1using System.Collections.Generic;
16 public override IEnumerable<Status>
Run()
34 onProgressBegin = delegate
42 onProgressComplete = delegate
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
override IEnumerable< Status > Run()
void PlayAnime(AnimeID id, bool force)
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void SetDeconstruct(bool deconstruct)
List< Card > deconstructing