Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Initialize (EloMap _elomap) |
void | OnActivate () |
void | OnDeactivate () |
void | OnChangeHour () |
EloMap | GetEloMap () |
void | OnKillGame () |
Public Attributes | |
EloMap | elomap |
Transform | transMap |
Transform | transLight |
Transform | moldLight |
Tileset | tileset |
EloMapTileSelector | selector |
List< EloMapLight > | lights = new List<EloMapLight>() |
Properties | |
bool | IsActive [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Private Member Functions | |
void | Awake () |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
Definition at line 5 of file EloMapActor.cs.
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inlineprivate |
Definition at line 23 of file EloMapActor.cs.
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inline |
Definition at line 82 of file EloMapActor.cs.
References elomap, Region.elomap, Initialize(), World.region, and EMono.world.
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inline |
Definition at line 28 of file EloMapActor.cs.
References GameScreenElona.actorPos, elomap, EloMap.fogmap, EloMap.idMap, EloMap.Init(), EloMap.initialized, lights, moldLight, EMono.scene, Scene.screenElona, GameScreenElona.SetUnitSize(), BaseGameScreen.tileAlign, transLight, transMap, and Util.
Referenced by Zone.Activate(), Region.CanCreateZone(), GetEloMap(), Zone.GetProfile(), EloMap.GetRoadDist(), Region.InitElomap(), MapGenRegion.OnGenerateTerrain(), and LayerTreasureMap.SetMap().
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inline |
Definition at line 48 of file EloMapActor.cs.
References elomap, EloMap.fogmap, EloMapLight.gx, EloMapLight.gy, lights, EloMap.objmap, OnChangeHour(), and transLight.
Referenced by GameScreenElona.OnActivate().
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inline |
Definition at line 71 of file EloMapActor.cs.
References Color, SceneProfile.light, lights, SceneLightProfile.orbitAlphaCurve, Scene.profile, EMono.scene, and Scene.timeRatio.
Referenced by OnActivate(), and GameScreenElona.OnChangeHour().
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inline |
Definition at line 59 of file EloMapActor.cs.
References transLight, and transMap.
Referenced by GameScreenElona.OnDeactivate().
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inline |
Definition at line 88 of file EloMapActor.cs.
References lights, transLight, and transMap.
Referenced by Scene.OnKillGame().
EloMap EloMapActor.elomap |
Definition at line 7 of file EloMapActor.cs.
Referenced by Region.CanCreateZone(), GetEloMap(), Zone.GetProfile(), Initialize(), OnActivate(), MapGenRegion.OnGenerateTerrain(), GameScreenElona.RefreshPosition(), Weather.RefreshWeather(), RegionPoint.SetRegionPoint(), and WidgetDebug.UpdateText().
List<EloMapLight> EloMapActor.lights = new List<EloMapLight>() |
Definition at line 19 of file EloMapActor.cs.
Referenced by EloMap.AddLight(), Initialize(), OnActivate(), OnChangeHour(), OnKillGame(), and EloMap.RemoveLight().
Transform EloMapActor.moldLight |
Definition at line 13 of file EloMapActor.cs.
Referenced by Initialize().
EloMapTileSelector EloMapActor.selector |
Definition at line 17 of file EloMapActor.cs.
Tileset EloMapActor.tileset |
Definition at line 15 of file EloMapActor.cs.
Referenced by RankedZone.GetSprite(), EloMap.GetTileInfo(), LayerTravel.Refresh(), and TraitMapBoard.TrySetAct().
Transform EloMapActor.transLight |
Definition at line 11 of file EloMapActor.cs.
Referenced by EloMap.AddLight(), Initialize(), OnActivate(), OnDeactivate(), and OnKillGame().
Transform EloMapActor.transMap |
Definition at line 9 of file EloMapActor.cs.
Referenced by EloMap.Init(), Initialize(), GameScreenElona.OnActivate(), OnDeactivate(), OnKillGame(), and LayerTreasureMap.SetMap().
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get |
Definition at line 21 of file EloMapActor.cs.
Referenced by BaseGameScreen.ModTargetZoomIndex(), and Scene.OnUpdate().