1using System.Collections.Generic;
16 public override IEnumerable<Status>
Run()
26 onProgressBegin = delegate
34 onProgressComplete = delegate
37 thing.c_textureData =
data;
38 thing.isModified =
true;
41 }.SetDuration(isCamera ? 2 : 10);
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
override IEnumerable< Status > Run()
void PlayAnime(AnimeID id, bool force)
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
bool TryHoldCard(Card t, int num=-1, bool pickHeld=false)
override void LookAt(Card c)