36 SE.Play(
"Ambience/Random/windchime1");
46 if (
EMono.
ui.contextMenu.isActive)
48 EMono.
ui.contextMenu.currentMenu.Hide();
52 if (layerCollectible ==
null)
56 EMono.
ui.hud.hint.Show(
"h_hang");
57 layerCollectible.onClick = delegate(
Hoard.
Item a)
60 if (
this !=
null && base.gameObject !=
null)
86 image.SetNativeSize();
static ActionMode DefaultMode
void Activate(bool toggle=true, bool forceActivate=false)
List< Sprite > spritesCorner
Sprite GetSprite(string id)
Dictionary< string, Item > items
Dictionary< string, string > hangIcons