Elin Decompiled Documentation EA 23.344 Nightly
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Thing.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using UnityEngine;
5using UnityEngine.UI;
6
7public class Thing : Card
8{
9 public const int MaxFurnitureEnc = 12;
10
12
13 public int stackOrder;
14
15 public string tempName;
16
17 public bool isEquipped => base.c_equippedSlot != 0;
18
19 public bool IsMeleeWithAmmo
20 {
21 get
22 {
23 if (trait is TraitToolRange)
24 {
25 return isEquipped;
26 }
27 return false;
28 }
29 }
30
31 public int range => source.range;
32
33 public int Penetration
34 {
35 get
36 {
37 if (source.substats.Length == 0)
38 {
39 return 0;
40 }
41 return source.substats[0];
42 }
43 }
44
45 public override bool isThing => true;
46
47 public override CardRow sourceCard => source;
48
49 public override SourcePref Pref
50 {
51 get
52 {
53 SourcePref pref = trait.GetPref();
54 if (pref != null)
55 {
56 return pref;
57 }
58 CardRow cardRow = ((source.origin != null && !source.pref.UsePref) ? source.origin : source);
59 return cardRow.replacer.data?.pref ?? cardRow.pref;
60 }
61 }
62
63 public override int SelfWeight
64 {
65 get
66 {
67 if (!base.IsUnique)
68 {
69 return (int)((long)(base.isWeightChanged ? base.c_weight : source.weight) * (long)base.material.weight / 100);
70 }
71 if (!base.isWeightChanged)
72 {
73 return source.weight;
74 }
75 return base.c_weight;
76 }
77 }
78
79 public override int[] Tiles => TileRow._tiles;
80
81 public override RenderRow TileRow
82 {
83 get
84 {
85 if (trait is TraitFakeTile)
86 {
87 if (trait is TraitFakeBlock)
88 {
89 return EClass.sources.blocks[base.refVal];
90 }
91 return EClass.sources.objs[base.refVal];
92 }
93 return base.TileRow;
94 }
95 }
96
98 {
99 get
100 {
101 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
102 {
103 return trait.CanSearchContent;
104 }
105 return false;
106 }
107 }
108
110 {
111 get
112 {
113 if (base.IsContainer && base.c_lockLv == 0 && !base.isNPCProperty)
114 {
115 Window.SaveData obj = GetObj<Window.SaveData>(2);
116 if (obj == null)
117 {
118 return false;
119 }
120 return obj.sharedType == ContainerSharedType.Shared;
121 }
122 return false;
123 }
124 }
125
126 public bool CanAutoFire(Chara c, Card tg, bool reloading = false)
127 {
128 if (GetRootCard() != c)
129 {
130 return false;
131 }
132 if (HasTag(CTAG.throwWeapon))
133 {
134 return true;
135 }
136 if (!trait.CanAutofire)
137 {
138 return false;
139 }
140 if (trait is TraitToolRange)
141 {
142 if ((c.IsPCFaction && c.body.IsTooHeavyToEquip(this)) || reloading)
143 {
144 return false;
145 }
146 }
147 else if (trait is TraitAbility && c.IsPC)
148 {
149 Act act = (trait as TraitAbility).act;
150 Element element = c.elements.GetElement(act.id);
151 if (act is Spell && (element == null || (element.vPotential == 0 && !EClass.pc.ability.Has(element.id))))
152 {
153 return false;
154 }
155 }
156 return true;
157 }
158
159 public int GetEfficiency()
160 {
161 return 50 + base.LV * 10 + base.encLV * 10 + (int)base.rarity * 10 + (int)base.blessedState * 10;
162 }
163
164 public override void SetSource()
165 {
166 source = EClass.sources.things.map.TryGetValue(id);
167 if (source != null && source.isOrigin)
168 {
170 id = source.id;
171 }
172 if (source == null)
173 {
174 Debug.LogWarning("Thing " + id + " not found");
175 id = "ash3";
177 }
178 }
179
180 public override void OnCreate(int genLv)
181 {
182 if (bp.blesstedState.HasValue)
183 {
184 SetBlessedState(bp.blesstedState.GetValueOrDefault());
185 }
186 else if (base.category.ignoreBless == 0 && bp.rarity == Rarity.Random && base.rarity != Rarity.Artifact)
187 {
188 if (EClass.rnd(25) == 0)
189 {
191 }
192 else if (EClass.rnd(25) == 0)
193 {
195 }
196 else if (EClass.rnd(50) == 0 && base.category.slot != 0)
197 {
199 }
200 }
201 if (!EClass.debug.autoIdentify && (!source.unknown_JP.IsEmpty() || (base.category.slot != 0 && base.rarity >= Rarity.Superior)))
202 {
203 base.c_IDTState = 5;
204 }
205 string text = id;
206 if (text == "bill_tax" || text == "bill")
207 {
208 base.c_bill = 100 + EClass.rnd(100);
209 }
210 if (base.category.slot != 0)
211 {
212 int num = 0;
213 if (base.rarity == Rarity.Superior)
214 {
215 num = EClass.rnd(3);
216 }
217 else if (base.rarity == Rarity.Legendary)
218 {
219 num = EClass.rnd(4) + 2;
220 }
221 else if (base.rarity == Rarity.Mythical)
222 {
223 num = EClass.rnd(3) + 5;
224 }
225 else if (base.rarity >= Rarity.Artifact)
226 {
227 num = EClass.rnd(2) + 1;
228 }
229 if (num > 0 && !HasTag(CTAG.godArtifact) && !HasTag(CTAG.noRandomEnc))
230 {
231 for (int i = 0; i < num; i++)
232 {
234 }
235 }
236 }
237 if (base.IsRangedWeapon && !IsMeleeWithAmmo)
238 {
239 if (HasTag(CTAG.godArtifact))
240 {
241 AddSocket();
242 AddSocket();
243 }
244 else
245 {
246 int num2 = 1;
247 int num3 = ((EClass.rnd(10) == 0) ? 1 : 0);
248 if (base.rarity == Rarity.Superior)
249 {
250 num2 = 2 + num3;
251 }
252 else if (base.rarity == Rarity.Legendary)
253 {
254 num2 = EClass.rnd(2) + 3 + num3;
255 }
256 else if (base.rarity == Rarity.Mythical)
257 {
258 num2 = EClass.rnd(2) + 4 + num3;
259 }
260 else if (base.rarity >= Rarity.Artifact)
261 {
262 num2 = EClass.rnd(2) + 1;
263 }
264 if (id == "bow_vindale")
265 {
266 num2 = 4;
267 }
268 if (num2 > 0)
269 {
270 for (int j = 0; j < num2; j++)
271 {
272 AddSocket();
273 }
274 if (!bp.isCraft)
275 {
276 for (int k = 0; k < EClass.rnd(num2 + 1); k++)
277 {
278 Tuple<SourceElement.Row, int> enchant = GetEnchant(genLv, (SourceElement.Row r) => r.tag.Contains("modRanged"), neg: false);
279 if (enchant != null && InvOwnerMod.IsValidRangedMod(this, enchant.Item1))
280 {
281 ApplySocket(enchant.Item1.id, enchant.Item2);
282 }
283 }
284 }
285 }
286 }
287 }
288 if (id == "shield_flower")
289 {
291 elements.SetBase(randomElement.alias.Replace("ele", "miasma_"), 20);
292 }
293 if ((bp.rarity != Rarity.Normal || bp.qualityBonus != 0) && base.rarity < Rarity.Artifact && base.category.tag.Contains("enc"))
294 {
295 int num4 = 0;
296 if (EClass.rnd(6) == 0)
297 {
298 if (bp.qualityBonus == 0)
299 {
300 num4 = EClass.rnd(EClass.rnd(14) + 1);
301 if (num4 == 1 && EClass.rnd(3) != 0)
302 {
303 num4 = 0;
304 }
305 if (num4 > 0)
306 {
308 }
309 }
310 else if (bp.qualityBonus < 0)
311 {
312 if (EClass.rnd(3) == 0)
313 {
314 num4 = 1;
315 }
316 }
317 else if (bp.qualityBonus >= 10)
318 {
319 num4 = Mathf.Min(bp.qualityBonus / 10 + 2, 8) + EClass.rnd(EClass.rnd(5) + 1);
320 }
321 }
322 if (num4 > 0)
323 {
324 if (num4 > 12)
325 {
326 num4 = 12;
327 }
328 SetEncLv(num4);
329 }
330 }
331 if (HasTag(CTAG.randomSkin))
332 {
333 base.idSkin = EClass.rnd(source.skins.Length + 1);
334 }
335 }
336
337 public override void ApplyMaterialElements(bool remove)
338 {
339 Chara chara = null;
341 {
342 chara = GetRootCard()?.Chara;
343 if (chara != null)
344 {
346 }
347 }
348 elements.ApplyMaterialElementMap(this, remove);
349 if (chara != null)
350 {
351 elements.SetParent(chara);
352 }
353 }
354
355 public override void ApplyMaterial(bool remove = false)
356 {
357 if (source.HasTag(CTAG.replica))
358 {
359 base.isReplica = true;
360 }
361 if (remove)
362 {
363 ApplyMaterialElements(remove: true);
364 bool flag = (base.isFireproof = false);
365 base.isAcidproof = flag;
366 return;
367 }
368 bool pvSet = false;
369 bool dmgSet = false;
370 bool hitSet = false;
371 if (sourceCard.quality == 4)
372 {
373 if (source.offense.Length != 0)
374 {
375 base.c_diceDim = source.offense[1];
376 }
377 if (source.offense.Length > 2)
378 {
379 SetBase(66, source.offense[2]);
380 }
381 if (source.offense.Length > 3)
382 {
383 SetBase(67, source.offense[3]);
384 }
385 if (source.defense.Length != 0)
386 {
387 SetBase(64, source.defense[0]);
388 }
389 if (source.defense.Length > 1)
390 {
391 SetBase(65, source.defense[1]);
392 }
393 }
394 else
395 {
396 int num = 120;
397 bool flag3 = !base.IsAmmo;
398 if (base.rarity <= Rarity.Crude)
399 {
400 num = 150;
401 }
402 else if (base.rarity == Rarity.Superior)
403 {
404 num = 100;
405 }
406 else if (base.rarity >= Rarity.Legendary)
407 {
408 num = 80;
409 }
410 if (source.offense.Length != 0)
411 {
412 base.c_diceDim = source.offense[1] * base.material.dice / (num + (flag3 ? EClass.rnd(25) : 0));
413 }
414 if (source.offense.Length > 2)
415 {
416 SetBase(66, source.offense[2] * base.material.atk * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
417 }
418 if (source.offense.Length > 3)
419 {
420 SetBase(67, source.offense[3] * base.material.dmg * 5 / (num - (flag3 ? EClass.rnd(30) : 0)));
421 }
422 if (source.defense.Length != 0)
423 {
424 SetBase(64, source.defense[0] * base.material.dv * 7 / (num - (flag3 ? EClass.rnd(30) : 0)));
425 }
426 if (source.defense.Length > 1)
427 {
428 SetBase(65, source.defense[1] * base.material.pv * 9 / (num - (flag3 ? EClass.rnd(30) : 0)));
429 }
430 }
431 if (base.isReplica)
432 {
433 if (source.offense.Length != 0)
434 {
435 base.c_diceDim = Mathf.Max(source.offense[1] / 3, 1);
436 }
437 if (source.offense.Length > 2)
438 {
439 SetBase(66, source.offense[2] / 3);
440 }
441 if (source.offense.Length > 3)
442 {
443 SetBase(67, source.offense[3] / 3);
444 }
445 if (source.defense.Length != 0)
446 {
