Elin Decompiled Documentation EA 23.102 Nightly
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AM_Paint Class Reference
Inheritance diagram for AM_Paint:
AM_BaseTileSelect ActionMode EClass

Public Member Functions

override void OnActivate ()
 
override void OnDeactivate ()
 
void SetPainter (TraitPainter p)
 
override void OnUpdateInput ()
 
- Public Member Functions inherited from ActionMode
virtual int TopHeight (Point p)
 
virtual void SEExecuteSummary ()
 
virtual bool HighlightWall (Point p)
 
virtual void OnClickSubMenu (int a)
 
virtual string OnSetSubMenuButton (int a, UIButton b)
 
virtual bool IsRoofEditMode (Card c=null)
 
virtual bool IsFillMode ()
 
virtual int GetDefaultTile (Point p)
 
virtual void OnShowExtraHint (UINote n)
 
void Activate (bool toggle=true, bool forceActivate=false)
 
virtual void OnActivate ()
 
void RefreshTexts ()
 
virtual string GetSimpleText (Card c)
 
void ClearSimpleTexts ()
 
void Deactivate ()
 
virtual void OnDeactivate ()
 
virtual void OnCancel ()
 
virtual void OnBeforeUpdate ()
 
virtual void OnAfterUpdate ()
 
virtual void OnUpdateCursor ()
 
void OnRotate ()
 
void SetCursorOnMap (CursorInfo cursor)
 
void UpdateInput ()
 
void InputMovement ()
 
virtual void InputWheel (int wheel)
 
virtual void OnUpdateInput ()
 
void DoFunc (CoreConfig.GameFuncBuild func)
 
bool IsFuncPressed (CoreConfig.GameFunc func)
 
void DoFunc (CoreConfig.GameFunc func)
 
virtual void OnScroll ()
 
void TryRightClickCloseWidget ()
 
bool TryShowWidgetMenu ()
 
HitResult _HitTest (Point point, Point start)
 
virtual HitResult HitTest (Point point, Point start)
 
virtual void OnSelectStart (Point point)
 
virtual void OnSelectEnd (bool cancel)
 
virtual MeshPass GetGuidePass (Point point)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
void OnRenderTileFloor (Point point, HitResult result)
 
virtual bool CanProcessTiles ()
 
virtual void OnBeforeProcessTiles ()
 
virtual void OnProcessTiles (Point point, int dir)
 
virtual void OnAfterProcessTiles (Point start, Point end)
 
virtual void OnFinishProcessTiles ()
 
virtual void OnRefreshSummary (Point point, HitResult result, HitSummary summary)
 
void ShowLayer ()
 
virtual Layer OnShowLayer ()
 
void HideLayer ()
 
virtual void OnHideLayer ()
 
virtual string GetHintText ()
 
virtual void RotateUnderMouse ()
 
virtual ref string SetMouseInfo (ref string s)
 
void TogglePause ()
 
void Pause (bool sound=false)
 
void UnPause (bool sound=false)
 
void ChangeGameSpeed (int a, bool sound=false)
 

Public Attributes

SpriteRenderer srRect
 
TraitPainter painter
 
- Public Attributes inherited from ActionMode
Layer layer
 
int brushRadius = 4
 

Properties

override BaseTileSelector.SelectType selectType [get]
 
override bool ShowActionHint [get]
 
override bool ShowMouseoverTarget [get]
 
override bool enableMouseInfo [get]
 
override bool ShowMaskedThings [get]
 
- Properties inherited from AM_BaseTileSelect
override CursorInfo DefaultCursor [get]
 
override bool enableMouseInfo [get]
 
override bool ShowMouseoverTarget [get]
 
override bool CanSelectTile [get]
 
override AreaHighlightMode AreaHihlight [get]
 
TaskManager.Designations Designations [get]
 
override string idSound [get]
 
override bool AllowMiddleClickFunc [get]
 
override bool ShowMaskedThings [get]
 
- Properties inherited from ActionMode
static AM_Adv AdvOrRegion [get]
 
static bool IsAdv [get]
 
virtual float gameSpeed [get]
 
bool IsActive [get]
 
virtual BaseTileSelector.HitType hitType [get]
 
virtual BaseTileSelector.SelectType selectType [get]
 
virtual BaseTileSelector.BoxType boxType [get]
 
virtual bool ContinuousClick [get]
 
virtual int hitW [get]
 
virtual int hitH [get]
 
