.TryStack(this);
2119 }
2121 return this;
2122 }
2123
2124 public override bool MatchEncSearch(string s)
2125 {
2126 if (trait is TraitGene)
2127 {
2128 DNA dNA = base.c_DNA;
2129 if (dNA == null || dNA.type == DNA.Type.Brain || dNA.type == DNA.Type.Inferior)
2130 {
2131 return false;
2132 }
2133 for (int i = 0; i < dNA.vals.Count; i += 2)
2134 {
2135 SourceElement.Row row = EClass.sources.elements.map.TryGetValue(dNA.vals[i]);
2136 if (row.name.ToLower().Contains(s))
2137 {
2138 return true;
2139 }
2140 if (row.GetName().ToLower().Contains(s))
2141 {
2142 return true;
2143 }
2144 }
2145 }
2146 else
2147 {
2148 if (!base.IsIdentified)
2149 {
2150 return false;
2151 }
2152 foreach (Element value in elements.dict.Values)
2153 {
2154 if (value.Value != 0)
2155 {
2156 if (value.source.name.ToLower().Contains(s))
2157 {
2158 return true;
2159 }
2160 if (value.source.GetName().ToLower().Contains(s))
2161 {
2162 return true;
2163 }
2164 }
2165 }
2166 }
2167 return false;
2168 }
2169}
2170public static class THING
2171{
2172 public const string potionCureCorruption = "1165";
2173}
ArticleStyle
Definition: ArticleStyle.cs:2
BlessedState
Definition: BlessedState.cs:2
CTAG
Definition: CTAG.cs:2
ContainerSharedType
CurrencyType
Definition: CurrencyType.cs:2
FontColor
Definition: FontColor.cs:2
IDTSource
Definition: IDTSource.cs:2
NameStyle
Definition: NameStyle.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RefCardName
Definition: RefCardName.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
Definition: AIAct.cs:6
void SetTurbo(int mtp=-1)
Definition: AM_Adv.cs:1040
Definition: ACT.cs:62
virtual bool Perform()
Definition: ACT.cs:266
virtual bool LocalAct
Definition: ACT.cs:171
virtual bool IsAct
Definition: ACT.cs:101
static AM_Adv Adv
Definition: ActionMode.cs:15
int group
Definition: AreaData.cs:18
void Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)
static AttackProcess Current
Definition: AttackProcess.cs:8
static int GetTwoHandEncBonus(Chara CC, Thing w)
string GetText()
AreaData data
Definition: BaseArea.cs:29
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
bool GetBool(int id)
Definition: BaseCard.cs:15
string name
Definition: BodySlot.cs:14
int elementId
Definition: BodySlot.cs:6
Thing thing
Definition: BodySlot.cs:8
Card card
Definition: ButtonGrid.cs:24
InvOwner invOwner
Definition: ButtonGrid.cs:28
BlessedState? blesstedState
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:75
int FameLv
Definition: Card.cs:2298
int c_priceFix
Definition: Card.cs:1137
bool isCrafted
Definition: Card.cs:794
int tier
Definition: Card.cs:410
bool IsDecayed
Definition: Card.cs:2287
virtual int PV
Definition: Card.cs:2327
int idMaterial
Definition: Card.cs:134
virtual Chara Chara
Definition: Card.cs:2070
int posInvY
Definition: Card.cs:350
Thing Split(int a)
Definition: Card.cs:3484
void AddSocket()
Definition: Card.cs:3541
ElementContainerCard elements
Definition: Card.cs:41
string id
Definition: Card.cs:35
bool IsThrownWeapon
Definition: Card.cs:2245
bool noSell
Definition: Card.cs:830
CardBlueprint bp
Definition: Card.cs:77
bool isCopy
Definition: Card.cs:878
string c_altName
Definition: Card.cs:1593
int c_priceAdd
Definition: Card.cs:1149
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7303
int c_dyeMat
Definition: Card.cs:1185
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3104
virtual int DV
Definition: Card.cs:2325
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2085
void ApplySocket(Thing t)
Definition: Card.cs:3550
int c_priceCopy
Definition: Card.cs:1161
int c_IDTState
Definition: Card.cs:1257
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3895
bool HasTag(CTAG tag)
Definition: Card.cs:2595
string c_idRefCard2
Definition: Card.cs:1749
int uid
Definition: Card.cs:122
int refVal
Definition: Card.cs:206
Trait trait
Definition: Card.cs:53
int encLV
Definition: Card.cs:326
void SetEncLv(int a)
Definition: Card.cs:3864
bool isDyed
Definition: Card.cs:458
bool isWeightChanged
Definition: Card.cs:662
int rarityLv
Definition: Card.cs:302
virtual bool isChara
Definition: Card.cs:2083
virtual Thing Thing
Definition: Card.cs:2058
Card GetRootCard()
Definition: Card.cs:3426
int idSkin
Definition: Card.cs:362
bool isGifted
Definition: Card.cs:782
BlessedState blessedState
Definition: Card.cs:278
int _colorInt
Definition: Card.cs:67
bool isStolen
Definition: Card.cs:854
int ChildrenAndSelfWeight
Definition: Card.cs:2041
bool isModified
Definition: Card.cs:470
int genLv