447 SetBase(64, source.defense[0] / 3);
448 }
449 if (source.defense.Length > 1)
450 {
451 SetBase(65, source.defense[1] / 3);
452 }
453 }
454 if (base.IsEquipmentOrRangedOrAmmo)
455 {
456 if (base.IsWeapon || base.IsAmmo)
457 {
458 if (dmgSet)
459 {
460 elements.ModBase(67, base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0));
461 }
462 }
463 else if (pvSet)
464 {
465 elements.ModBase(65, (base.encLV + ((base.blessedState == BlessedState.Blessed) ? 1 : 0)) * 2);
466 }
467 }
468 if (sockets != null)
469 {
470 for (int i = 0; i < sockets.Count; i++)
471 {
472 int num2 = sockets[i];
473 int num3 = num2 / 1000;
474 if (num3 == 67 && dmgSet)
475 {
476 elements.ModBase(67, num2 % 1000);
477 }
478 if (num3 == 66 && hitSet)
479 {
480 elements.ModBase(66, num2 % 1000);
481 }
482 if (num3 == 65 && pvSet)
483 {
484 elements.ModBase(65, num2 % 1000);
485 }
486 }
487 }
488 if (base.material == null || base.material.elements == null)
489 {
490 Debug.Log(base.idMaterial + "/" + base.material?.name + "/" + base.material?.elements);
491 }
492 ApplyMaterialElements(remove: false);
493 string[] bits = base.material.bits;
494 foreach (string text in bits)
495 {
496 if (!(text == "fire"))
497 {
498 if (text == "acid")
499 {
500 base.isAcidproof = true;
501 }
502 }
503 else
504 {
505 base.isFireproof = true;
506 }
507 }
508 if (base.rarity >= Rarity.Artifact)
509 {
510 bool flag = (base.isFireproof = true);
511 base.isAcidproof = flag;
512 }
513 _colorInt = 0;
514 void SetBase(int ele, int a)
515 {
516 elements.SetBase(ele, a);
517 if (ele == 67)
518 {
519 dmgSet = true;
520 }
521 if (ele == 65)
522 {
523 pvSet = true;
524 }
525 if (ele == 66)
526 {
527 hitSet = true;
528 }
529 }
530 }
531
532 public override string GetName(NameStyle style, int _num = -1)
533 {
534 int num = ((_num == -1) ? base.Num : _num);
535 string text = "";
536 string text2 = "";
537 string text3 = "";
538 string text4 = "";
539 string sig = "";
540 string text5 = "";
541 string text6 = source.GetText("unit");
542 ArticleStyle style2 = ((style == NameStyle.FullNoArticle) ? ArticleStyle.None : ArticleStyle.Default);
543 bool num2 = base.IsIdentified || source.unknown.IsEmpty();
544 bool isEquipmentOrRangedOrAmmo = base.IsEquipmentOrRangedOrAmmo;
545 bool flag = Lang.setting.nameStyle == 0;
546 if (num2)
547 {
548 if (base.c_idRefCard.IsEmpty() && !base.c_altName.IsEmpty())
549 {
550 text = base.c_altName;
551 }
552 else
553 {
554 string[] array = trait.GetName().Split(',');
555 text = array[0];
556 if (array.Length > 1)
557 {
558 text6 = array[1];
559 }
560 }
561 if (text.IsEmpty())
562 {
563 text = id;
564 }
565 if (isEquipmentOrRangedOrAmmo && base.IsIdentified && base.rarity >= Rarity.Legendary)
566 {
567 if (base.rarity != Rarity.Artifact && !base.material.GetTextArray("altName").IsEmpty())
568 {
569 text = base.material.GetTextArray("altName")[0] + Lang.space + text;
570 }
571 goto IL_0215;
572 }
573 if (source.naming == "m" || (source.naming == "ms" && base.material != source.DefaultMaterial))
574 {
575 if (isEquipmentOrRangedOrAmmo)
576 {
577 string[] textArray = base.material.GetTextArray("altName");
578 if (textArray != null && textArray.Length >= 2)
579 {
580 text = base.material.GetTextArray("altName")[1] + Lang.space + text;
581 goto IL_01f2;
582 }
583 }
584 text = "_of2".lang(base.material.GetName(), text);
585 }
586 goto IL_01f2;
587 }
588 text = "unknown";
589 string idUnknown = source.GetText("unknown");
590 if (idUnknown.StartsWith("#"))
591 {
592 Rand.UseSeed(EClass.game.seed + (trait.CanStack ? sourceCard._index : base.uid) + base.refVal, delegate
593 {
594 idUnknown = Lang.GetList(idUnknown.Remove(0, 1)).RandomItem();
595 });
596 }
597 text = idUnknown;
598 goto IL_0499;
599 IL_0499:
600 if (GetBool(125))
601 {
602 text = "_halfeaten".lang(text);
603 }
604 if (base.c_bill != 0)
605 {
606 text = "_of".lang(Lang._currency(base.c_bill, showUnit: true, 0), text);
607 }
608 trait.SetName(ref text);
609 if (base.tier > 0)
610 {
611 text = Lang.GetList((base.category.id == "fish") ? "quality_fish" : "quality_general")[Mathf.Clamp(base.tier, 0, 3)] + text;
612 }
613 switch (style)
614 {
615 case NameStyle.Simple:
616 return text;
617 case NameStyle.Ref:
618 return text;
619 default:
620 {
621 if (!base.c_refText.IsEmpty())
622 {
623 text = "_named".lang(base.c_refText, text);
624 }
625 if (base.IsIdentified)
626 {
627 int hIT = base.HIT;
628 int dMG = base.DMG;
629 if ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo || hIT != 0 || dMG != 0) && source.offense.Length != 0)
630 {
631 string text7 = "";
632 if (source.offense[0] != 0)
633 {
634 text7 = text7 + source.offense[0] + "d" + base.c_diceDim;
635 }
636 if (dMG != 0)
637 {
638 text7 += ((base.IsMeleeWeapon || base.IsRangedWeapon || base.IsAmmo) ? dMG.ToText() : (dMG.ToString() ?? ""));
639 }
640 if (hIT != 0)
641 {
642 text7 = text7 + ((dMG != 0 || source.offense[0] != 0) ? ", " : "") + hIT;
643 }
644 text2 = text2 + " (" + text7.IsEmpty(" - ") + ") ";
645 }
646 int dV = DV;
647 int pV = PV;
648 if (dV != 0 || pV != 0)
649 {
650 text2 += " [";
651 text2 = text2 + dV + ", " + pV;
652 text2 += "] ";
653 }
655 {
656 text2 = text2 + " " + "itemCharges".lang(base.c_charges.ToString() ?? "");
657 }
658 }
659 else if (base.c_IDTState == 3 || base.c_IDTState == 1)
660 {
661 text2 = Lang.space + "(" + base.TextRarity.ToTitleCase() + ")";
662 }
663 if (base.IsDecayed)
664 {
665 text = "rotten".lang() + text;
666 }
667 else if (base.IsRotting)
668 {
669 text = "rotting".lang() + text;
670 }
671 if (base.IsIdentified)
672 {
673 if (base.blessedState != BlessedState.Normal)
674 {
675 text4 = ("bs" + base.blessedState).lang();
676 }
677 switch (base.rarity)
678 {
679 case Rarity.Artifact:
680 style2 = ArticleStyle.None;
681 text3 = "★";
682 text = (isEquipmentOrRangedOrAmmo ? text.Bracket(3) : text);
683 break;
684 case Rarity.Legendary:
685 case Rarity.Mythical:
686 style2 = ArticleStyle.The;
687 text3 = "☆";
688 if (isEquipmentOrRangedOrAmmo)
689 {
690 Rand.UseSeed(base.uid + EClass.game.seed, delegate
691 {
692 sig = AliasGen.GetRandomAlias(builtin: true).Bracket((base.rarity == Rarity.Mythical) ? 3 : 2);
693 });
694 sig = Lang.space + sig;
695 }
696 break;
697 }
698 }
699 if (base.encLV != 0)
700 {
701 if (base.category.tag.Contains("enc"))
702 {
703 if (base.c_altName.IsEmpty())
704 {
705 string[] list = Lang.GetList("quality_furniture");
706 text = "_qualityFurniture".lang(list[Mathf.Clamp(base.encLV - 1, 0, list.Length - 1)], text);
707 }
708 }
709 else
710 {
711 sig = sig + Lang.space + ((base.encLV > 0) ? ("+" + base.encLV) : (base.encLV.ToString() ?? ""));
712 }
713 }
714 if (base.c_lockLv != 0 && base.c_revealLock)
715 {
716 sig = sig + Lang.space + "+" + base.c_lockLv;
717 }
718 if (base.isLostProperty)
719 {
720 text = "_lostproperty".lang(text);
721 }
723 {
724 text5 += "equippedItem".lang();
725 }
726 if (!base.c_note.IsEmpty() && (!base.isBackerContent || EClass.core.config.backer.Show(base.c_note)))
727 {
728 string text8 = base.c_note;
729 if (text8.StartsWith('@'))
730 {
731 text8 = Lang.Note.map.TryGetValue(text8.TrimStart('@'))?.GetText("text") ?? base.c_note;
732 }
733 string text9 = (base.category.IsChildOf("book") ? "_written" : "_engraved");
734 if (id == "grave_dagger1" || id == "grave_dagger2")
735 {
736 text9 = "_daggerGrave";
737 }
738 text = ((!text8.Contains("_bracketLeft".lang())) ? text9.lang(text8, text) : (text9 + "Alt").lang(text8, text));
739 }
740 text = (flag ? ((num <= 1) ? (text4 + text) : "_unit".lang(num.ToFormat() ?? "", text4 + text, text6)) : ((trait is TraitAbility) ? text.ToTitleCase(wholeText: true) : ((!text6.IsEmpty() && (base.IsIdentified || source.unknown.IsEmpty())) ? "_unit".lang((num == 1) ? "" : (num.ToFormat() ?? ""), text, (text4 + text6).AddArticle(num, style2, source.unit)) : (text4 + text).AddArticle(num, style2, source.name))));
741 if (base.rarity >= Rarity.Legendary)
742 {
743 text = text.ToTitleCase(wholeText: true);
744 }
745 string text10 = ((base.isSale && things.Count > 0) ? "forSale2".lang() : ((base.isSale || (base.parentThing != null && base.parentThing.isSale && TraitSalesTag.CanTagSale(this, insideContainer: true))) ? "forSale".lang(Lang._currency(GetPrice(CurrencyType.Money, sell: true, PriceType.PlayerShop), "money")) : ""));
746 if (trait is TraitSalesTag && base.isOn && !GetStr(11).IsEmpty())
747 {
748 text10 += "soldOut".lang(EClass.sources.categories.map[GetStr(11)].GetName());
749 }
750 if (GetInt(101) != 0)
751 {
752 text5 = "_limitedStock".lang(text5);
753 }
754 return text5 + text3 + text + sig + text2 + text10;
755 }
756 }
757 IL_01f2:
758 if (source.naming == "ma")
759 {
760 text = base.material.GetName();
761 }
762 goto IL_0215;
763 IL_0215:
764 if (!base.c_idRefCard.IsEmpty() && trait.RefCardName != RefCardName.None)
765 {
766 string text11 = base.c_altName.IsEmpty(base.refCard.GetName());
767 if (!base.c_idRefCard2.IsEmpty())
768 {
769 text11 = "_and".lang(text11, base.c_altName2.IsEmpty(base.refCard2.GetName()));
770 }
771 if (!(text11 == "*r"))
772 {