HitSummary Summary [get]
 
bool Multisize [get]
 
virtual string id [get]
 
virtual CursorInfo DefaultCursor [get]
 
virtual string idHelpTopic [get]
 
virtual string idSound [get]
 
virtual bool enableMouseInfo [get]
 
virtual bool hideBalloon [get]
 
virtual string textHintTitle [get]
 
virtual bool AllowAutoClick [get]
 
virtual bool ShowActionHint [get]
 
virtual bool ShowMouseoverTarget [get]
 
virtual AreaHighlightMode AreaHihlight [get]
 
virtual bool CanSelectTile [get]
 
virtual bool CanTargetOutsideBounds [get]
 
virtual bool ShouldPauseGame [get]
 
virtual bool FixFocus [get]
 
virtual bool HideSubWidgets [get]
 
virtual bool IsBuildMode [get]
 
virtual bool ShowBuildWidgets [get]
 
virtual BuildMenu.Mode buildMenuMode [get]
 
virtual bool ShouldHideBuildMenu [get]
 
virtual bool CanTargetFog [get]
 
virtual int CostMoney [get]
 
virtual bool AllowBuildModeShortcuts [get]
 
virtual bool AllowMiddleClickFunc [get]
 
virtual bool AllowHotbar [get]
 
virtual bool AllowGeneralInput [get]
 
virtual bool ShowMaskedThings [get]
 
virtual int SelectorHeight [get]
 
virtual bool AllowWheelZoom [get]
 
virtual float TargetZoom [get]
 
virtual BaseTileMap.CardIconMode cardIconMode [get]
 
virtual BaseGameScreen TargetGameScreen [get]
 
virtual bool IsNoMap [get]
 
virtual bool UseSubMenu [get]
 
virtual bool UseSubMenuSlider [get]
 
virtual bool SubMenuAsGroup [get]
 
virtual int SubMenuModeIndex [get]
 
virtual bool ShowExtraHint [get]
 
BaseTileSelector tileSelector [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

bool completed
 

Additional Inherited Members

- Static Public Member Functions inherited from ActionMode
static void OnGameInstantiated ()
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from ActionMode
static ActionMode DefaultMode
 
static AM_Title Title = new AM_Title()
 
static AM_Sim Sim
 
static AM_ViewZone View
 
static AM_Adv Adv
 
static AM_Region Region
 
static AM_ADV_Target AdvTarget
 
static AM_EloMap EloMap
 
static AM_Inspect Inspect
 
static AM_NoMap NoMap
 
static AM_MiniGame MiniGame
 
static AM_NewZone NewZone
 
static AM_Bird Bird
 
static AM_Mine Mine
 
static AM_Dig Dig
 
static AM_Harvest Harvest
 
static AM_Cut Cut
 
static AM_StateEditor StateEditor
 
static AM_Picker Picker
 
static AM_Copy Copy
 
static AM_Blueprint Blueprint
 
static AM_Build Build
 
static AM_CreateArea CreateArea
 
static AM_EditArea EditArea
 
static AM_ExpandArea ExpandArea
 
static AM_Deconstruct Deconstruct
 
static AM_Select Select
 
static AM_RemoveDesignation RemoveDesignation
 
static AM_ViewMap ViewMap
 
static AM_Terrain Terrain
 
static AM_Populate Populate
 
static AM_EditMarker EditMarker
 
static AM_Visibility Visibility
 
static AM_Cinema Cinema
 
static AM_Paint Paint
 
static AM_FlagCell FlagCell
 
static ActionMode LastBuildMode
 
static SourceMaterial.Row lastEditorMat
 
static bool ignoreSound
 
static float[] GameSpeeds = new float[4] { 0f, 1f, 2f, 5f }
 
static List< TCSimpleTextsimpleTexts = new List<TCSimpleText>()
 
static float hotElementTimer
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from ActionMode
static Vector3 mpos
 

Detailed Description

Definition at line 3 of file AM_Paint.cs.

Member Function Documentation

◆ OnActivate()

override void AM_Paint.OnActivate ( )
inlinevirtual

Reimplemented from ActionMode.

Definition at line 21 of file AM_Paint.cs.

22 {
23 srRect = Util.Instantiate<SpriteRenderer>("Media/Graphics/paintRect");
24 completed = false;
25 Msg.Say((painter.PaintType == TraitPainter.Type.Camera) ? "askPhoto" : "askPaint");
26 }
TraitPainter painter
Definition: AM_Paint.cs:7
bool completed
Definition: AM_Paint.cs:9
SpriteRenderer srRect
Definition: AM_Paint.cs:5
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual Type PaintType
Definition: TraitPainter.cs:12
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67

References completed, painter, TraitPainter.PaintType, Msg.Say(), srRect, and Util.

◆ OnDeactivate()

override void AM_Paint.OnDeactivate ( )
inlinevirtual

Reimplemented from ActionMode.