Definition: Card.cs:194
int Num
Definition: Card.cs:158
int posInvX
Definition: Card.cs:338
int c_charges
Definition: Card.cs:1269
List< int > sockets
Definition: Card.cs:47
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:5933
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6851
string c_idRefCard
Definition: Card.cs:1737
List< BodySlot > slots
Definition: CharaBody.cs:8
bool IsTooHeavyToEquip(Thing thing)
Definition: CharaBody.cs:160
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
override bool IsPC
Definition: Chara.cs:612
AIAct SetAI(AIAct g)
Definition: Chara.cs:8880
override bool IsPCFaction
Definition: Chara.cs:671
bool HasNoGoal
Definition: Chara.cs:1000
bool isDead
Definition: Chara.cs:389
BackerContentConfig backer
Definition: CoreConfig.cs:613
bool showExtra
Definition: CoreDebug.cs:168
bool enable
Definition: CoreDebug.cs:286
bool autoIdentify
Definition: CoreDebug.cs:189
SourcePref blockWall
Definition: CoreRef.cs:336
SourcePref blockPillar
Definition: CoreRef.cs:338
SourcePref blockFence
Definition: CoreRef.cs:332
SourcePref blockStairs
Definition: CoreRef.cs:334
Icons icons
Definition: CoreRef.cs:355
PrefData prefs
Definition: CoreRef.cs:415
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
Type type
Definition: DNA.cs:29
Type
Definition: DNA.cs:10
List< int > vals
Definition: DNA.cs:24
int day
Definition: Date.cs:62
DragInfo from
Definition: DragItemCard.cs:54
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static int rndSqrt(int a)
Definition: EClass.cs:107
static World world
Definition: EClass.cs:41
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
static int GetSortVal(Element a)
Dictionary< int, Element > dict
void SetParent(Card c)
void ApplyMaterialElementMap(Thing t, bool invert=false)
Element ModBase(int ele, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static SourceElement.Row GetRandomElement(int lv=1, bool useWeight=true)
Definition: ELEMENT.cs:556
int id
Definition: ELEMENT.cs:250
int vBase
Definition: ELEMENT.cs:252
SourceElement.Row source
Definition: ELEMENT.cs:273
int vExp
Definition: ELEMENT.cs:254
void _WriteNote(UINote n, Chara c, Act act)
Definition: ELEMENT.cs:606
int vPotential
Definition: ELEMENT.cs:256
static SourceElement.Row Get(int id)
Definition: ELEMENT.cs:401
bool HasTag(string tag)
Definition: ELEMENT.cs:473
int Value
Definition: ELEMENT.cs:292
bool IsFoodTrait
Definition: ELEMENT.cs:364
int vSource
Definition: ELEMENT.cs:262
bool IsGlobalElement
Definition: ELEMENT.cs:345
bool IsTrait
Definition: ELEMENT.cs:362
bool IsFoodTraitMain
Definition: ELEMENT.cs:367
virtual int ExpToNext
Definition: ELEMENT.cs:308
static bool IsLeftoverable(Thing food)
Definition: FoodEffect.cs:6
PassSetting pass
Definition: GameSetting.cs:303
ReligionManager religions
Definition: Game.cs:158
int seed
Definition: Game.cs:200
int FurnitureBonus()
Definition: GuildThief.cs:26
Definition: Guild.cs:2
static GuildThief Thief
Definition: Guild.cs:60
static bool disableTool
Definition: HotItemHeld.cs:11
virtual void OnWriteNote(Thing t, UINote n)
static bool IsValidRangedMod(Thing t, SourceElement.Row row)
Definition: InvOwnerMod.cs:9
Card Container
Definition: InvOwner.cs:535
Definition: Lang.cs:6
static string _weight(int a, int b, bool showUnit=true, int unitSize=0)
Definition: Lang.cs:172
static LangNote Note
Definition: Lang.cs:50
static string[] GetList(string id)
Definition: Lang.cs:114
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
static bool Has(string id)
Definition: Lang.cs:100
static LayerCraft Instance
Definition: LayerCraft.cs:8
InvOwnerDraglet owner
static LayerDragGrid Instance
static void SetDirty(Thing t)
ProceduralMesh pmesh
Definition: MeshPass.cs:25
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
HotItem currentHotItem
Definition: Player.cs:1100
Thing eqBait
Definition: Player.cs:1106
Definition: Rand.cs:4
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
Definition: Recipe.cs:7
Religion Find(string id)
ReligionEyth Eyth
MeshPass pass
Definition: RenderData.cs:16
RenderData renderData
Definition: RenderRow.cs:71
int[] skins
Definition: RenderRow.cs:14
int[] _tiles
Definition: RenderRow.cs:12
int[] tiles
Definition: RenderRow.cs:10
Definition: Room.cs:4
Dictionary< string, CardRow > firstVariations
Definition: SourceCard.cs:10
override string GetName()
SourceCard cards
SourceThing things
SourceBlock blocks
SourceCategory categories
SourceElement elements
virtual bool IsRegion
Definition: Spatial.cs:515
Definition: SPELL.cs:620