773 text = ((!source.name2.IsEmpty()) ? source.GetTextArray("name2")[0].Replace("#1g", EClass.pc.faith.NameShort).Replace("#1b", base.c_extraNameRef.IsEmpty((base.refCard == null) ? text11 : (base.refCard.isChara ? base.refCard.GetName() : base.refCard.GetText()))).Replace("#1", base.c_extraNameRef.IsEmpty(text11)) : (source.naming.Contains("last") ? (text + Lang.space + text11) : (source.naming.Contains("first") ? (text11 + Lang.space + text) : ((!source.naming.Contains("of")) ? (text6.IsEmpty() ? "_of3" : "_of2").lang(text11, text) : "_of".lang(text11, text)))));
774 }
775 else
776 {
777 string text12 = base.refCard.GetText("aka");
778 if (!text12.IsEmpty())
779 {
780 text = "_of".lang(text12, text);
781 }
782 }
783 }
784 goto IL_0499;
785 }
786
787 public override string GetHoverText()
788 {
789 string text = "";
790 text = text + " <size=14>(" + Lang._weight(base.ChildrenAndSelfWeight) + ")</size> ";
792 {
793 text += Environment.NewLine;
794 text = text + "id:" + id + " tile:" + source.idRenderData + "/" + ((source.tiles.Length != 0) ? ((object)source.tiles[0]) : "-")?.ToString() + " num:" + base.Num + " lv:" + base.LV + " enc:" + base.encLV + " / " + base.material.alias;
795 }
796 string hoverText = trait.GetHoverText();
797 if (!hoverText.IsEmpty())
798 {
799 text = text + Environment.NewLine + hoverText;
800 }
801 return base.GetHoverText() + text;
802 }
803
804 public override string GetExtraName()
805 {
806 string text = "";
807 if (trait.ShowChildrenNumber && base.c_lockLv == 0 && EClass._zone.IsPCFactionOrTent)
808 {
809 if (things.Count > 0)
810 {
811 text += "childCount".lang(things.Count.ToString() ?? "");
812 }
813 else if (trait.CanOpenContainer)
814 {
815 text += "empty".lang();
816 }
817 }
818 if ((trait is TraitRoomPlate || trait is TraitHouseBoard) && pos.IsValid)
819 {
820 Room room = pos.cell.room;
821 if (EClass.debug.enable && room != null && room.data.group != 0)
822 {
823 text = text + " #" + room.data.group;
824 }
825 }
826 return text;
827 }
828
829 public override int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
830 {
831 int price = base.GetPrice(currency, sell, priceType, c);
832 string str = GetStr("price_calc_override");
833 if (!str.IsEmpty())
834 {
835 var args = new
836 {
837 @base = price,
838 lv = base.LV,
839 rarity = base.rarityLv
840 };
841 if (str.TryEvaluateAsCalc(out int result, (object)args))
842 {
843 return result;
844 }
845 }
846 return price;
847 }
848
849 public List<Element> ListLimitedValidTraits(bool limit)
850 {
851 List<Element> list = new List<Element>();
852 if (base.ShowFoodEnc)
853 {
854 foreach (Element value in elements.dict.Values)
855 {
856 if (value.IsFoodTraitMain && value.Value > 0)
857 {
858 list.Add(value);
859 }
860 }
862 if (limit && list.Count > 5)
863 {
864 int num = list.Count - 5;
865 for (int num2 = 0; num2 < num; num2++)
866 {
867 list.RemoveAt(list.Count - 1);
868 }
869 }
870 }
871 return list;
872 }
873
874 public List<Element> ListValidTraits(bool isCraft, bool limit)
875 {
876 List<Element> list = ListLimitedValidTraits(limit);
877 bool showFoodEnc = base.ShowFoodEnc;
878 bool flag = EClass.debug.enable || EClass.pc.HasElement(1650);
879 if (showFoodEnc)
880 {
881 foreach (Element value in elements.dict.Values)
882 {
883 if (value.IsFoodTrait && !list.Contains(value) && (isCraft || flag || value.IsFoodTraitMain) && (!value.IsFoodTraitMain || value.Value < 0))
884 {
885 list.Add(value);
886 }
887 }
888 }
889 foreach (Element value2 in elements.dict.Values)
890 {
891 if ((isCraft || flag || ((!value2.IsFoodTrait || value2.IsFoodTraitMain) && (!showFoodEnc || !value2.IsTrait || value2.Value >= 0))) && !list.Contains(value2) && (value2.IsTrait || (value2.IsFoodTrait && !value2.IsFoodTraitMain)))
892 {
893 list.Add(value2);
894 }
895 }
896 return list;
897 }
898
899 public override void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
900 {
901 if (sourceCard._origin == "dish")
902 {
903 CheckJustCooked();
904 }
905 string text = ((trait is TraitLunchLove) ? "_heart".lang().TagColor(FontColor.Bad) : "");
906 n.Clear();
907 string text2 = "";
908 TraitAbility traitAbility = trait as TraitAbility;
909 bool showEQStats = base.IsEquipmentOrRangedOrAmmo;
910 bool flag = mode == IInspect.NoteMode.Product;
911 bool flag2 = base.IsIdentified || flag;
912 text2 = base.Name;
913 if (base.rarity == Rarity.Legendary || base.rarity == Rarity.Mythical)
914 {
915 string text3 = (text2.Contains("『") ? "『" : (text2.Contains("《") ? "《" : ""));
916 if (text3 != "")
917 {
918 string[] array = text2.Split(text3);
919 text2 = array[0] + Environment.NewLine + text3 + array[1];
920 }
921 }
922 if (flag)
923 {
924 if (!(trait is TraitPotionAlchemy))
925 {
926 text2 = recipe.GetName();
927 }
928 if (trait.CraftNum > 1)
929 {
930 text2 = text2 + " x " + trait.CraftNum;
931 }
932 }
933 if (mode != IInspect.NoteMode.Recipe)
934 {
935 if (trait is TraitAbility)
936 {
937 EClass.pc.elements.GetOrCreateElement((trait as TraitAbility).act.id).AddHeaderAbility(n);
938 }
939 else
940 {
941 UIItem uIItem = n.AddHeaderCard(text2);
942 SetImage(uIItem.image2);
943 uIItem.image2.Rect().pivot = new Vector2(0.5f, 0.5f);
944 string text4 = base.Num.ToFormat() ?? "";
945 string text5 = (0.01f * (float)base.ChildrenAndSelfWeight * 0.1f).ToString((base.ChildrenAndSelfWeight == 0) ? "F0" : ((base.ChildrenAndSelfWeight >= 1000) ? "F1" : "F2")) + "s";
946 if (things.Count > 0)
947 {
948 text4 = text4 + " (" + things.Count + ")";
949 }
950 if (base.ChildrenAndSelfWeight != SelfWeight)
951 {
952 text5 = text5 + " (" + (Mathf.Ceil(0.01f * (float)SelfWeight) * 0.1f).ToString("F1") + "s)";
953 }
954 text2 = "_quantity".lang(text4 ?? "", text5);
956 {
957 text2 = text2 + "(" + base.ChildrenAndSelfWeight + ")";
958 }
959 if (flag && recipe != null && (bool)LayerCraft.Instance)
960 {
961 text2 = text2 + " " + "_recipe_lv".lang(recipe.RecipeLv.ToString() ?? "");
962 }
963 uIItem.text2.SetText(text2);
964 if (showEQStats && flag2)
965 {
966 text2 = "";
967 if (DV != 0 || PV != 0 || base.HIT != 0 || base.DMG != 0 || Penetration != 0)
968 {
969 if (base.DMG != 0)
970 {
971 text2 = text2 + "DMG".lang() + ((base.DMG > 0) ? "+" : "") + base.DMG + ", ";
972 }
973 if (base.HIT != 0)
974 {
975 text2 = text2 + "HIT".lang() + ((base.HIT > 0) ? "+" : "") + base.HIT + ", ";
976 }
977 if (DV != 0)
978 {
979 text2 = text2 + "DV".lang() + ((DV > 0) ? "+" : "") + DV + ", ";
980 }
981 if (PV != 0)
982 {
983 text2 = text2 + "PV".lang() + ((PV > 0) ? "+" : "") + PV + ", ";
984 }
985 if (Penetration != 0)
986 {
987 text2 = text2 + "PEN".lang() + ((Penetration > 0) ? "+" : "") + Penetration + "%, ";
988 }
989 text2 = text2.TrimEnd(' ').TrimEnd(',');
990 }
991 if (!text2.IsEmpty())
992 {
993 n.AddText("NoteText_eqstats", text2);
994 }
995 if (trait is TraitToolRange traitToolRange)
996 {
997 n.AddText("NoteText_eqstats", "tip_range".lang(traitToolRange.BestDist.ToString() ?? ""));
998 }
999 }
1000 else
1001 {
1002 string text6 = "";
1004 {
1005 int totalQuality = GetTotalQuality();
1006 int totalQuality2 = GetTotalQuality(applyBonus: false);
1007 text6 = text6 + "Lv. " + base.LV + " TQ. " + GetTotalQuality() + ((totalQuality == totalQuality2) ? "" : (" (" + totalQuality2 + ")"));
1008 }
1009 if (HasElement(10))
1010 {
1011 text6 = text6 + (text6.IsEmpty() ? "" : " ") + "_nutrition".lang(Evalue(10).ToFormat() ?? "");
1012 }
1013 if ((base.category.IsChildOf("throw") || base.category.IsChildOf("resource") || trait.IsTool) && !(trait is TraitAbility))
1014 {
1015 text6 = text6 + (text6.IsEmpty() ? "" : " ") + "_hardness".lang(base.material.hardness.ToString() ?? "");
1016 }
1017 if (flag && recipe != null && (bool)LayerCraft.Instance)
1018 {
1019 text6 = text6 + (text6.IsEmpty() ? "" : " ") + "_max_quality".lang(recipe.GetQualityBonus().ToString() ?? "");
1020 }
1021 if (!text6.IsEmpty())
1022 {
1023 n.AddText("NoteText_eqstats", text6);
1024 }
1025 }
1026 }
1027 string detail = GetDetail();
1028 if (!detail.IsEmpty())
1029 {
1030 LayoutElement component = n.AddText("NoteText_flavor", detail).GetComponent<LayoutElement>();
1031 if (flag)
1032 {
1033 component.preferredWidth = 400f;
1034 }
1035 n.Space(8);
1036 }
1037 }
1038 if (trait is TraitBookPlan)
1039 {
1040 TraitBookPlan traitBookPlan = trait as TraitBookPlan;
1041 n.AddText("NoteText_flavor", traitBookPlan.source.GetDetail());
1042 n.Space(8);
1043 }
1044 if (traitAbility != null)
1045 {
1046 n.Space(8);
1047 Act act = traitAbility.CreateAct();
1048 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(act.source.id);
1049 orCreateElement._WriteNote(n, EClass.pc.elements, null, isRef: false, addHeader: false);
1050 orCreateElement._WriteNote(n, EClass.pc, act);
1051 return;
1052 }
1054 {
1055 n.AddText("(id:" + id + " tile:" + (source.tiles.IsEmpty() ? "-" : ((object)source.tiles[0]))?.ToString() + ") lv:" + base.LV + " price:" + GetPrice());
1056 }
1057 Card root = GetRootCard();
1058 if (root != null && root != EClass.pc && root != this && root.ExistsOnMap && !((parent as Thing)?.trait is TraitChestMerchant))
1059 {
1060 n.AddText("isChildOf".lang(GetRootCard().Name), FontColor.ItemName);
1061 }
1062 if (flag2)
1063 {
1064 AddTextWithIcon("isMadeOf".lang(base.material.GetText(), base.material.hardness.ToString() ?? ""), EClass.core.refs.icons.enc.mat, FontColor.Default);
1065 }
1066 AddText("isCategorized".lang(base.category.GetText()), FontColor.Default);
1067 if (base.category.skill != 0)
1068 {
1069 int key = base.category.skill;
1070 int key2 = 132;
1071 if (base.IsRangedWeapon && !base.IsMeleeWeapon)
1072 {
1073 key2 = 133;
1074 }
1075 if (trait is TraitToolRangeCane)
1076 {
1077 key2 = 304;
1078 }
1079 if (Evalue(482) > 0)
1080 {
1081 key = 305;
1082 key2 = 304;
1083 }
1084 AddText("isUseSkill".lang(EClass.sources.elements.map[key].GetName().ToTitleCase(wholeText: true), EClass.sources.elements.map[key2].GetName().ToTitleCase(wholeText: true)), FontColor.Default);
1085 }
1086 if (base.IsContainer)
1087 {
1088 AddText("isContainer".lang(things.MaxCapacity.ToString() ?? ""), FontColor.Default);
1089 }
1090 if (base.c_lockLv != 0)
1091 {
1092 AddText((base.c_lockedHard ? "isLockedHard" : "isLocked").lang(base.c_lockLv.ToString() ?? ""), FontColor.Warning);
1093 }
1094 if (base.isCrafted && recipe == null)
1095 {
1096 AddText("isCrafted".lang(), FontColor.Default);
1097 }
1098 if (trait.Decay > 0)
1099 {
1100 string text7 = "";
1101 text7 = (base.IsDecayed ? "isRotten" : (base.IsRotting ? "isRotting" : ((!base.IsFresn) ? "isNotFresh" : "isFresh")));
1102 AddText(text7.lang(), FontColor.Default);
1103 }
1104 if (base.isDyed)
1105 {
1106 AddText("isDyed".lang(base.DyeMat.GetName() ?? ""), FontColor.Default);
1107 }
1108 if (base.IsEquipment)
1109 {
1110 text2 = "isEquipable".lang(Element.Get(base.category.slot).GetText());
1111 AddText(text2, FontColor.Default);
1112 }
1113 if (base.isFireproof)
1114 {
1115 AddText("isFreproof", FontColor.Default);
1116 }
1117 if (base.isAcidproof)
1118 {
1119 AddText("isAcidproof", FontColor.Default);
1120 }
1121 if (trait.OriginalElectricity > 0)
1122 {
1123 AddText("isGenerateElectricity".lang(trait.OriginalElectricity.ToString() ?? ""), FontColor.Default);
1124 }
1125 if (trait.OriginalElectricity < 0)
1126 {
1127 AddText("isConsumeElectricity".lang(Mathf.Abs(trait.OriginalElectricity).ToString() ?? ""), FontColor.Default);
1128 }
1129 if (base.IsUnique)
1130 {
1131 AddText("isPrecious", FontColor.Default);
1132 }
1133 if (base.isCopy)
1134 {
1135 AddText("isCopy", FontColor.Default);
1136 }
1137 if (flag && HasTag(CTAG.noMix))
1138 {
1139 AddText("isNoMix", FontColor.Default);
1140 }
1141 if (!trait.CanBeDestroyed)
1142 {
1143 AddText("isIndestructable", FontColor.Default);
1144 }
1145 if (GetInt(107) > 0)
1146 {
1147 AddText("isLicked", FontColor.Great);
1148 }
1149 if (HasRune())
1150 {
1151 AddTextWithIcon("isRuneAdded", EClass.core.refs.icons.enc.rune, FontColor.Great);
1152 }
1153 if (!base.c_idDeity.IsEmpty())
1154 {
1156 AddText("isDeity".lang(religion.Name), FontColor.Myth);
1157 }
1158 if (base.c_uidAttune != 0)
1159 {
1160 Chara chara = EClass.game.cards.globalCharas.Find(base.c_uidAttune);
1161 AddText("isAttuned".lang((chara == null) ? "???" : chara.NameSimple), FontColor.Ether);
1162 }
1163 if (GetBool(128))
1164 {
1165 AddText("isPartyFood", FontColor.Ether);
1166 }
1167 if (base.isGifted && GetRoot() != EClass.pc)
1168 {
1169 AddText("isGifted", FontColor.Ether);
1170 }
1171 if (base.isNPCProperty)
1172 {
1173 AddText("isNPCProperty", FontColor.Ether);
1174 }
1175 if (base.c_priceFix != 0)
1176 {
1177 AddText(((base.c_priceFix > 0) ? "isPriceUp" : "isPriceDown").lang(Mathf.Abs(base.c_priceFix).ToString() ?? ""), FontColor.Ether);
1178 }
1179 if (base.noSell)
1180 {
1181 AddText("isNoSell", FontColor.Ether);
1182 }
1183 if (trait.IsOnlyUsableByPc)
1184 {
1185 AddText("isOnlyUsableByPC", FontColor.Ether);
1186 }
1187 if (base.isStolen)
1188 {
1189 AddText("isStolen", FontColor.Ether);
1190 }
1191 if (base.c_isImportant)
1192 {
1193 AddText("isMarkedImportant", FontColor.Ether);
1194 }
1195 if (GetInt(25) != 0)
1196 {
1197 AddText("isDangerLv".lang((GetInt(25) + 1).ToString() ?? "", (EClass.pc.FameLv + 10).ToString() ?? ""), FontColor.Default);
1198 }
1199 FontColor col = FontColor.Util;
1200 if (trait is TraitToolCrowbar)
1201 {
1202 AddText("canPryOpen", col);
1203 }
1204 else if (trait is TraitTool && !(trait is TraitToolRange))
1205 {
1206 if (HasElement(220))
1207 {
1208 AddText("canMine".lang(), col);
1209 }
1210 if (HasElement(225))
1211 {
1212 AddText("canLumberjack".lang(), col);
1213 AddText("canLumberjack2".lang(), col);
1214 }
1215 if (HasElement(230))
1216 {
1217 AddText("canDig", col);
1218 }
1219 if (HasElement(286))
1220 {
1221 AddText("canFarm", col);
1222 }
1223 if (HasElement(245))
1224 {
1225 AddText("canFish", col);
1226 }
1227 if (HasElement(237))
1228 {
1229 AddText("canTame", col);
1230 }
1231 }
1232 if (trait is TraitToolMusic)
1233 {
1234 AddText("canPlayMusic".lang(), col);
1235 }
1236 if (Lang.Has("hint_" + trait.ToString()))
1237 {
1238 AddText("hint_" + trait.ToString(), FontColor.Util);
1239 }
1240 if (Lang.Has("hint_" + trait.ToString() + "2"))
1241 {
1242 AddText("hint_" + trait.ToString() + "2", FontColor.Util);
1243 }
1244 if (HasTag(CTAG.tourism))
1245 {
1246 AddText("isTourism", FontColor.Util);
1247 }
1248 string langPlaceType = base.TileType.LangPlaceType;
1249 if (langPlaceType == "place_Door" || langPlaceType == "place_WallMount")
1250 {
1251 AddText(base.TileType.LangPlaceType + "_hint".lang(), FontColor.Util);
1252 }
1253 if (trait.IsHomeItem)
1254 {
1255 AddText("isHomeItem".lang(), FontColor.Util);
1256 }
1257 if (HasTag(CTAG.throwWeapon))
1258 {
1259 AddText("isThrowWeapon", FontColor.Default);
1260 }
1261 if (EClass.debug.showExtra && HasTag(CTAG.throwWeaponEnemy))
1262 {
1263 AddText("isThrowWeaponEnemy", FontColor.Default);
1264 }
1265 if (trait is TraitFoodFishSlice)
1266 {
1267 AddText("isNoProcessIng", FontColor.Default);
1268 }
1269 if (trait.CanDrink(EClass.pc))
1270 {
1271 AddText("isDrinkable", FontColor.Default);
1272 }
1273 else if (trait.CanEat(EClass.pc))
1274 {
1275 AddText("isEdible", FontColor.Default);
1276 }
1277 if (FoodEffect.IsLeftoverable(this))
1278 {
1279 AddText("isLeftoverable", FontColor.Default);
1280 }
1281 if (HasTag(CTAG.rareResource))
1282 {
1283 AddText("isRareResource", FontColor.Great);
1284 }
1285 if (trait is TraitBed traitBed)
1286 {
1287 AddText("isBed".lang(traitBed.MaxHolders.ToString() ?? ""), FontColor.Default);
1288 }
1289 bool showAsEquipment = base.IsEquipmentOrRangedOrAmmo || base.IsThrownWeapon || trait is TraitToolMusic;
1290 bool showTraits = !showAsEquipment || base.ShowFoodEnc;
1291 bool infoMode = mode == IInspect.NoteMode.Info;
1292 List<Element> listTrait = ListValidTraits(isCraft: false, !infoMode);
1293 List<Element> list = ListValidTraits(isCraft: false, limit: false);
1294 if (list.Count - listTrait.Count <= 1)
1295 {
1296 listTrait = list;
1297 }
1298 if (flag2)
1299 {
1300 Element element = elements.GetElement(653);
1301 if (element != null)
1302 {
1303 AddText("isAlive".lang(element.vBase.ToString() ?? "", (element.vExp / 10).ToString() ?? "", (element.ExpToNext / 10).ToString() ?? ""), FontColor.Great);
1304 }
1305 string[] rangedSubCats = new string[2] { "eleConvert", "eleAttack" };
1306 elements.AddNote(n, delegate(Element e)
1307 {
1308 if (!showAsEquipment && !e.HasTag("itemEnc"))
1309 {
1310 return false;
1311 }
1312 if (trait is TraitToolRange && base.category.slot == 0 && !(e is Ability) && !rangedSubCats.Contains(e.source.categorySub) && !e.HasTag("modRanged"))
1313 {
1314 return false;
1315 }
1316 if (e.IsTrait || (showTraits && listTrait.Contains(e)))
1317 {
1318 return false;
1319 }
1320 if (!e.IsGlobalElement)
1321 {
1322 bool flag4 = base.IsWeapon || base.IsRangedWeapon || base.IsAmmo || base.IsThrownWeapon || trait is TraitToolMusic;
1323 if (base.IsEquipment && base.category.slot != 35 && source.elementMap.ContainsKey(e.id))
1324 {
1325 flag4 = true;
1326 }
1327 if (e.source.tag.Contains("weaponEnc") && !flag4)
1328 {
1329 return false;
1330 }
1331 if (e.source.IsWeaponEnc && !(base.category.IsChildOf("shield") || flag4))
1332 {
1333 return false;
1334 }
1335 }
1336 return (!showEQStats || (e.id != 64 && e.id != 65 && e.id != 66 && e.id != 67)) ? true : false;
1337 }, null, ElementContainer.NoteMode.Default, addRaceFeat: false, delegate(Element e, string s)
1338 {
1339 if (mode != IInspect.NoteMode.Info)
1340 {
1341 return s;
1342 }
1343 int num = e.Value;
1344 if (e.source.IsWeaponEnc && (!e.source.tag.Contains("modRanged") || e.id == 609) && isEquipped && root.isChara)
1345 {
1346 int num2 = e.id;
1347 if (num2 != 482 && (uint)(num2 - 660) > 2u && num2 != 666)
1348 {
1349 num = num * (100 + AttackProcess.GetTwoHandEncBonus(root.Chara, this)) / 100;
1350 }
1351 }
1352 string text9 = " (" + e.Value + ((e.Value == num) ? "" : (" → " + num)) + ")";
1353 string text10 = "_bracketLeft3".lang() + e.Name + "_bracketRight3".lang();
1354 return s + text9 + " " + text10;
1355 });
1356 if (sockets != null)
1357 {
1358 foreach (int socket in sockets)
1359 {
1360 AddText((socket == 0) ? "emptySocket".lang() : "socket".lang(EClass.sources.elements.map[socket / 1000].GetName(), (socket % 1000).ToString() ?? ""), FontColor.Gray);
1361 }
1362 }
1363 }
1364 trait.WriteNote(n, flag2);
1365 if (base.c_DNA != null)
1366 {
