24 EClass.player.haltMove =
true;
30 public override void Tick()
37 if (base.value >= 200)
void Mod(int a, bool force=false)
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasElement(int ele, int req=1)
void ModExp(string alias, int a)
override bool IsAliveInCurrentZone
override bool PreventRegen
void Kill(bool silent=false)
static void Reserve(string idStep, Action onBeforePlay=null)