static SubPassData Default
Definition: SubPassData.cs:7
Definition: Thing.cs:2171
const string potionCureCorruption
Definition: Thing.cs:2172
Definition: Thing.cs:8
void GetDisassembles(List< Thing > list)
Definition: Thing.cs:1798
void GetIngredients(Recipe.Ingredient ing, List< Thing > list)
Definition: Thing.cs:1765
SourceThing.Row source
Definition: Thing.cs:11
override void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Thing.cs:882
void GetRecipes(HashSet< Recipe > recipes)
Definition: Thing.cs:1794
static Tuple< SourceElement.Row, int > GetEnchant(long lv, Func< SourceElement.Row, bool > func, bool neg)
Definition: Thing.cs:1969
bool IsValidIngredient(Recipe.Ingredient ing)
Definition: Thing.cs:1781
bool isEquipped
Definition: Thing.cs:17
void RemoveEnchant()
Definition: Thing.cs:2070
override void SetRenderParam(RenderParam p)
Definition: Thing.cs:1493
void ShowSplitMenu(ButtonGrid button, InvOwner.Transaction trans=null)
Definition: Thing.cs:1806
override int[] Tiles
Definition: Thing.cs:101
void Disassemble()
Definition: Thing.cs:1802
int range
Definition: Thing.cs:31
string tempName
Definition: Thing.cs:15
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2007
void ShowSplitMenu2(ButtonGrid button, string lang, Action< int > onSplit=null)
Definition: Thing.cs:1893
override void SetSource()
Definition: Thing.cs:170
override SubPassData GetSubPassData()
Definition: Thing.cs:1635
override bool MatchEncSearch(string s)
Definition: Thing.cs:2124
override int SelfWeight
Definition: Thing.cs:86
Element AddEnchant(int lv=-1)
Definition: Thing.cs:2056
override bool isThing
Definition: Thing.cs:45
override void ApplyMaterialElements(bool remove)
Definition: Thing.cs:340
override string GetExtraName()
Definition: Thing.cs:807
int Penetration
Definition: Thing.cs:34
int GetEfficiency()
Definition: Thing.cs:165
bool CanSearchContents
Definition: Thing.cs:104
List< Element > ListLimitedValidTraits(bool limit)
Definition: Thing.cs:832
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:535
override void ApplyMaterial(bool remove=false)
Definition: Thing.cs:358
bool IsMeleeWithAmmo
Definition: Thing.cs:20
override string GetHoverText()
Definition: Thing.cs:790
const int MaxFurnitureEnc
Definition: Thing.cs:9
override SourcePref Pref
Definition: Thing.cs:50
int stackOrder
Definition: Thing.cs:13
static void AddAttackEvaluation(UINote n, Chara chara, Thing current=null)
Definition: Thing.cs:1465
override CardRow sourceCard
Definition: Thing.cs:47
override void OnCreate(int genLv)
Definition: Thing.cs:186
bool CanAutoFire(Chara c, Card tg, bool reloading=false)
Definition: Thing.cs:132
override bool CanStackTo(Thing to)
Definition: Thing.cs:1649
bool IsSharedContainer
Definition: Thing.cs:116
List< Element > ListValidTraits(bool isCraft, bool limit)
Definition: Thing.cs:857
void DoAct(Act act)
Definition: Thing.cs:1951
Thing Identify(bool show=true, IDTSource idtSource=IDTSource.Identify)
Definition: Thing.cs:2074
override Act CreateAct()
Definition: TraitAbility.cs:13
override SourceElement.Row source
override bool IsOpen()
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
Definition: Trait.cs:7
virtual string GetName()
Definition: Trait.cs:697
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:584
virtual bool CanSearchContent
Definition: Trait.cs:219
virtual bool HasCharges
Definition: Trait.cs:330
virtual bool ShowCharges
Definition: Trait.cs:332
TileMode
Definition: Trait.cs:9
virtual bool CanStack
Definition: Trait.cs:152
virtual void SetName(ref string s)
Definition: Trait.cs:702
virtual bool CanAutofire
Definition: Trait.cs:144
UIText mainText
Definition: UIButton.cs:102
void Show(UIItem i)
UIContextMenuItem AddSlider(string text, Func< float, string > textFunc, float value, Action< float > action, float min=0f, float max=1f, bool isInt=false, bool hideOther=true, bool useInput=false)
void AddButton(Func< string > funcText, UnityAction action=null)
Definition: UIItem.cs:5
Image image2
Definition: UIItem.cs:16
Image image1
Definition: UIItem.cs:14
UIText text2
Definition: UIItem.cs:8
Definition: UINote.cs:6
UIItem AddHeaderCard(string text, Sprite sprite=null)
Definition: UINote.cs:84
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
void SetText(string s)
Definition: UIText.cs:159
bool compress
Definition: Window.cs:415
Definition: Window.cs:13
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
bool IsPCFactionOrTent
Definition: Zone.cs:476
NoteMode
Definition: IInspect.cs:7