1367 bool flag3 = EClass.pc.HasElement(1274) && !LayerDragGrid.Instance && base.category.id != "relic";
1368 if (base.c_DNA.cost > 0)
1369 {
1370 n.AddText("NoteText_enc", "isCostFeatPoint".lang((flag3 ? (base.c_DNA.cost * EClass.pc.GeneCostMTP / 100 + " (" + base.c_DNA.cost + ")") : ((object)base.c_DNA.cost))?.ToString() ?? ""));
1371 }
1373 {
1374 n.AddText("NoteText_enc", "duration:" + base.c_DNA.GetDurationHour());
1375 }
1376 base.c_DNA.WriteNote(n, this, flag3 ? EClass.pc : null);
1377 if (flag3)
1378 {
1379 base.c_DNA.WriteNoteExtra(n, this, EClass.pc);
1380 }
1381 }
1382 if (flag2)
1383 {
1384 if (showTraits)
1385 {
1386 elements.AddNote(n, (Element e) => listTrait.Contains(e), null, ElementContainer.NoteMode.BonusTrait, addRaceFeat: false, (Element e, string s) => s + GetTextTrait(e), delegate
1387 {
1388 });
1389 if (listTrait.Count != list.Count)
1390 {
1391 AddText("traitOther".lang((list.Count - listTrait.Count).ToString() ?? ""), FontColor.Default);
1392 }
1393 }
1394 if (base.c_mixedFoodData != null)
1395 {
1396 n.AddHeader("isMixedFood");
1397 foreach (string text12 in base.c_mixedFoodData.texts)
1398 {
1399 AddText("_bullet".lang() + text12 + text, FontColor.Default);
1400 }
1401 }
1402 }
1403 else
1404 {
1405 AddText("isUnidentified".lang(), FontColor.Flavor);
1406 if (base.c_IDTState == 1)
1407 {
1408 AddText("isUnidentified2".lang(), FontColor.Flavor);
1409 }
1410 }
1411 if (mode == IInspect.NoteMode.Product && HasCraftBonusTrait())
1412 {
1413 n.AddHeader("HeaderAdditionalTrait", "additional_trait");
1414 foreach (Element item in ListCraftBonusTraits())
1415 {
1416 item.AddEncNote(n, this, ElementContainer.NoteMode.BonusTrait, (Element e, string s) => s + GetTextTrait(e));
1417 }
1418 }
1420 {
1421 n.AddText("decay:" + base.decay);
1422 n.AddText(base.isDyed + "/" + id + "/" + base.refVal + "/" + base.LV + "/" + trait);
1423 if (source.origin != null)
1424 {
1425 n.AddText(source.origin.id);
1426 }
1427 }
1428 if (id == "statue_weird")
1429 {
1430 AddText("weirdStatue", FontColor.Default);
1431 }
1432 if (base.isReplica)
1433 {
1434 AddText("isReplica", FontColor.Passive);
1435 }
1436 if (flag2 && mode != IInspect.NoteMode.Product)
1437 {
1438 Chara chara2 = GetRootCard() as Chara;
1439 if (base.parentCard?.trait is TraitChestMerchant)
1440 {
1441 chara2 = null;
1442 }
1443 if (base.c_equippedSlot != 0 && base.category.slot == 35 && chara2 != null)
1444 {
1445 AddAttackEvaluation(n, chara2, this);
1446 }
1447 if (base.IsThrownWeapon || base.IsRangedWeapon || (base.IsMeleeWeapon && base.c_equippedSlot == 0))
1448 {
1449 n.AddHeader("headerAttackEval");
1450 AttackProcess.Current.Prepare(chara2 ?? EClass.pc, this, null, null, 0, base.IsThrownWeapon);
1451 string text8 = AttackProcess.Current.GetText();
1452 text8 = text8.TagColor(() => true);
1453 n.AddText(text8);
1454 }
1455 }
1456 if (base.ammoData != null)
1457 {
1458 n.AddHeader("headerAttackAmmo");
1459 n.AddText(base.ammoData.Name);
1460 }
1461 onWriteNote?.Invoke(n);
1462 if (mode == IInspect.NoteMode.Product && base.IsEquipmentOrRangedOrAmmo)
1463 {
1464 AddText("isProductWarning", FontColor.Default);
1465 }
1466 if ((bool)LayerDragGrid.Instance)
1467 {
1469 }
1471 {
1472 foreach (Element value in elements.dict.Values)
1473 {
1474 n.AddText(value.source.alias + "/" + value.Value + "/" + value.vBase + "/" + value.vSource);
1475 }
1476 }
1477 n.Build();
1478 void AddText(string text9, FontColor color)
1479 {
1480 n.AddText("NoteText_enc", text9, color);
1481 }
1482 void AddTextWithIcon(string text9, Sprite sprite, FontColor color)
1483 {
1484 UIItem uIItem2 = n.AddText("NoteText_enc", text9, color);
1485 uIItem2.image1.SetActive(enable: true);
1486 uIItem2.image1.sprite = sprite;
1487 }
1488 string GetTextTrait(Element e)
1489 {
1490 string text9 = e.source.GetText("textExtra");
1491 if (text9.IsEmpty())
1492 {
1493 return "";
1494 }
1495 if (e.id == 710)
1496 {
1497 text9 = text9.Replace("#1", $"{0.1f * (float)(e.Value + 10):F1}");
1498 }
1499 string text10 = "";
1500 if (e.id == 2 && mode == IInspect.NoteMode.Product)
1501 {
1502 int num = recipe.GetQualityBonus() / 10;
1503 if (num >= 0)
1504 {
1505 num++;
1506 }
1507 text10 = "qualityLimit".lang(num.ToString() ?? "");
1508 }
1509 int num2 = e.Value / 10;
1510 num2 = ((e.Value < 0) ? (num2 - 1) : (num2 + 1));
1511 string text11 = num2.ToString() ?? "";
1512 if (EClass.pc.HasElement(1250) && HasElement(710) && e.IsFoodTrait && e.id != 710)
1513 {
1514 text11 = (int)((float)num2 * 0.1f * (float)(Evalue(710) + 10)) + " (" + num2 + ")";
1515 }
1516 text9 = "Lv." + text11 + text10 + " " + text9;
1517 if (infoMode && e.IsFoodTraitMain)
1518 {
1519 text9 += "traitAdditive".lang();
1520 }
1521 return (" <size=12>" + text9 + "</size>").TagColor(FontColor.Passive);
1522 }
1523 }
1524
1525 public static void AddAttackEvaluation(UINote n, Chara chara, Thing current = null)
1526 {
1527 n.AddHeader("headerAttackEval");
1528 int num = 0;
1529 foreach (BodySlot slot in chara.body.slots)
1530 {
1531 if (slot.thing == null || slot.elementId != 35 || slot.thing.source.offense.Length < 2)
1532 {
1533 continue;
1534 }
1535 AttackProcess.Current.Prepare(chara, slot.thing, null, null, num);
1536 string text = AttackProcess.Current.GetText();
1537 if (slot.thing == current)
1538 {
1539 text = text.TagColor(() => true);
1540 }
1541 n.AddText(text);
1542 num++;
1543 }
1544 AttackProcess.Current.Prepare(chara, null);
1545 string text2 = AttackProcess.Current.GetText();
1546 if (num == 0)
1547 {
1548 text2 = text2.TagColor(() => true);
1549 }
1550 n.AddText(text2);
1551 }
1552
1553 public override void SetRenderParam(RenderParam p)
1554 {
1555 p.matColor = base.colorInt;
1556 p.mat = base.material;
1557 if (!renderer.usePass)
1558 {
1559 return;
1560 }
1561 switch (trait.tileMode)
1562 {
1563 case Trait.TileMode.DefaultNoAnime:
1564 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1565 {
1566 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1567 }
1568 else
1569 {
1570 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1571 }
1572 break;
1573 case Trait.TileMode.FakeBlock:
1574 {
1575 SourceBlock.Row row2 = EClass.sources.blocks[base.refVal];
1576 p.tile = row2._tiles[base.dir % row2._tiles.Length];
1577 if (row2.tileType.IsFullBlock)
1578 {
1579 p.color += 1572864f;
1580 }
1581 break;
1582 }
1583 case Trait.TileMode.FakeObj:
1584 {
1585 SourceObj.Row row = EClass.sources.objs[base.refVal];
1586 p.tile = row._tiles[base.dir % row._tiles.Length];
1587 break;
1588 }
1589 case Trait.TileMode.SignalAnime:
1590 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1591 {
1592 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1593 }
1594 else
1595 {
1596 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1597 }
1598 if (animeCounter > 0f && source.anime.Length != 0)
1599 {
1600 animeCounter += Time.deltaTime;
1601 int num3 = (int)(animeCounter / (0.001f * (float)source.anime[1]));
1602 if (num3 > ((source.anime.Length > 2) ? source.anime[2] : source.anime[0]))
1603 {
1604 animeCounter = 0f;
1605 }
1606 else
1607 {
1608 p.tile += num3 % source.anime[0] * ((!flipX) ? 1 : (-1));
1609 }
1610 }
1611 break;
1612 case Trait.TileMode.Illumination:
1613 if (base.isOn || base.isRoofItem)
1614 {
1615 int num4 = (int)((float)base.uid + Time.realtimeSinceStartup * 5f);
1616 int num5 = (int)(Time.realtimeSinceStartup * 5f);
1617 p.tile = (sourceCard._tiles[base.dir % sourceCard._tiles.Length] + num4 % 3 + 1) * ((!flipX) ? 1 : (-1));
1618 if (num5 % 16 == 0)
1619 {
1620 p.color = 5242880f;
1621 }
1622 else if (num5 % 11 == 0)
1623 {
1624 p.color = 7864320f;
1625 }
1626 else
1627 {
1628 p.color = 13107200f;
1629 }
1630 }
1631 else
1632 {
1633 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1634 }
1635 break;
1636 case Trait.TileMode.Door:
1637 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1638 {
1639 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1640 }
1641 else
1642 {
1643 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1644 }
1645 if (parent is Zone && pos.cell.HasFullBlock)
1646 {
1647 p.tile += ((p.tile < 0f) ? (-64) : 64);
1648 }
1649 if (trait is TraitDoorSwing traitDoorSwing && traitDoorSwing.IsOpen())
1650 {
1651 p.tile += ((!(p.tile < 0f)) ? 1 : (-1));
1652 }
1653 break;
1654 default:
1655 {
1656 if (source._altTiles.Length != 0 && trait.UseAltTiles)
1657 {
1658 p.tile = source._altTiles[base.dir % source._altTiles.Length] * ((!flipX) ? 1 : (-1));
1659 }
1660 else
1661 {
1662 p.tile = sourceCard._tiles[base.dir % sourceCard._tiles.Length] * ((!flipX) ? 1 : (-1));
1663 }
1664 float time = Time.realtimeSinceStartup;
1665 if (source.animeNoSync)
1666 {
1667 Rand.UseSeed(base.uid, delegate
1668 {
1669 time += EClass.rnd(1000);
1670 });
1671 }
1672 if (source.anime.Length == 0 || !trait.IsAnimeOn)
1673 {
1674 break;
1675 }
1676 if (source.anime.Length > 2)
1677 {
1678 int num = (int)(time * 1000f / (float)source.anime[1] % (float)source.anime[2]);
1679 if (num == source.anime[0] - 1 && source.anime.Length > 3)
1680 {
1681 PlaySound("anime_sound" + source.anime[3]);
1682 }
1683 if (num < source.anime[0])
1684 {
1685 p.tile += num * ((!(p.tile < 0f)) ? 1 : (-1));
1686 }
1687 }