Definition at line 28 of file AM_Paint.cs.

29 {
30 Object.Destroy(srRect.gameObject);
31 }

References srRect.

◆ OnUpdateInput()

override void AM_Paint.OnUpdateInput ( )
inlinevirtual

Reimplemented from ActionMode.

Definition at line 39 of file AM_Paint.cs.

40 {
41 if (completed)
42 {
43 return;
44 }
45 bool flag = true;
46 TraitCanvas canvas = painter.GetCanvas();
47 if (canvas == null || canvas.owner.GetRootCard() != EClass.pc)
48 {
49 Deactivate();
50 return;
51 }
52 if (EClass.ui.isPointerOverUI)
53 {
54 flag = false;
55 }
56 srRect.color = (flag ? Color.green : Color.red);
57 Vector3 mousePosition = Input.mousePosition;
58 srRect.transform.position = Camera.main.ScreenToWorldPoint(mousePosition).SetZ(-100f);
59 float num = 0.02f / EClass.screen.Zoom;
60 Sprite sprite = canvas.owner.GetSprite();
61 srRect.transform.localScale = new Vector3((float)sprite.texture.width * num, (float)sprite.texture.height * num, 1f);
63 {
64 return;
65 }
66 if (!flag)
67 {
68 SE.Beep();
69 return;
70 }
71 srRect.enabled = false;
72 completed = true;
73 EClass.core.actionsNextFrame.Add(delegate
74 {
75 EClass.core.actionsNextFrame.Add(delegate
76 {
79 {
81 canvas = canvas,
82 data = canvas.owner.GetPaintData()
83 });
84 });
85 });
86 }
static ActionMode DefaultMode
Definition: ActionMode.cs:7
void Deactivate()
Definition: ActionMode.cs:529
void Activate(bool toggle=true, bool forceActivate=false)
Definition: ActionMode.cs:339
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
bool clicked
Definition: ButtonState.cs:37
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:5341
Card GetRootCard()
Definition: Card.cs:3173
byte[] GetPaintData()
Definition: Card.cs:6252
AIAct SetAI(AIAct g)
Definition: Chara.cs:8045
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static BaseGameScreen screen
Definition: EClass.cs:32
static Chara pc
Definition: EClass.cs:14
static UI ui
Definition: EClass.cs:16
Definition: EInput.cs:8
static ButtonState leftMouse
Definition: EInput.cs:349
TraitCanvas GetCanvas()
Definition: TraitPainter.cs:25
Card owner
Definition: Trait.cs:26

References BaseCore.actionsNextFrame, ActionMode.Activate(), ButtonState.clicked, Color, completed, EClass.core, ActionMode.Deactivate(), ActionMode.DefaultMode, TraitPainter.GetCanvas(), Card.GetPaintData(), Card.GetRootCard(), Card.GetSprite(), EInput.leftMouse, Trait.owner, painter, EClass.pc, EClass.screen, Chara.SetAI(), EClass.ui, and BaseGameScreen.Zoom.

◆ SetPainter()

void AM_Paint.SetPainter ( TraitPainter  p)
inline

Definition at line 33 of file AM_Paint.cs.

34 {
35 painter = p;
36 Activate();
37 }

References ActionMode.Activate(), and painter.

Referenced by TraitPainter.OnUse().

Member Data Documentation

◆ completed

bool AM_Paint.completed
private

Definition at line 9 of file AM_Paint.cs.

Referenced by OnActivate(), and OnUpdateInput().

◆ painter

TraitPainter AM_Paint.painter

Definition at line 7 of file AM_Paint.cs.

Referenced by OnActivate(), OnUpdateInput(), and SetPainter().

◆ srRect

SpriteRenderer AM_Paint.srRect

Definition at line 5 of file AM_Paint.cs.

Referenced by OnActivate(), and OnDeactivate().

Property Documentation

◆ enableMouseInfo

override bool AM_Paint.enableMouseInfo
get

Definition at line 17 of file AM_Paint.cs.

◆ selectType

override BaseTileSelector.SelectType AM_Paint.selectType
get

Definition at line 11 of file AM_Paint.cs.

◆ ShowActionHint

override bool AM_Paint.ShowActionHint
get

Definition at line 13 of file AM_Paint.cs.

◆ ShowMaskedThings

override bool AM_Paint.ShowMaskedThings
get

Definition at line 19 of file AM_Paint.cs.

◆ ShowMouseoverTarget

override bool AM_Paint.ShowMouseoverTarget
get

Definition at line 15 of file AM_Paint.cs.


The documentation for this class was generated from the following file: