Elin Decompiled Documentation EA 23.193 Nightly
Loading...
Searching...
No Matches
Region.cs
Go to the documentation of this file.
1using System.Collections.Generic;
2using System.Linq;
3using Newtonsoft.Json;
4using UnityEngine;
5
6public class Region : Zone
7{
8 public EloMap elomap = new EloMap();
9
10 [JsonProperty]
11 public int dateCheckSites;
12
13 [JsonProperty]
14 public bool beachFix;
15
16 public override bool WillAutoSave => false;
17
19
20 public override bool IsRegion => true;
21
22 public override int DangerLv => 1;
23
24 public override bool BlockBorderExit => true;
25
26 public override Point RegionPos => _regionPos.Set(EClass.pc.pos);
27
28 public override void OnActivate()
29 {
30 children.ForeachReverse(delegate(Spatial _z)
31 {
32 Zone zone2 = _z as Zone;
33 if (zone2.CanDestroy())
34 {
35 zone2.Destroy();
36 }
37 });
38 children.ForeachReverse(delegate(Spatial _z)
39 {
40 if (_z.destryoed)
41 {
42 children.Remove(_z);
43 }
44 });
45 children.ForEach(delegate(Spatial a)
46 {
47 Zone zone = a as Zone;
48 if (!zone.IsInstance && (zone.IsPCFaction || !(zone is Zone_Field)) && !(zone is Zone_SisterHouse))
49 {
50 elomap.SetZone(zone.x, zone.y, zone);
51 }
52 });
53 if (!beachFix)
54 {
55 Cell[,] cells = EClass._map.cells;
56 foreach (Cell cell in cells)
57 {
58 if (cell.blocked)
59 {
60 int gx = cell.x + EClass.scene.elomap.minX;
61 int gy = cell.z + EClass.scene.elomap.minY;
63 if (tileInfo != null && tileInfo.source != null && tileInfo.source.idBiome.IsEmpty("Plain") == "Sand")
64 {
65 cell.blocked = false;
66 cell.impassable = false;
67 }
68 }
69 }
70 beachFix = true;
71 }
73 }
74
75 public void CheckRandomSites()
76 {
78 {
81 }
82 TryAddZone("cave_fairy");
83 TryAddZone("foxtown_nefu");
84 TryAddZone("little_garden");
85 TryAddZone("cave_yeek");
86 TryAddZone("village_exile");
87 TryAddZone("temple_undersea");
88 elomap.objmap.UpdateMeshImmediate();
89 void TryAddZone(string id)
90 {
91 if (FindZone(id) == null)
92 {
93 SpatialGen.Create(id, this, register: true);
94 }
95 }
96 }
97
98 public void RenewRandomSites()
99 {
100 dateCheckSites = 0;
101 Msg.Say("renewNefia");
102 Debug.Log(ListRandomSites().Count);
103 foreach (Zone item in ListRandomSites())
104 {
105 item.dateExpire = 1;
106 }
107 }
108
109 public void UpdateRandomSites()
110 {
111 List<Zone> list = ListRandomSites();
112 int num = 70 - list.Count;
113 if (num <= 0)
114 {
115 return;
116 }
117 for (int i = 0; i < num; i++)
118 {
119 if (EClass.rnd(100) < 25)
120 {
121 CreateRandomSite(GetRandomPoint(ElomapSiteType.NefiaWater), "dungeon_water", updateMesh: false);
122 }
123 else
124 {
125 CreateRandomSite(GetRandomPoint(), null, updateMesh: false);
126 }
127 }
128 }
129
130 public void InitElomap()
131 {
133 }
134
135 public Zone CreateRandomSite(Zone center, int radius = 8, string idSource = null, bool updateMesh = true, int lv = 0)
136 {
137 InitElomap();
138 Point point = new Point(center.IsRegion ? (EClass.pc.pos.x + EClass.scene.elomap.minX) : center.x, center.IsRegion ? (EClass.pc.pos.z + EClass.scene.elomap.minY) : center.y);
139 if (elomap.IsWater(point.x, point.z))
140 {
141 return CreateRandomSite(GetRandomPoint(point.x, point.z, radius, increaseRadius: false, ElomapSiteType.NefiaWater), "dungeon_water", updateMesh, lv);
142 }
143 return CreateRandomSite(GetRandomPoint(point.x, point.z, radius), idSource, updateMesh, lv);
144 }
145
146 private Zone CreateRandomSite(Point pos, string idSource, bool updateMesh, int lv = 0)
147 {
