Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override int | GetValue () |
override string | ToString () |
override string | GetText () |
override Color | GetColor (Gradient g) |
Stats | Set (int[] _raw, int _rawIndex, Chara _CC) |
override int | GetPhase () |
virtual void | Set (int a) |
virtual void | Mod (int a) |
virtual void | OnChangePhase (int phase, int lastPhase) |
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virtual Color | GetColor (Gradient gradient) |
virtual Color | GetColor (SkinColorProfile c) |
Color | GetColor () |
virtual string | GetText () |
virtual string | GetPhaseStr () |
virtual int | GetValue () |
virtual Sprite | GetSprite () |
virtual void | SetText (UIText t, SkinColorProfile cols=null) |
virtual int | GetPhase () |
void | PopText () |
virtual void | WriteNote (UINote n, Action< UINote > onWriteNote=null) |
virtual void | _WriteNote (UINote n, bool asChild=false) |
Public Attributes | |
int | rawIndex |
int[] | raw |
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int | id |
SourceStat.Row | _source |
Static Public Attributes | |
static StatsHunger | Hunger |
static StatsBurden | Burden |
static StatsStamina | Stamina |
static StatsSleepiness | Sleepiness |
static Stats | Depression |
static Stats | Bladder |
static StatsHygiene | Hygiene |
static StatsMana | Mana |
static StatsSAN | SAN |
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static Chara | CC |
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static Core | core |
Properties | |
virtual int | value [get, set] |
virtual int | max [get, set] |
string | name [get] |
virtual bool | TrackPhaseChange [get] |
virtual int | min [get] |
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SourceStat.Row | source [get] |
virtual Emo2 | EmoIcon [get] |
virtual ConditionType | Type [get] |
virtual string | idSprite [get] |
virtual bool | ShowInWidget [get] |
virtual Chara | Owner [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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inlinevirtual |
Reimplemented from BaseStats.
Definition at line 104 of file Stats.cs.
Referenced by WindowChara.AddNeeds().
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inlinevirtual |
Reimplemented from BaseStats.
Reimplemented in StatsBurden, and StatsStamina.
Definition at line 117 of file Stats.cs.
Referenced by Chara._Move(), Chara.CanSleep(), GetText(), TraitMoongate.LoadMap(), Mod(), Chara.ModAffinity(), Scene.OnUpdate(), FoodEffect.Proc(), LayerTravel.Refresh(), Chara.RefreshSpeed(), AI_Eat.Run(), AI_Idle.Run(), Chara.Tick(), ConSleep.Tick(), Chara.TickConditions(), ToString(), Chara.TryUse(), and Chara.Vomit().
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Reimplemented from BaseStats.
Definition at line 94 of file Stats.cs.
References GetPhase().
Referenced by WindowChara.AddNeeds().
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Reimplemented in StatsMana, and StatsStamina.
Definition at line 135 of file Stats.cs.
References BaseStats.CC, GetPhase(), Card.IsAgent, max, min, OnChangePhase(), TrackPhaseChange, and value.
Referenced by TraitShrine._OnUse(), AI_PracticeDummy.CreateProgress(), Chara.Cure(), ActEffect.DamageEle(), Card.DamageHP(), Chara.Drink(), AI_Fish.ProgressFish.Fail(), AI_Fuck.Finish(), AI_Massage.Finish(), Chara.GiveGift(), TaskChopWood.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), MiniGame.OnPlay(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBaseSpellbook.OnRead(), ConSleep.OnRemoved(), Chara.OnSleep(), LayerMiniGame.OnUpdateInput(), ActRanged.Perform(), ActPray.Pray(), FoodEffect.Proc(), TraitBaseSpellbook.ReadFailEffect(), AI_Bladder.Run(), AI_Craft_Snowman.Run(), AI_Fuck.Run(), AI_Idle.Run(), AI_OpenGambleChest.Run(), AI_PassTime.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), TaskClean.Run(), Zone.Simulate(), ActThrow.Throw(), Chara.Tick(), ConSleep.Tick(), Chara.TickConditions(), Chara.TryAbsorbRod(), Trait.TryOpenLock(), Chara.UseAbility(), and Chara.Vomit().
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Definition at line 173 of file Stats.cs.
References BaseStats.CC, BaseStats.PopText(), Card.Say(), Msg.SetColor(), and Card.ShouldShowMsg.
Referenced by Mod().
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Definition at line 109 of file Stats.cs.
Referenced by Chara.CalcBurden(), Chara.OnSleep(), and Game.StartNewGame().
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getset |
Definition at line 67 of file Stats.cs.
Referenced by TraitShrine._OnUse(), FactionBranch.AddMemeber(), WindowChara.AddNeeds(), Card.DamageHP(), AI_Fuck.Finish(), AI_Massage.Finish(), GetColor(), GetPhase(), Chara.HealAll(), Chara.IsCriticallyWounded(), Mod(), Chara.OnCreate(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), WidgetHP.Refresh(), WindowChara.RefreshStatic(), AI_Idle.Run(), AI_Torture.Run(), Set(), Card.SetLv(), Zone.Simulate(), Game.StartNewGame(), Chara.Stumble(), and Chara.TickConditions().
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get |
Definition at line 78 of file Stats.cs.
Referenced by ToString().
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getset |
Definition at line 55 of file Stats.cs.
Referenced by AM_Adv._OnUpdateInput(), Element._WriteNote(), FactionBranch.AddMemeber(), WindowChara.AddNeeds(), AI_PracticeDummy.CreateProgress(), ActEffect.DamageEle(), Card.DamageHP(), Chara.Duplicate(), GetColor(), Chara.GetGoalFromTimeTable(), Chara.GetHoverText2(), GetPhase(), StatsBurden.GetPhase(), StatsStamina.GetPhase(), GetValue(), GoalAutoCombat.GoalAutoCombat(), Mod(), StatsMana.Mod(), StatsStamina.Mod(), Chara.OnSleep(), ActRanged.Perform(), FoodEffect.Proc(), ActEffect.Proc(), Religion.PunishTakeOver(), WidgetHP.Refresh(), UIRecipeInfo.RefreshBalance(), WindowChara.RefreshProfile(), Chara.Revive(), AI_Idle.Run(), AI_Torture.Run(), GoalNeeds.Run(), Set(), Zone.Simulate(), ButtonAbility.SpecialHoldAction(), Chara.Tick(), Chara.TickConditions(), ToString(), GoalCombat.TryUseAbility(), and Chara.UseAbility().