1688 else
1689 {
1690 int num2 = (int)(time * 1000f / (float)source.anime[1] % (float)source.anime[0]);
1691 p.tile += num2 * ((!(p.tile < 0f)) ? 1 : (-1));
1692 }
1693 break;
1694 }
1695 }
1696 if (trait.IdSkin != 0 && sourceCard.skins.Length != 0)
1697 {
1698 int num6 = sourceCard.skins.TryGet(trait.IdSkin - 1);
1699 num6 = num6 / 100 * (int)source.renderData.pass.pmesh.tiling.x + num6 % 100;
1700 p.tile += ((p.tile < 0f) ? (-num6) : num6);
1701 }
1702 }
1703
1704 public override SubPassData GetSubPassData()
1705 {
1706 Chara chara = GetRootCard() as Chara;
1707 if ((!trait.ShowAsTool || (chara == EClass.pc && HotItemHeld.disableTool)) && (chara?.held == this || (!base.isRoofItem && placeState != PlaceState.installed && renderer.data.subCrate.enable && parent is Zone)))
1708 {
1709 if (!renderer.data.subCrate.enable)
1710 {
1711 return EClass.setting.pass.subCrate;
1712 }
1713 return renderer.data.subCrate;
1714 }
1715 return SubPassData.Default;
1716 }
1717
1718 public override bool CanStackTo(Thing to)
1719 {
1720 if (trait.HasCharges || to.isEquipped || base.isModified || to.isModified || to.id != id || to.idMaterial != base.idMaterial || to.refVal != base.refVal || to.blessedState != base.blessedState || to.rarityLv != base.rarityLv || to.tier != base.tier || to.idSkin != base.idSkin || to.isGifted != base.isGifted)
1721 {
1722 return false;
1723 }
1724 if ((to.isDyed || base.isDyed) && to.c_dyeMat != base.c_dyeMat)
1725 {
1726 return false;
1727 }
1728 if (base.c_idRefCard != to.c_idRefCard || base.c_idRefCard2 != to.c_idRefCard2)
1729 {
1730 return false;
1731 }
1732 if (base.IsDecayed != to.IsDecayed)
1733 {
1734 return false;
1735 }
1736 if (!trait.CanStackTo(to))
1737 {
1738 return false;
1739 }
1740 if (base.noSell != to.noSell || base.isCopy != to.isCopy)
1741 {
1742 return false;
1743 }
1744 if (base.isStolen != to.isStolen)
1745 {
1746 return false;
1747 }
1748 if (base.isCrafted != to.isCrafted)
1749 {
1750 return false;
1751 }
1752 if ((to.isWeightChanged || base.isWeightChanged) && to.SelfWeight != SelfWeight)
1753 {
1754 return false;
1755 }
1756 if (to.c_IDTState != base.c_IDTState)
1757 {
1758 return false;
1759 }
1760 if (to.c_priceAdd != base.c_priceAdd || to.c_priceFix != base.c_priceFix || to.c_priceCopy != base.c_priceCopy)
1761 {
1762 return false;
1763 }
1764 if (to.ChildrenAndSelfWeight + base.ChildrenAndSelfWeight > 1000000000)
1765 {
1766 return false;
1767 }
1768 if (trait.IsRequireFuel && base.c_charges != to.c_charges)
1769 {
1770 return false;
1771 }
1772 if (base.c_altName != to.c_altName)
1773 {
1774 return false;
1775 }
1776 if (base.Num + to.Num <= 0)
1777 {
1778 return false;
1779 }
1780 bool flag = false;
1781 if (to.parent is Card)
1782 {
1783 Window.SaveData windowSaveData = (to.parent as Card).GetWindowSaveData();
1784 if (windowSaveData != null && windowSaveData.compress)
1785 {
1786 flag = true;
1787 }
1788 }
1789 if (flag)
1790 {
1791 if (base.encLV != to.encLV && !base.IsFood)
1792 {
1793 return false;
1794 }
1795 if (elements.dict.Count() != to.elements.dict.Count())
1796 {
1797 return false;
1798 }
1799 foreach (Element value in elements.dict.Values)
1800 {
1801 Element element = to.elements.GetElement(value.id);
1802 if (element == null)
1803 {
1804 return false;
1805 }
1806 if (element.Value != value.Value)
1807 {
1808 _ = value.id;
1809 _ = 770;
1810 }
1811 }
1812 int num = (to.encLV = Mathf.CeilToInt(MathEx.ClampToInt(((long)base.encLV * (long)base.Num + (long)to.encLV * (long)to.Num) / ((long)base.Num + (long)to.Num))));
1813 base.encLV = num;
1814 foreach (Element value2 in elements.dict.Values)
1815 {
1816 Element element2 = to.elements.GetElement(value2.id);
1817 value2.vBase = (element2.vBase = MathEx.ClampToInt(((long)value2.vBase * (long)base.Num + (long)element2.vBase * (long)to.Num) / ((long)base.Num + (long)to.Num)));
1818 }
1819 return true;
1820 }
1821 if (base.encLV != to.encLV)
1822 {
1823 return false;
1824 }
1825 if (elements.dict.Count() != to.elements.dict.Count())
1826 {
1827 return false;
1828 }
1829 foreach (Element value3 in elements.dict.Values)
1830 {
1831 Element element3 = to.elements.GetElement(value3.id);
1832 if (element3 == null || value3.vBase / 10 * 10 != element3.vBase / 10 * 10)
1833 {
1834 return false;
1835 }
1836 }
1837 return true;
1838 }
1839
1840 public void GetIngredients(Recipe.Ingredient ing, List<Thing> list)
1841 {
1842 if (ing.CanSetThing(this))
1843 {
1844 list.Add(this);
1845 }
1846 if (things.Count <= 0 || base.c_lockLv != 0 || base.isNPCProperty)
1847 {
1848 return;
1849 }
1850 foreach (Thing thing in things)
1851 {
1852 thing.GetIngredients(ing, list);
1853 }
1854 }
1855
1857 {
1858 if (isDestroyed)
1859 {
1860 return false;
1861 }
1862 if (GetRootCard().Dist(EClass.pc) > 1 || !ing.CanSetThing(this))
1863 {
1864 return false;
1865 }
1866 return true;
1867 }
1868
1869 public void GetRecipes(HashSet<Recipe> recipes)
1870 {
1871 }
1872
1873 public void GetDisassembles(List<Thing> list)
1874 {
1875 }
1876
1877 public void Disassemble()
1878 {
1879 }
1880
1881 public void ShowSplitMenu(ButtonGrid button, InvOwner.Transaction trans = null)
1882 {
1883 int count = 1;
1884 UIContextMenu m = EClass.ui.CreateContextMenuInteraction();
1885 bool buy = trans != null;
1886 UIButton buttonBuy = null;
1887 UIItem itemSlider = null;
1888 itemSlider = m.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1889 {
1890 count = (int)b;
1891 if (trans != null)
1892 {
1893 trans.num = count;
1894 }
1895 UpdateButton();
1896 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1897 if (buy)
1898 {
1899 buttonBuy = m.AddButton("invBuy", delegate
1900 {
1901 Process();
1902 });
1903 }
1904 m.onDestroy = delegate
1905 {
1906 if ((!buy || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) && !m.wasCanceled)
1907 {
1908 Process();
1909 }
1910 };
1911 m.Show();
1912 if ((bool)buttonBuy)
1913 {
1914 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1915 }
1916 UpdateButton();
1917 void Process()
1918 {
1919 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1920 {
1921 Debug.Log("Split bug1");
1922 }
1923 else if (button.card.isDestroyed || button.card.Num < count)
1924 {
1925 Debug.Log("Split bug2");
1926 }
1927 else if (EClass.pc.isDead)
1928 {
1929 Debug.Log("Split bug3");
1930 }
1931 else if (count != 0 && !Input.GetMouseButton(1))
1932 {
1933 if (trans != null)
1934 {
1935 trans.Process(startTransaction: true);
1936 }
1937 else
1938 {
1939 DragItemCard dragItemCard = new DragItemCard(button);
1940 if (count != base.Num)
1941 {
1942 Thing thing = button.card.Split(base.Num - count);
1943 button.invOwner.Container.AddThing(thing, tryStack: false);
1944 thing.invX = dragItemCard.from.invX;
1945 thing.invY = dragItemCard.from.invY;
1946 thing.posInvX = button.card.Thing.posInvX;
1947 thing.posInvY = button.card.Thing.posInvY;
1948 }
1949 EClass.ui.StartDrag(dragItemCard);
1950 }
1951 }
1952 }
1953 void UpdateButton()
1954 {
1955 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
1956 itemSlider.text2.text = Lang._weight(SelfWeight * count);
1957 if ((bool)buttonBuy)
1958 {
1959 buttonBuy.mainText.SetText(trans.GetTextDetail());
1960 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
1961 buttonBuy.interactable = trans.IsValid();
1962 buttonBuy.RebuildLayout(recursive: true);
1963 buttonBuy.gameObject.GetComponent<CanvasGroup>().alpha = (trans.IsValid() ? 1f : 0.9f);
1964 }
1965 }
1966 }
1967
1968 public void ShowSplitMenu2(ButtonGrid button, string lang, Action<int> onSplit = null)
1969 {
1970 int count = 1;
1971 UIContextMenu m = EClass.ui.CreateContextMenuInteraction();
1972 UIButton buttonBuy = null;
1973 UIItem itemSlider = null;
1974 itemSlider = m.AddSlider("sliderSplitMenu", "adjustmentNum", (float a) => (!EClass.core.IsGameStarted) ? "" : ("/" + base.Num), count, delegate(float b)
1975 {
1976 count = (int)b;
1977 UpdateButton();
1978 }, 1f, base.Num, isInt: true, hideOther: false, useInput: true).GetComponent<UIItem>();
1979 buttonBuy = m.AddButton("invBuy", delegate
1980 {
1981 Process();
1982 });
1983 m.onDestroy = delegate
1984 {
1985 if ((Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) && !m.wasCanceled)
1986 {
1987 Process();
1988 }
1989 };
1990 m.Show();
1991 if ((bool)buttonBuy)
1992 {
1993 buttonBuy.gameObject.AddComponent<CanvasGroup>();
1994 }
1995 UpdateButton();
1996 void Process()
1997 {
1998 if (!EClass.core.IsGameStarted || button == null || button.card == null)
1999 {
2000 Debug.Log("Split bug1");
2001 }
2002 else if (button.card.isDestroyed || button.card.Num < count)
2003 {
2004 Debug.Log("Split bug2");
2005 }
2006 else if (EClass.pc.isDead)
2007 {
2008 Debug.Log("Split bug3");
2009 }
2010 else if (count != 0 && !Input.GetMouseButton(1))
2011 {
2012 onSplit?.Invoke(count);
2013 }
2014 }
2015 void UpdateButton()
2016 {
2017 itemSlider.text1.text = GetName(NameStyle.FullNoArticle, 1);
2018 itemSlider.text2.text = Lang._weight(SelfWeight * count);
2019 buttonBuy.mainText.SetText(lang.lang(count.ToString() ?? ""));
2020 buttonBuy.mainText.RebuildLayoutTo<UIButton>();
2021 buttonBuy.interactable = true;
2022 buttonBuy.RebuildLayout(recursive: true);
2023 }
2024 }
