15 return Resources.Load<
LiquidProfile>(
"Scene/Profile/Liquid/" + id);
18 public static void Apply(
string id)
34 mat.SetTexture(
"_SurfaceTex",
surface);
MeshPass passAutoTileWater
void Apply(Color? previewColor=null)
static void Apply(string id)
static LiquidProfile Get(string id)
SerializableColor colorLiquid