Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnClick (ButtonHotItem b, Hotbar h) |
override bool | ShouldHighlight () |
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string | TextHotkey () |
virtual void | OnClick (ButtonHotItem b, Hotbar h) |
virtual void | OnRightClick (ButtonHotItem b) |
virtual bool | CanAutoFire (Chara tg) |
virtual void | OnSetCurrentItem () |
virtual void | OnUnsetCurrentItem () |
virtual void | OnUnselect () |
virtual void | SetImage (Image icon) |
virtual bool | TrySetAct (ActPlan p) |
virtual void | OnMarkMapHighlights () |
virtual void | OnRenderTile (Point point, HitResult result, int dir) |
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virtual Sprite | GetSprite () |
virtual Sprite | GetSprite (bool highlight) |
virtual bool | ShouldHighlight () |
virtual void | OnAddedToBar () |
virtual void | OnShowContextMenu (UIContextMenu m) |
virtual void | OnHover (UIButton b) |
virtual void | OnClick (UIButton b) |
virtual void | OnSetItem (UIButton b) |
virtual void | SetSubText (UIText t) |
Static Public Member Functions | |
static void | Execute (string id) |
Public Attributes | |
string | id |
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ButtonHotItem | button |
Hotbar | hotbar |
bool | disabled |
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bool | always |
Properties | |
override string | Name [get] |
override string | pathSprite [get] |
override bool | KeepVisibleWhenHighlighted [get] |
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override Sprite | SpriteHighlight [get] |
override bool | IsSelectable [get] |
override string | TextTip [get] |
virtual Thing | RenderThing [get] |
virtual Thing | Thing [get] |
virtual Thing | Tool [get] |
virtual bool | IsTool [get] |
virtual bool | LookAtMouse [get] |
virtual bool | IsGameAction [get] |
virtual bool | UseUIObjMaterial [get] |
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virtual string | TextTip [get] |
virtual string | Name [get] |
virtual Sprite | SpriteHighlight [get] |
virtual string | pathSprite [get] |
virtual bool | IsSelectable [get] |
virtual bool | AdjustImageSize [get] |
virtual bool | UseIconForHighlight [get] |
virtual bool | KeepVisibleWhenHighlighted [get] |
virtual Color | SpriteColor [get] |
virtual Vector3 | SpriteScale [get] |
virtual bool | Hidden [get] |
virtual Transition | Transition [get] |
Definition at line 3 of file HotItemActionMode.cs.
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inlinestatic |
Definition at line 14 of file HotItemActionMode.cs.
References Scene.actionMode, ActionMode.Activate(), AM_Dig.Activate(), AM_Mine.Activate(), AM_MoveInstalled.Activate(), ActionMode.Cinema, ActionMode.Copy, ActionMode.Cut, ActionMode.Deconstruct, ActionMode.DefaultMode, ActionMode.Dig, ActionMode.EditArea, ActionMode.EditMarker, ActionMode.FlagCell, ActionMode.Inspect, ActionMode.IsBuildMode, ActionMode.Mine, ActionMode.Picker, ActionMode.Populate, ActionMode.RemoveDesignation, EClass.scene, ActionMode.StateEditor, ActionMode.Terrain, BuildMenu.Toggle(), and ActionMode.Visibility.
Referenced by OnClick().
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inlinevirtual |
Reimplemented from HotItem.
Definition at line 82 of file HotItemActionMode.cs.
References Execute().
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inlinevirtual |
Reimplemented from UIButton.Item.
Definition at line 87 of file HotItemActionMode.cs.
References Scene.actionMode, ActionMode.Build, ActionMode.Cinema, ActionMode.Copy, ActionMode.CreateArea, ActionMode.Cut, ActionMode.Deconstruct, ActionMode.Dig, ActionMode.EditArea, ActionMode.EditMarker, ActionMode.ExpandArea, ActionMode.FlagCell, ActionMode.Inspect, ActionMode.Mine, ActionMode.Picker, ActionMode.Populate, ActionMode.RemoveDesignation, EClass.scene, ActionMode.StateEditor, ActionMode.Terrain, and ActionMode.Visibility.
string HotItemActionMode.id |
Definition at line 6 of file HotItemActionMode.cs.
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get |
Definition at line 12 of file HotItemActionMode.cs.
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get |
Definition at line 8 of file HotItemActionMode.cs.
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get |
Definition at line 10 of file HotItemActionMode.cs.