Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Init () |
void | OnCardAddedToZone (Card c) |
void | OnSetPlaceState (Card c, PlaceState? newType, PlaceState? oldType=null) |
Public Attributes | |
PropsStocked | stocked = new PropsStocked() |
PropsInstalled | installed = new PropsInstalled() |
PropsRoaming | roaming = new PropsRoaming() |
List< Card > | deconstructing = new List<Card>() |
List< Card > | sales = new List<Card>() |
Properties | |
bool | dbg [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 4 of file PropsManager.cs.
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inline |
Definition at line 18 of file PropsManager.cs.
References Props.Init(), installed, roaming, and stocked.
Referenced by Map.SetZone().
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inline |
Definition at line 25 of file PropsManager.cs.
References Props.Add(), installed, Card.isSale, Card.isThing, Card.placeState, roaming, sales, and stocked.
Referenced by Map.AddCardOnActivate(), Map.OnCardAddedToZone(), and Card.SetPlaceState().
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inline |
Definition at line 53 of file PropsManager.cs.
References EClass._zone, Props.Add(), Props.all, dbg, Debug, installed, Card.isSale, Card.isThing, Card.parent, Props.Remove(), roaming, sales, and stocked.
Definition at line 12 of file PropsManager.cs.
Referenced by Props.Add(), Props.Remove(), AI_Deconstruct.Run(), GoalTask.Run(), and Card.SetDeconstruct().
PropsInstalled PropsManager.installed = new PropsInstalled() |
Definition at line 8 of file PropsManager.cs.
Referenced by VirtualDate.BuildSunMap(), Chara.FindBed(), Map.FindThing(), AI_Pray.GetAltar(), FactionBranch.GetMailBox(), FactionBranch.GetMailBoxPos(), Zone.GetRandomSpot< T >(), Zone.GetSpawnPos(), Init(), Chara.IsInSpot< T >(), Zone_Nymelle.OnBeforeSimulate(), OnCardAddedToZone(), OnSetPlaceState(), Map.PutAway(), DramaOutcome.PutOutFire(), Map.RefreshSunMap(), AI_Idle.Run(), MeetingManager.SetRoom(), Zone.TryAddThingInSharedContainer(), Zone.TryAddThingInSpot< T >(), Chara.TryAssignBed(), Zone.TryGetThingFromSharedContainer(), Chara.TryPutSharedItems(), Chara.TryTakeSharedItems(), and FactionBranch.TryTrash().
PropsRoaming PropsManager.roaming = new PropsRoaming() |
Definition at line 10 of file PropsManager.cs.
Referenced by Zone.Deactivate(), Init(), OnCardAddedToZone(), and OnSetPlaceState().
Definition at line 14 of file PropsManager.cs.
Referenced by Party.AddMemeber(), AI_Shopping.Buy(), Chara.Die(), OnCardAddedToZone(), OnSetPlaceState(), FactionBranch.RemoveMemeber(), Card.RemoveThing(), Card.SetSale(), and AI_Shopping.TryShop().
PropsStocked PropsManager.stocked = new PropsStocked() |
Definition at line 6 of file PropsManager.cs.
Referenced by Zone.Deactivate(), Init(), QuestDeliver.ListDestThing(), OnCardAddedToZone(), OnSetPlaceState(), and WidgetSearch.Search().
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getprivate |
Definition at line 16 of file PropsManager.cs.
Referenced by OnSetPlaceState().