Elin Decompiled Documentation EA 23.333 Myaightly Patch 1
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ActFlare.cs
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1public class ActFlare : Spell
2{
3 public override bool CanAutofire => true;
4
5 public override bool CanPressRepeat => true;
6
7 public override bool CanRapidFire => true;
8
9 public override float RapidDelay => 0.3f;
10
11 public override bool ShowMapHighlight => true;
12
13 public override void OnMarkMapHighlights()
14 {
16 {
17 return;
18 }
19 float radius = 2.1f;
21 {
22 item.SetHighlight(8);
23 }
24 }
25
26 public override bool CanPerform()
27 {
28 if (Act.TP.IsBlocked)
29 {
30 return false;
31 }
32 return base.CanPerform();
33 }
34}
override bool CanPressRepeat
Definition: ActFlare.cs:5
override bool CanRapidFire
Definition: ActFlare.cs:7
override bool CanPerform()
Definition: ActFlare.cs:26
override float RapidDelay
Definition: ActFlare.cs:9
override void OnMarkMapHighlights()
Definition: ActFlare.cs:13
override bool CanAutofire
Definition: ActFlare.cs:3
override bool ShowMapHighlight
Definition: ActFlare.cs:11
Definition: ACT.cs:62
static Point TP
Definition: ACT.cs:81
Definition: EClass.cs:6
static Scene scene
Definition: EClass.cs:31
static Map _map
Definition: EClass.cs:19
List< Point > ListPointsInCircle(Point center, float radius, bool mustBeWalkable=true, bool los=true)
Definition: Map.cs:2324
Definition: Point.cs:9
bool IsBlocked
Definition: Point.cs:363
bool IsSync
Definition: Point.cs:344
bool IsValid
Definition: Point.cs:88
PointTarget mouseTarget
Definition: Scene.cs:135
Definition: SPELL.cs:670