2025
2026 public void DoAct(Act act)
2027 {
2028 if (!EClass.pc.HasNoGoal || (act.LocalAct && EClass._zone.IsRegion))
2029 {
2030 SE.Beep();
2031 return;
2032 }
2033 EClass.player.hotItemToRestore = EClass.player.currentHotItem;
2034 if (act.IsAct)
2035 {
2036 act.Perform(EClass.pc);
2037 return;
2038 }
2039 AIAct aI = act as AIAct;
2040 EClass.pc.SetAI(aI);
2042 }
2043
2044 public static Tuple<SourceElement.Row, int> GetEnchant(long lv, Func<SourceElement.Row, bool> func, bool neg)
2045 {
2046 List<SourceElement.Row> list = new List<SourceElement.Row>();
2047 int num = 0;
2048 long num2 = lv + 5 + EClass.rndSqrt(10);
2049 foreach (SourceElement.Row row in EClass.sources.elements.rows)
2050 {
2051 if ((!neg || !row.tag.Contains("flag")) && func(row) && row.LV < num2)
2052 {
2053 list.Add(row);
2054 num += row.chance;
2055 }
2056 }
2057 if (num == 0)
2058 {
2059 return null;
2060 }
2061 int num3 = EClass.rnd(num);
2062 int num4 = 0;
2063 foreach (SourceElement.Row item in list)
2064 {
2065 num4 += item.chance;
2066 if (num3 < num4)
2067 {
2068 string text = EClass.sources.elements.map[item.id].category;
2069 bool flag = text == "skill" || text == "attribute" || text == "resist";
2070 float num5 = 3f + Mathf.Min(lv / 10, 15f) + Mathf.Sqrt(lv * item.encFactor / 100);
2071 int num6 = (item.mtp + EClass.rnd(item.mtp + (int)num5)) / item.mtp * ((!(flag && neg)) ? 1 : (-1));
2072 if (item.encFactor == 0 && num6 > 25)
2073 {
2074 num6 = 25;
2075 }
2076 return new Tuple<SourceElement.Row, int>(item, num6);
2077 }
2078 }
2079 return null;
2080 }
2081
2082 public void TryLickEnchant(Chara c, bool msg = true, Chara tg = null, BodySlot slot = null)
2083 {
2084 if (!base.IsEquipment || base.IsCursed || base.rarity <= Rarity.Normal || GetInt(107) > 0)
2085 {
2086 return;
2087 }
2088 SetInt(107, 1);
2089 if (tg == null)
2090 {
2091 Rand.SetSeed(EClass.world.date.day + source._index + c.uid);
2092 if (msg)
2093 {
2094 c.Say("lick", c, this);
2095 PlaySound("offering");
2096 PlayEffect("mutation");
2097 }
2098 Element element = AddEnchant(base.LV);
2099 if (element != null)
2100 {
2101 SetInt(107, element.id);
2102 }
2103 }
2104 else
2105 {
2106 Rand.SetSeed(base.uid);
2107 List<Element> list = new List<Element>();
2108 foreach (Element value in elements.dict.Values)
2109 {
2110 if (value.id != 67 && value.id != 66 && value.id != 64 && value.id != 65)
2111 {
2112 list.Add(value);
2113 }
2114 }
2115 if (list.Count > 0)
2116 {
2117 Element element2 = list.RandomItem();
2118 elements.ModBase(element2.id, Mathf.Max(EClass.rnd(Mathf.Abs(element2.vBase / 5)), 1));
2119 SetInt(107, element2.id);
2120 }
2121 if (msg)
2122 {
2123 c.Say("lick2", c, tg, slot.name.ToLower());
2124 tg.PlaySound("offering");
2125 tg.PlayEffect("mutation");
2126 }
2127 }
2128 Rand.SetSeed();
2129 }
2130
2131 public Element AddEnchant(int lv = -1)
2132 {
2133 if (base.IsToolbelt || base.IsLightsource)
2134 {
2135 return null;
2136 }
2137 Tuple<SourceElement.Row, int> enchant = GetEnchant(lv, (SourceElement.Row r) => r.IsEncAppliable(base.category), base.IsCursed);
2138 if (enchant == null)
2139 {
2140 return null;
2141 }
2142 return elements.ModBase(enchant.Item1.id, enchant.Item2);
2143 }
2144
2145 public void RemoveEnchant()
2146 {
2147 }
2148
2149 public void Attune(Chara c)
2150 {
2151 Msg.Say("attuned", this, c);
2152 base.c_uidAttune = c.uid;
2153 }
2154
2155 public Thing Identify(bool show = true, IDTSource idtSource = IDTSource.Identify)
2156 {
2157 if (base.IsIdentified)
2158 {
2159 return this;
2160 }
2161 string @ref = "";
2162 string text = "";
2163 if (show)
2164 {
2165 @ref = GetName(NameStyle.Full, base.Num);
2166 }
2167 Rarity rarity = idtSource switch
2168 {
2169 IDTSource.SkillHigh => Rarity.Legendary,
2170 IDTSource.Skill => Rarity.Superior,
2171 _ => Rarity.Normal,
2172 };
2173 if (rarity != Rarity.Normal && ((base.IsEquipmentOrRangedOrAmmo && base.rarity >= rarity) || base.rarity >= Rarity.Mythical))
2174 {
2175 base.c_IDTState = 3;
2176 }
2177 else if (base.rarity >= Rarity.Mythical && idtSource != IDTSource.SuperiorIdentify)
2178 {
2179 base.c_IDTState = 1;
2180 }
2181 else
2182 {
2183 base.c_IDTState = 0;
2184 }
2185 if (show)
2186 {
2187 text = GetName(NameStyle.Full, base.Num);
2188 if (base.c_IDTState == 0)
2189 {
2190 Msg.Say("identified", @ref, text);
2191 }
2192 else
2193 {
2194 Msg.Say((idtSource == IDTSource.Skill) ? "identified3" : "identified2", @ref, text, base.TextRarity);
2195 }
2196 }
2197 if (base.IsIdentified)
2198 {
2199 GetRootCard()?.TryStack(this);
2200 }
2202 return this;
2203 }
2204
2205 public override bool MatchEncSearch(string s)
2206 {
2207 if (trait is TraitGene)
2208 {
2209 DNA dNA = base.c_DNA;
2210 if (dNA == null || dNA.type == DNA.Type.Brain || dNA.type == DNA.Type.Inferior)
2211 {
2212 return false;
2213 }
2214 for (int i = 0; i < dNA.vals.Count; i += 2)
2215 {
2216 SourceElement.Row row = EClass.sources.elements.map.TryGetValue(dNA.vals[i]);
2217 if (row.name.ToLower().Contains(s))
2218 {
2219 return true;
2220 }
2221 if (row.GetName().ToLower().Contains(s))
2222 {
2223 return true;
2224 }
2225 }
2226 }
2227 else
2228 {
2229 if (!base.IsIdentified)
2230 {
2231 return false;
2232 }
2233 foreach (Element value in elements.dict.Values)
2234 {
2235 if (value.Value != 0)
2236 {
2237 if (value.source.name.ToLower().Contains(s))
2238 {
2239 return true;
2240 }
2241 if (value.source.GetName().ToLower().Contains(s))
2242 {
2243 return true;
2244 }
2245 }
2246 }
2247 }
2248 return false;
2249 }
2250}
2251public static class THING
2252{
2253 public const string potionCureCorruption = "1165";
2254}
ArticleStyle
Definition: ArticleStyle.cs:2
BlessedState
Definition: BlessedState.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ContainerSharedType
CurrencyType
Definition: CurrencyType.cs:2
if(!match.Success)
FontColor
Definition: FontColor.cs:2
IDTSource
Definition: IDTSource.cs:2
NameStyle
Definition: NameStyle.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RefCardName
Definition: RefCardName.cs:2
Definition: AIAct.cs:6
void SetTurbo(int mtp=-1)
Definition: AM_Adv.cs:1091
Definition: ACT.cs:62
virtual bool Perform()
Definition: ACT.cs:266
virtual bool LocalAct
Definition: ACT.cs:173
virtual bool IsAct
Definition: ACT.cs:101
static AM_Adv Adv
Definition: ActionMode.cs:15
int group
Definition: AreaData.cs:18
void Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)
static AttackProcess Current
Definition: AttackProcess.cs:8
static int GetTwoHandEncBonus(Chara CC, Thing w)
string GetText()
AreaData data
Definition: BaseArea.cs:29
string name
Definition: BodySlot.cs:14
int elementId
Definition: BodySlot.cs:6
Thing thing
Definition: BodySlot.cs:8
Card card
Definition: ButtonGrid.cs:24
InvOwner invOwner
Definition: ButtonGrid.cs:28
BlessedState? blesstedState
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:78
int FameLv
Definition: Card.cs:2368
int c_priceFix
Definition: Card.cs:1164
bool isCrafted
Definition: Card.cs:797
int tier
Definition: Card.cs:413
bool IsDecayed
Definition: Card.cs:2357
virtual int PV
Definition: Card.cs:2397
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int posInvY
Definition: Card.cs:353
Thing Split(int a)
Definition: Card.cs:3665
void AddSocket()
Definition: Card.cs:3722
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
bool IsThrownWeapon
Definition: Card.cs:2299
bool noSell
Definition: Card.cs:833
CardBlueprint bp
Definition: Card.cs:80
bool isCopy
Definition: Card.cs:881
string c_altName
Definition: Card.cs:1633
int c_priceAdd
Definition: Card.cs:1176
int c_dyeMat
Definition: Card.cs:1225
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3280
virtual int DV
Definition: Card.cs:2395
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
void ApplySocket(Thing t)
Definition: Card.cs:3731
int c_priceCopy
Definition: Card.cs:1188
int c_IDTState
Definition: Card.cs:1297
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4076
bool HasTag(CTAG tag)
Definition: Card.cs:2728
string c_idRefCard2
Definition: Card.cs:1789
int uid
Definition: Card.cs:125
int refVal
Definition: Card.cs:209
Trait trait
Definition: Card.cs:54
int encLV
Definition: Card.cs:329
void SetEncLv(int a)
Definition: Card.cs:4045
bool isDyed
Definition: Card.cs:461
bool isWeightChanged
Definition: Card.cs:665
string NameSimple
Definition: Card.cs:2193
int rarityLv
Definition: Card.cs:305
virtual bool isChara
Definition: Card.cs:2135
virtual Thing Thing
Definition: Card.cs:2110
Card GetRootCard()
Definition: Card.cs:3607
bool GetBool(string id)
Definition: Card.cs:2557
int idSkin
Definition: Card.cs:365
bool isGifted
Definition: Card.cs:785
BlessedState blessedState
Definition: Card.cs:281
int _colorInt
Definition: Card.cs:70
bool isStolen
Definition: Card.cs:857
int ChildrenAndSelfWeight
Definition: Card.cs:2093
bool isModified
Definition: Card.cs:473
int genLv
Definition: Card.cs:197
int Num
Definition: Card.cs:161
int posInvX
Definition: Card.cs:341
int c_charges
Definition: Card.cs:1309
List< int > sockets
Definition: Card.cs:48
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6380
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7320
string c_idRefCard
Definition: Card.cs:1777
bool Has(int id)
bool IsTooHeavyToEquip(Thing thing)
Definition: CharaBody.cs:187
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
override bool IsPC
Definition: Chara.cs:630
AIAct SetAI(AIAct g)
Definition: Chara.cs:9454
override bool IsPCFaction
Definition: Chara.cs:689
int GeneCostMTP
Definition: Chara.cs:1118
Religion faith
Definition: Chara.cs:443
bool HasNoGoal
Definition: Chara.cs:1047
CharaAbility ability
Definition: Chara.cs:428
bool isDead
Definition: Chara.cs:393
BackerContentConfig backer
Definition: CoreConfig.cs:631
bool showExtra
Definition: CoreDebug.cs:184
bool enable
Definition: CoreDebug.cs:302
bool autoIdentify
Definition: CoreDebug.cs:205
Icons icons
Definition: CoreRef.cs:358
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:9
Type type
Definition: DNA.cs:31
Type
Definition: DNA.cs:11
List< int > vals
Definition: DNA.cs:26
int day
Definition: Date.cs:62
DragInfo from
Definition: DragItemCard.cs:54
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static int rndSqrt(int a)
Definition: EClass.cs:107
static World world
Definition: EClass.cs:41
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
static int GetSortVal(Element a)
Dictionary< int, Element > dict
void SetParent(Card c)
void ApplyMaterialElementMap(Thing t, bool invert=false)
Element ModBase(int ele, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static SourceElement.Row GetRandomElement(int lv=1, bool useWeight=true)
Definition: ELEMENT.cs:593
int id
Definition: ELEMENT.cs:259
int vBase
Definition: ELEMENT.cs:261
SourceElement.Row source
Definition: ELEMENT.cs:282
int vExp
Definition: ELEMENT.cs:263
void _WriteNote(UINote n, Chara c, Act act)
Definition: ELEMENT.cs:643
int vPotential
Definition: ELEMENT.cs:265
static SourceElement.Row Get(int id)
Definition: ELEMENT.cs:410
bool HasTag(string tag)
Definition: ELEMENT.cs:482
int Value
Definition: ELEMENT.cs:301
bool IsFoodTrait
Definition: ELEMENT.cs:373
int vSource
Definition: ELEMENT.cs:271
bool IsGlobalElement
Definition: ELEMENT.cs:354
bool IsTrait
Definition: ELEMENT.cs:371
bool IsFoodTraitMain
Definition: ELEMENT.cs:376
virtual int ExpToNext
Definition: ELEMENT.cs:317
static bool IsLeftoverable(Thing food)
Definition: FoodEffect.cs:7
PassSetting pass
Definition: GameSetting.cs:348
ReligionManager religions
Definition: Game.cs:159
CardManager cards
Definition: Game.cs:156
int seed
Definition: Game.cs:201
int FurnitureBonus()
Definition: GuildThief.cs:26
Definition: Guild.cs:2
static GuildThief Thief
Definition: Guild.cs:60
static bool disableTool
Definition: HotItemHeld.cs:11
virtual void OnWriteNote(Thing t, UINote n)
static bool IsValidRangedMod(Thing t, SourceElement.Row row)
Definition: InvOwnerMod.cs:9
Card Container
Definition: InvOwner.cs:535
Definition: Lang.cs:7
static string _weight(int a, int b, bool showUnit=true, int unitSize=0)
Definition: Lang.cs:171
static LangNote Note
Definition: Lang.cs:51
static string[] GetList(string id)
Definition: Lang.cs:113
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:161
static bool Has(string id)
Definition: Lang.cs:99
static LayerCraft Instance
Definition: LayerCraft.cs:8
InvOwnerDraglet owner
static LayerDragGrid Instance
static void SetDirty(Thing t)
Definition: MathEx.cs:2
static int ClampToInt(long a)
Definition: MathEx.cs:25
ProceduralMesh pmesh
Definition: MeshPass.cs:25
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
HotItem currentHotItem
Definition: Player.cs:1170
Thing eqBait
Definition: Player.cs:1176
Definition: Rand.cs:4
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
Definition: Recipe.cs:7
Religion Find(string id)
ReligionEyth Eyth
virtual string NameShort
Definition: Religion.cs:55
MeshPass pass
Definition: RenderData.cs:17
SpriteReplacer replacer
Definition: RenderRow.cs:89
RenderData renderData
Definition: RenderRow.cs:71
SourcePref pref
Definition: RenderRow.cs:68
TileType tileType
Definition: RenderRow.cs:77
int[] skins
Definition: RenderRow.cs:14
int[] _tiles
Definition: RenderRow.cs:12
int[] tiles
Definition: RenderRow.cs:10
Definition: Room.cs:4
Dictionary< string, CardRow > firstVariations
Definition: SourceCard.cs:11
override string GetName()
SourceCard cards
SourceObj objs
SourceThing things
SourceBlock blocks
SourceCategory categories
SourceElement elements
virtual bool IsRegion
Definition: Spatial.cs:515
Definition: SPELL.cs:708
SourcePref pref
Definition: SpriteData.cs:32
SpriteData data
static SubPassData Default
Definition: SubPassData.cs:7
Definition: Thing.cs:2252
const string potionCureCorruption
Definition: Thing.cs:2253
Definition: Thing.cs:8
void GetDisassembles(List< Thing > list)
Definition: Thing.cs:1873
void GetIngredients(Recipe.Ingredient ing, List< Thing > list)
Definition: Thing.cs:1840
SourceThing.Row source
Definition: Thing.cs:11
override void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Thing.cs:899
void GetRecipes(HashSet< Recipe > recipes)
Definition: Thing.cs:1869
static Tuple< SourceElement.Row, int > GetEnchant(long lv, Func< SourceElement.Row, bool > func, bool neg)
Definition: Thing.cs:2044
bool IsValidIngredient(Recipe.Ingredient ing)
Definition: Thing.cs:1856
bool isEquipped
Definition: Thing.cs:17
void RemoveEnchant()
Definition: Thing.cs:2145
override void SetRenderParam(RenderParam p)
Definition: Thing.cs:1553
void ShowSplitMenu(ButtonGrid button, InvOwner.Transaction trans=null)
Definition: Thing.cs:1881
override int[] Tiles
Definition: Thing.cs:79
void Disassemble()
Definition: Thing.cs:1877
int range
Definition: Thing.cs:31
string tempName
Definition: Thing.cs:15
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2082
void ShowSplitMenu2(ButtonGrid button, string lang, Action< int > onSplit=null)
Definition: Thing.cs:1968
override void SetSource()
Definition: Thing.cs:164
override SubPassData GetSubPassData()
Definition: Thing.cs:1704
override bool MatchEncSearch(string s)
Definition: Thing.cs:2205
override int SelfWeight
Definition: Thing.cs:64
override int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Thing.cs:829
Element AddEnchant(int lv=-1)
Definition: Thing.cs:2131
override bool isThing
Definition: Thing.cs:45
override void ApplyMaterialElements(bool remove)
Definition: Thing.cs:337
override string GetExtraName()
Definition: Thing.cs:804
int Penetration
Definition: Thing.cs:34
int GetEfficiency()
Definition: Thing.cs:159
bool CanSearchContents
Definition: Thing.cs:98
List< Element > ListLimitedValidTraits(bool limit)
Definition: Thing.cs:849
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:532
override void ApplyMaterial(bool remove=false)
Definition: Thing.cs:355
bool IsMeleeWithAmmo
Definition: Thing.cs:20
override string GetHoverText()
Definition: Thing.cs:787
const int MaxFurnitureEnc
Definition: Thing.cs:9
override SourcePref Pref
Definition: Thing.cs:50
int stackOrder
Definition: Thing.cs:13
static void AddAttackEvaluation(UINote n, Chara chara, Thing current=null)
Definition: Thing.cs:1525
override CardRow sourceCard
Definition: Thing.cs:47
void Attune(Chara c)
Definition: Thing.cs:2149
override void OnCreate(int genLv)
Definition: Thing.cs:180
bool CanAutoFire(Chara c, Card tg, bool reloading=false)
Definition: Thing.cs:126
override bool CanStackTo(Thing to)
Definition: Thing.cs:1718
bool IsSharedContainer
Definition: Thing.cs:110
List< Element > ListValidTraits(bool isCraft, bool limit)
Definition: Thing.cs:874
void DoAct(Act act)
Definition: Thing.cs:2026
Thing Identify(bool show=true, IDTSource idtSource=IDTSource.Identify)
Definition: Thing.cs:2155
virtual bool IsFullBlock
Definition: TileType.cs:177
override Act CreateAct()
Definition: TraitAbility.cs:13
override SourceElement.Row source
override bool IsOpen()
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9
Definition: Trait.cs:7
virtual string GetName()
Definition: Trait.cs:730
virtual bool Contains(RecipeSource r)
Definition: Trait.cs:617
virtual bool CanSearchContent
Definition: Trait.cs:230
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool ShowCharges
Definition: Trait.cs:343
TileMode
Definition: Trait.cs:9
virtual SourcePref GetPref()
Definition: Trait.cs:607
virtual bool CanStack
Definition: Trait.cs:163
virtual void SetName(ref string s)
Definition: Trait.cs:735
virtual bool CanAutofire
Definition: Trait.cs:145
UIText mainText
Definition: UIButton.cs:102
void Show(UIItem i)
UIContextMenuItem AddSlider(string text, Func< float, string > textFunc, float value, Action< float > action, float min=0f, float max=1f, bool isInt=false, bool hideOther=true, bool useInput=false)
void AddButton(Func< string > funcText, UnityAction action=null)
Definition: UIItem.cs:5
Image image2
Definition: UIItem.cs:16
Image image1
Definition: UIItem.cs:14
UIText text2
Definition: UIItem.cs:8
Definition: UINote.cs:6
UIItem AddHeaderCard(string text, Sprite sprite=null)
Definition: UINote.cs:84
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
void SetText(string s)
Definition: UIText.cs:163
bool compress
Definition: Window.cs:415
Definition: Window.cs:13
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
bool IsPCFactionOrTent
Definition: Zone.cs:483
NoteMode
Definition: IInspect.cs:7