Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static void | Play (string idStep) |
static void | Remove (string idStep) |
static void | Reserve (string idStep, Action onBeforePlay=null) |
static void | TryPlayReserve () |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Static Public Attributes | |
static bool | debugSkip |
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static Core | core |
Additional Inherited Members | |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file Tutorial.cs.
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inlinestatic |
Definition at line 7 of file Tutorial.cs.
References BaseCore.actionsNextFrame, Core.config, EClass.core, EClass.debug, debugSkip, Player.flags, CoreConfig.game, Player.Flags.GetStoryRowID(), LayerDrama.Instance, CoreDebug.Log(), Player.Flags.playedStories, EClass.player, Player.Flags.PlayStory(), and CoreConfig.GameConfig.tutorial.
Referenced by LayerInventory.CreateContainer(), GameScreenElona.OnActivate(), LayerCraft.OnKill(), ConFaint.OnRemoved(), DramaManager.ParseLine(), Chara.TickConditions(), and TraitResidentBoard.TrySetAct().
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inlinestatic |
Definition at line 49 of file Tutorial.cs.
References Player.flags, Player.Flags.GetStoryRowID(), Player.Flags.playedStories, and EClass.player.
Referenced by GameDate.AdvanceHour().
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inlinestatic |
Definition at line 55 of file Tutorial.cs.
References Player.flags, Player.Flags.GetStoryRowID(), Player.Flags.playedStories, EClass.player, and Player.Flags.reservedTutorial.
Referenced by GameDate.AdvanceDay(), GameDate.AdvanceHour(), Chara.Die(), FactionBranch.GenerateGarbage(), Card.LevelUp(), Chara.ModCorruption(), Player.ModFame(), Zone.ModInfluence(), Player.ModKarma(), Zone_DungeonPuppy.OnBeforeSimulate(), ConSuffocation.OnStart(), DramaManager.ParseLine(), Chara.TryReservePickupTutorial(), and FactionBranch.Upgrade().
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inlinestatic |
Definition at line 68 of file Tutorial.cs.
References Player.flags, LayerDrama.Instance, EClass.player, Player.Flags.reservedTutorial, and EClass.ui.
Referenced by AM_Adv.OnBecomeNoGoal().
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Definition at line 5 of file Tutorial.cs.
Referenced by Play().