Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Item |
Public Types | |
enum | Mode { all , lux , junk } |
Public Member Functions | |
Item | AddRandom (int r, bool msg=true) |
Item | AddRandom (bool msg=true) |
Item | Add (string id) |
Item | Add (string id, int num, bool msg=false) |
Sprite | GetSprite (string id) |
GameObject | GetActor (string id) |
void | Clear () |
Public Attributes | |
Dictionary< string, Item > | items = new Dictionary<string, Item>() |
List< Item > | list = new List<Item>() |
Mode | mode |
int | bg |
int | reflection = 100 |
int | maxSounds = 28 |
int | volume = 40 |
int | hiScore |
int | score |
bool | shadow = true |
bool | voice = true |
bool | pixelPerfect |
bool | hentai |
Private Member Functions | |
void | OnDeserialized (StreamingContext context) |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
enum Hoard.Mode |
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inline |
Definition at line 161 of file Hoard.cs.
References Add(), SourceManager.collectibles, SourceCollectible.Row.id, item, SourceCollectible.Row.num, and EClass.sources.
Referenced by Add(), LayerHoard.AddRandom(), AddRandom(), LayerHoard.Generate(), LayerCollectible.OnAfterInit(), LayerHoard.OnClickClear(), and LayerHoard.Update().
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inline |
Definition at line 174 of file Hoard.cs.
References Msg.AquireItem(), EClass.Colors, ColorProfile.GetRarityColor(), hentai, Hoard.Item.IsUnique, items, list, Hoard.Item.Name(), Hoard.Item.num, Msg.SetColor(), Hoard.Item.show, and Hoard.Item.Source.
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inline |
Definition at line 155 of file Hoard.cs.
References Add(), SourceManager.collectibles, and EClass.sources.
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inline |
Definition at line 149 of file Hoard.cs.
References Add(), SourceManager.collectibles, and EClass.sources.
Referenced by LayerGacha.PlayGacha().
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inline |
Definition at line 226 of file Hoard.cs.
Referenced by LayerHoard.Generate(), and LayerHoard.OnClickClear().
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inline |
Definition at line 217 of file Hoard.cs.
References SourceManager.collectibles, GetSprite(), SourceCollectible.Row.prefab, and EClass.sources.
Referenced by HoardActor.Activate().
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inline |
Definition at line 211 of file Hoard.cs.
References SpriteSheet.Add(), and SpriteSheet.Get().
Referenced by GetActor(), UIHangIcon.Refresh(), LayerCollectible.RefreshInfo(), and LayerCollectible.SetButton().
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inlineprivate |
int Hoard.bg |
Definition at line 115 of file Hoard.cs.
Referenced by LayerHoard.OnClickConfig().
int Hoard.hiScore |
Definition at line 127 of file Hoard.cs.
Referenced by CollectibleActor.OnCollisionEnter2D(), and LayerHoard.Update().
Definition at line 106 of file Hoard.cs.
Referenced by HoardActor.Activate(), Add(), Clear(), LayerCollectible.OnAfterInit(), LayerHoard.OnAfterInit(), OnDeserialized(), LayerCollectible.Refresh(), and UIHangIcon.Refresh().
Definition at line 109 of file Hoard.cs.
Referenced by Add(), Clear(), and OnDeserialized().
int Hoard.maxSounds = 28 |
Definition at line 121 of file Hoard.cs.
Referenced by LayerHoard.OnClickConfig(), CollectibleActor.OnCollisionEnter2D(), and LayerHoard.Update().
Mode Hoard.mode |
Definition at line 112 of file Hoard.cs.
Referenced by HoardActor.Activate(), LayerHoard.OnClickNextMode(), and LayerHoard.Reset().
bool Hoard.pixelPerfect |
Definition at line 136 of file Hoard.cs.
Referenced by LayerHoard.OnClickConfig(), and HoardActor.RefreshZoom().
int Hoard.reflection = 100 |
Definition at line 118 of file Hoard.cs.
Referenced by LayerHoard.OnClickConfig(), and HoardActor.RefreshBG().
int Hoard.score |
Definition at line 130 of file Hoard.cs.
Referenced by CollectibleActor.OnCollisionEnter2D(), and LayerHoard.Update().
bool Hoard.shadow = true |
Definition at line 132 of file Hoard.cs.
Referenced by LayerHoard.OnClickConfig(), and HoardActor.Update().
bool Hoard.voice = true |
Definition at line 134 of file Hoard.cs.
Referenced by HoardActor.Activate(), and LayerHoard.OnClickConfig().
int Hoard.volume = 40 |
Definition at line 124 of file Hoard.cs.
Referenced by LayerHoard.OnClickConfig(), CollectibleActor.OnCollisionEnter2D(), and CollectibleActor.PlaySound().