148 if (pos == null)
149 {
150 return null;
151 }
152 if (idSource.IsEmpty())
153 {
154 idSource = GetRandomSiteSource().id;
155 }
156 Zone zone = SpatialGen.Create(idSource, this, register: true, pos.x, pos.z) as Zone;
157 if (lv <= 0)
158 {
159 if (EClass.player.CountKeyItem("license_adv") == 0 && !EClass.debug.enable)
160 {
161 lv = ((EClass.rnd(3) == 0) ? EClass.pc.LV : EClass.pc.FameLv) * (75 + EClass.rnd(50)) / 100 + EClass.rnd(EClass.rnd(10) + 1) - 3;
162 if (lv >= 50)
163 {
164 lv = EClass.rndHalf(50);
165 }
166 }
167 else
168 {
169 lv = EClass.pc.FameLv * 100 / (100 + EClass.rnd(50)) + EClass.rnd(EClass.rnd(10) + 1) - 3;
170 if (EClass.rnd(10) == 0)
171 {
172 lv = lv * 3 / 2;
173 }
174 if (EClass.rnd(10) == 0)
175 {
176 lv /= 2;
177 }
178 }
179 }
180 zone._dangerLv = Mathf.Max(1, lv);
181 zone.isRandomSite = true;
182 zone.dateExpire = EClass.world.date.GetRaw() + 10080;
183 if (elomap.IsSnow(zone.x, zone.y))
184 {
185 zone.icon++;
186 }
187 elomap.SetZone(zone.x, zone.y, zone);
188 if (updateMesh)
189 {
190 elomap.objmap.UpdateMeshImmediate();
191 }
192 return zone;
193 }
194
196 {
197 return EClass.sources.zones.rows.Where((SourceZone.Row a) => a.tag.Contains("random") && (EClass.debug.enable || !a.tag.Contains("debug"))).ToList().RandomItemWeighted((SourceZone.Row a) => a.chance);
198 }
199
201 {
202 Point point = new Point();
203 for (int i = 0; i < 1000; i++)
204 {
205 point = map.bounds.GetRandomPoint();
206 point.x += elomap.minX;
207 point.z += elomap.minY;
208 if (elomap.CanBuildSite(point.x, point.z, 1, type))
209 {
210 return point;
211 }
212 }
213 return null;
214 }
215
216 public Point GetRandomPoint(int orgX, int orgY, int radius = 8, bool increaseRadius = false, ElomapSiteType type = ElomapSiteType.Nefia)
217 {
218 Point point = new Point();
219 for (int i = 0; i < 1000; i++)
220 {
221 point.x = orgX + Rand.Range(-radius / 2, radius / 2);
222 point.z = orgY + Rand.Range(-radius / 2, radius / 2);
223 if (i % 100 == 0 && increaseRadius)
224 {
225 radius++;
226 }
227 if (elomap.CanBuildSite(point.x, point.z, 0, type))
228 {
229 return point;
230 }
231 }
232 return null;
233 }
234
235 public Point GetRandomPoint(int orgX, int orgY, int minRadius, int maxRadius)
236 {
237 Point point = new Point();
238 Point p = new Point(orgX, orgY);
239 for (int i = 0; i < 1000; i++)
240 {
241 point.x = orgX + Rand.Range(-maxRadius, maxRadius);
242 point.z = orgY + Rand.Range(-maxRadius, maxRadius);
243 if (point.Distance(p) >= minRadius && !point.IsBlocked && elomap.CanBuildSite(point.x + elomap.minX, point.z + elomap.minY, 0, ElomapSiteType.Mob))
244 {
245 return point;
246 }
247 }
248 return null;
249 }
250
251 public bool CanCreateZone(Point pos)
252 {
255 if (!tileInfo.idZoneProfile.IsEmpty())
256 {
257 return !tileInfo.blocked;
258 }
259 return false;
260 }
261
263 {
264 return SpatialGen.Create("field", this, register: true, pos.x, pos.z) as Zone;
265 }
266
267 public List<Zone> ListTowns()
268 {
269 List<Zone> list = new List<Zone>();
270 foreach (Spatial value in EClass.game.spatials.map.Values)
271 {
272 if (value.CanSpawnAdv)
273 {
274 list.Add(value as Zone);
275 }
276 }
277 return list;
278 }
279
281 {
282 List<Zone> list = ListTowns();
283 Zone zone = null;
284 for (int i = 0; i < 5; i++)
285 {
286 zone = list.RandomItem();
287 _ = zone is Zone_SubTown;
288 }
289 return zone;
290 }
291
292 public List<Zone> ListRandomSites()
293 {
294 return (from Zone a in children
295 where a.isRandomSite
296 select a).ToList();
