Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
virtual string | GetText () |
void | Tick (float delta) |
void | Init () |
void | OnSimulateHour () |
virtual void | OnVisit () |
virtual void | OnInit () |
virtual void | OnFirstTick () |
virtual void | OnTick () |
virtual void | OnTickRound () |
virtual void | OnKill () |
virtual void | OnCharaDie (Chara c) |
virtual void | OnLeaveZone () |
void | OnLoad (Zone _zone) |
void | Kill () |
Public Attributes | |
float | time |
int | rounds |
int | hoursElapsed |
int | minElapsed |
Zone | zone |
bool | firstTick = true |
Properties | |
SourceQuest.Row | source [get] |
virtual string | id [get] |
virtual string | TextWidgetDate [get] |
virtual float | roundInterval [get] |
virtual Playlist | playlist [get] |
virtual bool | debugSkip [get] |
virtual string | RefStr2 [get] |
virtual string | RefStr3 [get] |
virtual int | hoursToKill [get] |
virtual bool | HasReport [get] |
string | Name [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
![]() | |
static Core | core |
Definition at line 3 of file ZoneEvent.cs.
|
inlinevirtual |
Definition at line 43 of file ZoneEvent.cs.
References Lang.ParseRaw(), RefStr2, RefStr3, and source.
|
inline |
Definition at line 64 of file ZoneEvent.cs.
References OnInit().
Referenced by ZoneEventManager.Add().
|
inline |
Definition at line 115 of file ZoneEvent.cs.
References EClass._zone, Zone.events, ZoneEventManager.list, OnKill(), and zone.
Referenced by OnSimulateHour(), ZoneEventBeggerChest.OnTickRound(), ZoneEventPhone.OnTickRound(), ZoneEventSiege.OnTickRound(), and TraitPhone.OnUse().
|
inlinevirtual |
Reimplemented in ZoneEventDefenseGame, and ZoneEventSubdue.
Definition at line 102 of file ZoneEvent.cs.
|
inlinevirtual |
Reimplemented in ZoneEventSiege.
Definition at line 86 of file ZoneEvent.cs.
Referenced by Tick().
|
inlinevirtual |
Reimplemented in ZoneEventPhone.
Definition at line 82 of file ZoneEvent.cs.
Referenced by Init().
|
inlinevirtual |
Reimplemented in ZoneEventPhone, and ZoneEventSiege.
Definition at line 98 of file ZoneEvent.cs.
Referenced by Kill().
|
inlinevirtual |
|
inline |
Definition at line 110 of file ZoneEvent.cs.
References EClass._zone, and zone.
|
inline |
Definition at line 69 of file ZoneEvent.cs.
References hoursElapsed, hoursToKill, and Kill().
|
inlinevirtual |
|
inlinevirtual |
Reimplemented in ZoneEventBeggerChest, ZoneEventPhone, ZoneEventQuest, and ZoneEventSiege.
Definition at line 94 of file ZoneEvent.cs.
Referenced by Tick().
|
inlinevirtual |
Reimplemented in ZoneEventDefenseGame, ZoneEventHarvest, ZoneEventMusic, and ZoneEventSubdue.
Definition at line 78 of file ZoneEvent.cs.
|
inline |
Definition at line 48 of file ZoneEvent.cs.
References firstTick, OnFirstTick(), OnTick(), OnTickRound(), roundInterval, rounds, and time.
Referenced by ZoneEventManager.Tick().
bool ZoneEvent.firstTick = true |
Definition at line 19 of file ZoneEvent.cs.
Referenced by Tick().
int ZoneEvent.hoursElapsed |
Definition at line 12 of file ZoneEvent.cs.
Referenced by OnSimulateHour().
int ZoneEvent.minElapsed |
Definition at line 15 of file ZoneEvent.cs.
Referenced by ZoneEventQuest.OnTickRound().
int ZoneEvent.rounds |
Definition at line 9 of file ZoneEvent.cs.
Referenced by ZoneEventDefenseGame._OnTickRound(), and Tick().
float ZoneEvent.time |
Definition at line 6 of file ZoneEvent.cs.
Referenced by Tick().
Zone ZoneEvent.zone |
Definition at line 17 of file ZoneEvent.cs.
|
get |
Definition at line 31 of file ZoneEvent.cs.
Referenced by ZoneEventManager.Add().
|
get |
Definition at line 39 of file ZoneEvent.cs.
|
get |
Definition at line 37 of file ZoneEvent.cs.
Referenced by OnSimulateHour().
|
get |
Definition at line 23 of file ZoneEvent.cs.
|
get |
Definition at line 41 of file ZoneEvent.cs.
|
get |
Definition at line 29 of file ZoneEvent.cs.
|
get |
Definition at line 33 of file ZoneEvent.cs.
Referenced by GetText().
|
get |
Definition at line 35 of file ZoneEvent.cs.
Referenced by GetText().
|
get |
Definition at line 27 of file ZoneEvent.cs.
Referenced by Tick().
|
get |
Definition at line 21 of file ZoneEvent.cs.
Referenced by GetText().
|
get |
Definition at line 25 of file ZoneEvent.cs.
Referenced by WidgetDate._Refresh().