23 srRect =
Util.Instantiate<SpriteRenderer>(
"Media/Graphics/paintRect");
30 Object.Destroy(
srRect.gameObject);
56 srRect.color = (flag ? Color.green :
Color.red);
57 Vector3 mousePosition = Input.mousePosition;
58 srRect.transform.position = Camera.main.ScreenToWorldPoint(mousePosition).SetZ(-100f);
61 srRect.transform.localScale =
new Vector3((
float)sprite.texture.width * num, (
float)sprite.texture.height * num, 1f);
71 srRect.enabled =
false;
override void OnDeactivate()
override bool ShowMaskedThings
override void OnUpdateInput()
override bool ShowMouseoverTarget
void SetPainter(TraitPainter p)
override bool enableMouseInfo
override BaseTileSelector.SelectType selectType
override void OnActivate()
override bool ShowActionHint
static ActionMode DefaultMode
void Activate(bool toggle=true, bool forceActivate=false)
List< Action > actionsNextFrame
virtual Sprite GetSprite(int dir=0)
static BaseGameScreen screen
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)