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Elin Decompiled Documentation EA 23.244 Nightly
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Public Member Functions | |
| virtual string | GetText () |
| void | Tick (float delta) |
| void | Init () |
| void | OnSimulateHour () |
| virtual void | OnVisit () |
| virtual void | OnInit () |
| virtual void | OnFirstTick () |
| virtual void | OnTick () |
| virtual void | OnTickRound () |
| virtual void | OnKill () |
| virtual void | OnCharaDie (Chara c) |
| virtual void | OnLeaveZone () |
| virtual void | OnLoad () |
| void | Kill () |
Public Attributes | |
| float | time |
| int | rounds |
| int | hoursElapsed |
| int | minElapsed |
| Zone | zone |
| bool | firstTick = true |
Properties | |
| SourceQuest.Row | source [get] |
| virtual string | id [get] |
| virtual string | TextWidgetDate [get] |
| virtual float | roundInterval [get] |
| virtual Playlist | playlist [get] |
| virtual bool | debugSkip [get] |
| virtual string | RefStr2 [get] |
| virtual string | RefStr3 [get] |
| virtual int | hoursToKill [get] |
| virtual bool | HasReport [get] |
| string | Name [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 3 of file ZoneEvent.cs.
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inlinevirtual |
Definition at line 43 of file ZoneEvent.cs.
References Lang.ParseRaw(), RefStr2, RefStr3, and source.
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inline |
Definition at line 64 of file ZoneEvent.cs.
References OnInit().
Referenced by ZoneEventManager.Add().
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inline |
Definition at line 114 of file ZoneEvent.cs.
References EClass._zone, Zone.events, ZoneEventManager.list, OnKill(), and zone.
Referenced by ZoneEventSiege.OnCharaDie(), OnSimulateHour(), ZoneEventBeggerChest.OnTickRound(), ZoneEventPhone.OnTickRound(), ZoneEventSiege.OnTickRound(), and TraitPhone.OnUse().
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inlinevirtual |
Reimplemented in ZoneEventDefenseGame, ZoneEventSiege, and ZoneEventSubdue.
Definition at line 102 of file ZoneEvent.cs.
Referenced by ZoneEventManager.OnCharaDie().
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inlinevirtual |
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inlinevirtual |
Reimplemented in ZoneEventPhone, ZoneEventRaid, and ZoneEventSiege.
Definition at line 82 of file ZoneEvent.cs.
Referenced by Init().
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inlinevirtual |
Reimplemented in ZoneEventPhone, ZoneEventRaid, and ZoneEventSiege.
Definition at line 98 of file ZoneEvent.cs.
Referenced by Kill().
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inlinevirtual |
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inlinevirtual |
Definition at line 110 of file ZoneEvent.cs.
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inline |
Definition at line 69 of file ZoneEvent.cs.
References hoursElapsed, hoursToKill, and Kill().
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inlinevirtual |
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inlinevirtual |
Reimplemented in ZoneEventBeggerChest, ZoneEventPhone, ZoneEventQuest, ZoneEventSiege, and ZoneEventSurvival.
Definition at line 94 of file ZoneEvent.cs.
Referenced by Tick().
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inlinevirtual |
Reimplemented in ZoneEventDefenseGame, ZoneEventHarvest, ZoneEventMusic, ZoneEventSiege, and ZoneEventSubdue.
Definition at line 78 of file ZoneEvent.cs.
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inline |
Definition at line 48 of file ZoneEvent.cs.
References firstTick, OnFirstTick(), OnTick(), OnTickRound(), roundInterval, rounds, and time.
Referenced by ZoneEventManager.Tick().
| bool ZoneEvent.firstTick = true |
Definition at line 19 of file ZoneEvent.cs.
Referenced by Tick().
| int ZoneEvent.hoursElapsed |
Definition at line 12 of file ZoneEvent.cs.
Referenced by OnSimulateHour().
| int ZoneEvent.minElapsed |
Definition at line 15 of file ZoneEvent.cs.
Referenced by ZoneEventQuest.OnTickRound().
| int ZoneEvent.rounds |
Definition at line 9 of file ZoneEvent.cs.
Referenced by ZoneEventDefenseGame._OnTickRound(), and Tick().
| float ZoneEvent.time |
Definition at line 6 of file ZoneEvent.cs.
Referenced by Tick().
| Zone ZoneEvent.zone |
Definition at line 17 of file ZoneEvent.cs.
Referenced by Kill().
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get |
Definition at line 31 of file ZoneEvent.cs.
Referenced by ZoneEventManager.Add().
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get |
Definition at line 39 of file ZoneEvent.cs.
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get |
Definition at line 37 of file ZoneEvent.cs.
Referenced by OnSimulateHour().
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get |
Definition at line 23 of file ZoneEvent.cs.
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get |
Definition at line 41 of file ZoneEvent.cs.
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get |
Definition at line 29 of file ZoneEvent.cs.
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get |
Definition at line 33 of file ZoneEvent.cs.
Referenced by GetText().
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get |
Definition at line 35 of file ZoneEvent.cs.
Referenced by GetText().
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get |
Definition at line 27 of file ZoneEvent.cs.
Referenced by Tick().
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get |
Definition at line 21 of file ZoneEvent.cs.
Referenced by GetText().
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get |
Definition at line 25 of file ZoneEvent.cs.
Referenced by WidgetDate._Refresh().