Elin Decompiled Documentation EA 23.331 Nightly
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ActComet.cs
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1public class ActComet : Spell
2{
3 public override bool CanAutofire => true;
4
5 public override bool CanPressRepeat => true;
6
7 public override bool CanRapidFire => true;
8
9 public override float RapidDelay => 0.3f;
10
11 public override bool ShowMapHighlight => true;
12
13 public override void OnMarkMapHighlights()
14 {
16 {
17 return;
18 }
20 {
21 item.SetHighlight(8);
22 }
23 }
24
25 public override bool CanPerform()
26 {
27 if (Act.TP.IsBlocked)
28 {
29 return false;
30 }
31 return base.CanPerform();
32 }
33}
override void OnMarkMapHighlights()
Definition: ActComet.cs:13
override bool CanPressRepeat
Definition: ActComet.cs:5
override float RapidDelay
Definition: ActComet.cs:9
override bool CanPerform()
Definition: ActComet.cs:25
override bool ShowMapHighlight
Definition: ActComet.cs:11
override bool CanRapidFire
Definition: ActComet.cs:7
override bool CanAutofire
Definition: ActComet.cs:3
Definition: ACT.cs:62
static Point TP
Definition: ACT.cs:81
Definition: EClass.cs:6
static Scene scene
Definition: EClass.cs:31
static Map _map
Definition: EClass.cs:19
List< Point > ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true)
Definition: Map.cs:2324
Definition: Point.cs:9
bool IsBlocked
Definition: Point.cs:363
bool IsSync
Definition: Point.cs:344
bool IsValid
Definition: Point.cs:88
PointTarget mouseTarget
Definition: Scene.cs:135
Definition: SPELL.cs:634