Elin Decompiled Documentation EA 23.187 Stable
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ZoneEventSurvival.cs
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1using UnityEngine;
2
4{
5 public override void OnTickRound()
6 {
7 Debug.Log("tick:" + rounds);
8 Cell cell = EClass._map.cells[100, 100];
9 if (!cell.HasObj)
10 {
11 EClass._map.SetObj(cell.x, cell.z, 46);
12 }
14 {
16 }
18 {
20 if (traitVoidgate != null)
21 {
22 traitVoidgate.owner.isOn = EClass.game.survival.IsInRaid;
23 }
25 {
27 }
28 }
29 }
30}
Definition: Cell.cs:7
byte z
Definition: Cell.cs:58
byte x
Definition: Cell.cs:56
bool HasObj
Definition: Cell.cs:641
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:337
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
SurvivalManager survival
Definition: Game.cs:224
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2592
Cell[,] cells
Definition: Map.cs:85
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
Definition: Map.cs:1535
int days
Definition: Player.cs:75
Stats stats
Definition: Player.cs:936
GameDate date
Definition: World.cs:6
void Add(ZoneEvent e, bool allowDuplicate=false)
override void OnTickRound()
int rounds
Definition: ZoneEvent.cs:9
ZoneEventManager events
Definition: Zone.cs:40