297 }
298
299 public List<Zone> ListZonesInRadius(Zone center, int radius = 10)
300 {
301 List<Zone> list = new List<Zone>();
302 foreach (Zone zone in EClass.game.spatials.Zones)
303 {
304 if (zone.Dist(center) <= radius && zone != center && !(zone.source.parent != base.source.id))
305 {
306 list.Add(zone);
307 }
308 }
309 return list;
310 }
311
312 public List<Zone> ListTravelZones(int radius = 100)
313 {
314 bool isRegion = EClass.pc.currentZone.IsRegion;
315 List<Zone> list = new List<Zone>();
316 if (!isRegion)
317 {
319 }
320 else
321 {
322 _ = EClass.pc.pos;
323 }
324 foreach (Zone zone in EClass.game.spatials.Zones)
325 {
326 if (zone.CanFastTravel && !zone.IsInstance && (zone.isKnown || EClass.debug.returnAnywhere) && zone.parent == this)
327 {
328 list.Add(zone);
329 zone.tempDist = zone.Dist(EClass.pc.pos);
330 }
331 }
332 return list;
333 }
334
335 public override void OnAdvanceHour()
336 {
337 if (EClass.world.date.hour == 0)
338 {
339 foreach (Chara item in ListMobs())
340 {
341 if (item.Dist(EClass.pc) > 20 && EClass.rnd(2) == 0)
342 {
343 item.Destroy();
344 }
345 }
346 }
347 if (ListMobs().Count >= (EClass.debug.enable ? 100 : 6) || EClass.rnd(3) != 0)
348 {
349 return;
350 }
351 Point randomPoint = GetRandomPoint(EClass.pc.pos.x, EClass.pc.pos.z, 8, 14);
352 if (randomPoint != null)
353 {
354 RegionPoint regionPoint = new RegionPoint(EClass.pc.pos);
355 BiomeProfile biome = regionPoint.biome;
356 SpawnList list = ((biome.spawn.chara.Count <= 0) ? SpawnList.Get(biome.name, "chara", new CharaFilter
357 {
358 ShouldPass = (SourceChara.Row s) => s.biome == biome.name || s.biome.IsEmpty()
360 Chara chara = CharaGen.CreateFromFilter(list, regionPoint.dangerLv);
361 if (chara != null && !(chara.trait is TraitUniqueMonster))
362 {
363 AddCard(chara, randomPoint);
364 }
365 }
366 }
367
368 public List<Chara> ListMobs()
369 {
370 List<Chara> list = new List<Chara>();
371 foreach (Chara chara in EClass._map.charas)
372 {
373 if (!chara.IsPCFactionOrMinion && !chara.IsGlobal)
374 {
375 list.Add(chara);
376 }
377 }
378 return list;
379 }
380}
ElomapSiteType
static AM_Region Region
Definition: ActionMode.cs:17
string GetRandomCharaId()
int FameLv
Definition: Card.cs:2260
bool IsPCFactionOrMinion
Definition: Card.cs:2234
Point pos
Definition: Card.cs:57
int LV
Definition: Card.cs:372
Definition: Cell.cs:7
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
Definition: Chara.cs:10
new TraitChara trait
Definition: Chara.cs:501
override bool IsGlobal
Definition: Chara.cs:608
Zone currentZone
Definition: Chara.cs:253
bool returnAnywhere
Definition: CoreDebug.cs:203
bool enable
Definition: CoreDebug.cs:286
int hour
Definition: Date.cs:74
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
bool blocked
Definition: EloMap.cs:34
SourceGlobalTile.Row source
Definition: EloMap.cs:52
Definition: EloMap.cs:8
int minX
Definition: EloMap.cs:112
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:234
STETilemap objmap
Definition: EloMap.cs:102
int minY
Definition: EloMap.cs:114
bool IsSnow(int gx, int gy)
Definition: EloMap.cs:434
bool CanBuildSite(int gx, int gy, int radius=0, ElomapSiteType type=ElomapSiteType.Nefia)
Definition: EloMap.cs:358
bool IsWater(int gx, int gy)
Definition: EloMap.cs:416
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:286
SpatialManager spatials
Definition: Game.cs:152
Point GetRandomPoint()
Definition: MapBounds.cs:97
Cell[,] cells
Definition: Map.cs:85
List< Chara > charas
Definition: Map.cs:81
MapBounds bounds
Definition: Map.cs:52
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
int CountKeyItem(string alias)
Definition: Player.cs:2064
Definition: Point.cs:9
Point Set(int _x, int _z)
Definition: Point.cs:491
bool IsBlocked
Definition: Point.cs:351
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int Distance(Point p)
Definition: Point.cs:973
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
BiomeProfile biome
Definition: RegionPoint.cs:9
Definition: Region.cs:7
Point GetRandomPoint(ElomapSiteType type=ElomapSiteType.Nefia)
Definition: Region.cs:200
override bool IsRegion
Definition: Region.cs:20
void InitElomap()
Definition: Region.cs:130
SourceZone.Row GetRandomSiteSource()
Definition: Region.cs:195
EloMap elomap
Definition: Region.cs:8
void RenewRandomSites()
Definition: Region.cs:98
bool CanCreateZone(Point pos)
Definition: Region.cs:251
Point GetRandomPoint(int orgX, int orgY, int minRadius, int maxRadius)
Definition: Region.cs:235
override void OnAdvanceHour()
Definition: Region.cs:335
override bool BlockBorderExit
Definition: Region.cs:24
List< Chara > ListMobs()
Definition: Region.cs:368
void UpdateRandomSites()
Definition: Region.cs:109
override void OnActivate()
Definition: Region.cs:28
override ActionMode DefaultActionMode
Definition: Region.cs:18
List< Zone > ListTravelZones(int radius=100)
Definition: Region.cs:312
int dateCheckSites
Definition: Region.cs:11
override bool WillAutoSave
Definition: Region.cs:16
bool beachFix
Definition: Region.cs:14
override Point RegionPos
Definition: Region.cs:26
override int DangerLv
Definition: Region.cs:22
Zone CreateZone(Point pos)
Definition: Region.cs:262
List< Zone > ListRandomSites()
Definition: Region.cs:292
Zone GetRandomTown()
Definition: Region.cs:280
Zone CreateRandomSite(Zone center, int radius=8, string idSource=null, bool updateMesh=true, int lv=0)
Definition: Region.cs:135
List< Zone > ListZonesInRadius(Zone center, int radius=10)
Definition: Region.cs:299
List< Zone > ListTowns()
Definition: Region.cs:267
Zone CreateRandomSite(Point pos, string idSource, bool updateMesh, int lv=0)
Definition: Region.cs:146
void CheckRandomSites()
Definition: Region.cs:75
Point GetRandomPoint(int orgX, int orgY, int radius=8, bool increaseRadius=false, ElomapSiteType type=ElomapSiteType.Nefia)
Definition: Region.cs:216
EloMapActor elomapActor
Definition: Scene.cs:101
EloMap elomap
Definition: Scene.cs:149
SourceZone zones
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
List< Zone > Zones
GlobalSpatialList map
int Dist(Point p)
Definition: Spatial.cs:767
int lv
Definition: Spatial.cs:142
virtual bool CanSpawnAdv
Definition: Spatial.cs:493
Spatial parent
Definition: Spatial.cs:10
int icon
Definition: Spatial.cs:82
virtual bool IsRegion
Definition: Spatial.cs:503
bool isKnown
Definition: Spatial.cs:346
Point _regionPos
Definition: Spatial.cs:55
SourceZone.Row source
Definition: Spatial.cs:441
bool destryoed
Definition: Spatial.cs:45
virtual bool CanFastTravel
Definition: Spatial.cs:506
int y
Definition: Spatial.cs:106
int x
Definition: Spatial.cs:94
List< Spatial > children
Definition: Spatial.cs:37
Zone FindZone(int lv)
Definition: Spatial.cs:716
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
bool CanDestroy()
Definition: Zone.cs:1768
BiomeProfile biome
Definition: Zone.cs:126
bool IsInstance
Definition: Zone.cs:484
bool IsPCFaction
Definition: Zone.cs:468
Card AddCard(Card t, Point point)
Definition: Zone.cs:1935
Map map
Definition: Zone.cs:60