1using System.Collections.Generic;
14 public override IEnumerable<Status>
Run()
18 for (
int i = 0; i < 30; i++)
41 cc.
Talk(
"ticket_finish");
47 tc.
Say(
"feelgood", tc);
52 Debug.Log(
"Canceled massage");
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
override IEnumerable< Status > Run()
void Finish(Chara cc, Chara tc, int stamina)
void PlayAnime(AnimeID id, bool force)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void Say(string lang, string ref1=null, string ref2=null)
override bool IsAliveInCurrentZone
Condition AddCondition(string id, int p=100, bool force=false)
override void LookAt(Card c)
static TargetTypeChara Chara