Elin Decompiled Documentation EA 23.102 Nightly
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ConSuffocation Class Reference
Inheritance diagram for ConSuffocation:
Condition BaseCondition BaseStats EClass

Public Member Functions

override int GetPhase ()
 
override void OnStart ()
 
override void Tick ()
 
- Public Member Functions inherited from Condition
override BaseNotification CreateNotification ()
 
virtual void OnStacked (int p)
 
Condition SetPerfume (int duration=3)
 
override void Tick ()
 
virtual void OnCalculateFov (Fov fov, ref int radius, ref float power)
 
virtual void OnCreateFov (Fov fov)
 
override void OnValueChanged ()
 
void Kill (bool silent=false)
 
- Public Member Functions inherited from BaseCondition
virtual bool CanStack (Condition c)
 
virtual bool TryMove (Point p)
 
void SetElement (int id)
 
void SetRefVal (int a, int b)
 
virtual Color GetSpriteColor ()
 
override string ToString ()
 
override string GetText ()
 
override int GetValue ()
 
override Color GetColor (Gradient g)
 
virtual void SetOwner (Chara _owner, bool onDeserialize=false)
 
SourceElement.Row GetElementSource (int i)
 
void Start ()
 
bool TryNullify (Condition c)
 
virtual void OnBeforeStart ()
 
virtual void OnStart ()
 
virtual void OnStartOrStack ()
 
virtual void PlayEffect ()
 
virtual void PlayEndEffect ()
 
virtual void OnRefresh ()
 
void SetPhase ()
 
bool IsNullPhase ()
 
override int GetPhase ()
 
void PhaseMsg (bool inc)
 
override string GetPhaseStr ()
 
virtual void Tick ()
 
void Mod (int a, bool force=false)
 
virtual void OnValueChanged ()
 
virtual void OnChangePhase (int lastPhase, int newPhase)
 
virtual void OnRemoved ()
 
virtual int EvaluatePower (int p)
 
virtual int EvaluateTurn (int p)
 
virtual BaseNotification CreateNotification ()
 
Element GetDefenseAttribute (Chara c=null)
 
override void _WriteNote (UINote n, bool asChild=false)
 
virtual void OnWriteNote (List< string > list)
 
virtual RendererReplacer GetRendererReplacer ()
 
- Public Member Functions inherited from BaseStats
virtual Color GetColor (Gradient gradient)
 
virtual Color GetColor (SkinColorProfile c)
 
Color GetColor ()
 
virtual string GetText ()
 
virtual string GetPhaseStr ()
 
virtual int GetValue ()
 
virtual Sprite GetSprite ()
 
virtual void SetText (UIText t, SkinColorProfile cols=null)
 
virtual int GetPhase ()
 
void PopText ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null)
 
virtual void _WriteNote (UINote n, bool asChild=false)
 

Properties

override bool PreventRegen [get]
 
- Properties inherited from Condition
virtual bool IsKilled [get]
 
virtual string TextDuration [get]
 
- Properties inherited from BaseCondition
int value [get, set]
 
int power [get, set]
 
int refVal [get, set]
 
int refVal2 [get, set]
 
bool givenByPcParty [get, set]
 
bool isPerfume [get, set]
 
override Chara Owner [get]
 
virtual string Name [get]
 
virtual bool IsToggle [get]
 
virtual bool WillOverride [get]
 
virtual bool AllowMultipleInstance [get]
 
virtual bool ConsumeTurn [get]
 
virtual bool PreventRegen [get]
 
virtual bool ShouldRefresh [get]
 
virtual bool CancelAI [get]
 
virtual bool TimeBased [get]
 
virtual bool SyncRide [get]
 
virtual bool UseElements [get]
 
virtual int GainResistFactor [get]
 
virtual int P2 [get]
 
SourceElement.Row sourceElement [get]
 
virtual bool IsElemental [get]
 
virtual string RefString1 [get]
 
virtual bool CanManualRemove [get]
 
- Properties inherited from BaseStats
SourceStat.Row source [get]
 
virtual Emo2 EmoIcon [get]
 
virtual ConditionType Type [get]
 
virtual string idSprite [get]
 
virtual bool ShowInWidget [get]
 
virtual Chara Owner [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Condition
static T Create< T > (int power=100, Action< T > onCreate=null)
 
static Condition Create (string alias, int power=100, Action< Condition > onCreate=null)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from BaseCondition
int[] _ints = new int[5]
 
int phase = -1
 
ElementContainer elements
 
Chara owner
 
- Public Attributes inherited from BaseStats
int id
 
SourceStat.Row _source
 
- Static Public Attributes inherited from Condition
static bool ignoreEffect
 
- Static Public Attributes inherited from BaseStats
static Chara CC
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file ConSuffocation.cs.

Member Function Documentation

◆ GetPhase()

override int ConSuffocation.GetPhase ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 5 of file ConSuffocation.cs.

6 {
7 if (base.value >= 50)
8 {
9 if (base.value >= 100)
10 {
11 return 2;
12 }
13 return 1;
14 }
15 return 0;
16 }

◆ OnStart()

override void ConSuffocation.OnStart ( )
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 18 of file ConSuffocation.cs.

19 {
20 if (owner.IsPC)
21 {
22 Tutorial.Reserve("water", delegate
23 {
24 EClass.player.haltMove = true;
25 EInput.Consume(consumeAxis: true);
26 });
27 }
28 }
override bool IsPC
Definition: Chara.cs:597
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55

References EInput.Consume(), Chara.IsPC, BaseCondition.owner, and Tutorial.Reserve().

◆ Tick()

override void ConSuffocation.Tick ( )
inlinevirtual

Reimplemented from Condition.

Definition at line 30 of file ConSuffocation.cs.

31 {
32 if (owner.HasElement(429))
33 {
34 Kill();
35 return;
36 }
37 if (base.value >= 200)
38 {
39 base.value = 200;
40 }
41 if (base.value >= 100 && !EClass._zone.IsRegion)
42 {
43 owner.DamageHP((base.value - 100) / 10 + owner.MaxHP / 20, AttackSource.Condition);
44 }
45 if (owner != null && owner.IsAliveInCurrentZone)
46 {
47 if (!owner.Cell.CanSuffocate())
48 {
49 Mod(-25);
50 }
51 else if (!EClass._zone.IsRegion)
52 {
53 owner.ModExp(200, 4 + phase * 4);
54 }
55 }
56 }
AttackSource
Definition: AttackSource.cs:2
void Mod(int a, bool force=false)
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3735
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214
Cell Cell
Definition: Card.cs:1931
void ModExp(string alias, int a)
Definition: Card.cs:2508
bool CanSuffocate()
Definition: Cell.cs:1111
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
override int MaxHP
Definition: Chara.cs:693
void Kill(bool silent=false)
Definition: Condition.cs:91
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
virtual bool IsRegion
Definition: Spatial.cs:501

References EClass._zone, Cell.CanSuffocate(), Card.Cell, Card.DamageHP(), Card.HasElement(), Chara.IsAliveInCurrentZone, Spatial.IsRegion, Condition.Kill(), Chara.MaxHP, BaseCondition.Mod(), Card.ModExp(), BaseCondition.owner, and BaseCondition.phase.

Property Documentation

◆ PreventRegen

override bool ConSuffocation.PreventRegen
get

Definition at line 3 of file ConSuffocation.cs.


The documentation for this class was generated from the following file: