Elin Decompiled Documentation EA 23.102 Nightly
|
Public Attributes | |
string | idSceneProfile |
string | idFowProfile |
string | idLiquid = "Default Dark" |
string | idLut |
string | idRefraction = "Reflection" |
string | idSceneTemplate |
string | idBiome |
bool | indoor |
bool | fullWallHeight |
bool | forceHideOutbounds |
bool | forceGodRay |
bool | blossom |
bool | retainDecal |
Weather.Condition | fixedCondition = Weather.Condition.None |
SerializableColor | colorLiquid |
float | heightLightMod |
float | lutBlend = 1f |
float | lutBrightness = 1f |
float | lutContrast = 1f |
float | lutSaturation = 1f |
float | blockHeight |
float | shadowStrength = 1f |
MapBG | bg |
FogType | fog |
int | embarkX |
int | embarkY |
int | seaDir |
int | skyBlockHeight = 20 |
int | hour = -1 |
SerializableColor | colorScreen = new SerializableColor(0, 0, 0, 0) |
SerializableColor | colorSea = new SerializableColor(0, 0, 0, 0) |
Private Member Functions | |
IEnumerable< string > | SceneProfileIDs () |
IEnumerable< string > | FowProfileIDs () |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
![]() | |
static Core | core |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file MapConfig.cs.
|
inlineprivate |
Definition at line 112 of file MapConfig.cs.
|
inlineprivate |
Definition at line 100 of file MapConfig.cs.
MapBG MapConfig.bg |
Definition at line 74 of file MapConfig.cs.
Referenced by Scene.RefreshBG().
float MapConfig.blockHeight |
Definition at line 68 of file MapConfig.cs.
Referenced by BaseTileMap.Draw(), and TraitMapBoard.TrySetAct().
bool MapConfig.blossom |
Definition at line 41 of file MapConfig.cs.
SerializableColor MapConfig.colorLiquid |
Definition at line 50 of file MapConfig.cs.
Referenced by LiquidProfile.Apply(), LiquidProfile.ApplyColor(), WidgetSceneCustomizer.RefreshColor(), and WidgetSceneCustomizer.ShowPicker().
SerializableColor MapConfig.colorScreen = new SerializableColor(0, 0, 0, 0) |
Definition at line 95 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshGrading(), and TraitMapBoard.TrySetAct().
SerializableColor MapConfig.colorSea = new SerializableColor(0, 0, 0, 0) |
Definition at line 98 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshGrading(), and TraitMapBoard.TrySetAct().
int MapConfig.embarkX |
Definition at line 80 of file MapConfig.cs.
Referenced by Zone.GetSpawnPos().
int MapConfig.embarkY |
Definition at line 83 of file MapConfig.cs.
Referenced by Zone.GetSpawnPos().
Weather.Condition MapConfig.fixedCondition = Weather.Condition.None |
Definition at line 47 of file MapConfig.cs.
FogType MapConfig.fog |
Definition at line 77 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
bool MapConfig.forceGodRay |
Definition at line 38 of file MapConfig.cs.
bool MapConfig.forceHideOutbounds |
Definition at line 35 of file MapConfig.cs.
bool MapConfig.fullWallHeight |
Definition at line 32 of file MapConfig.cs.
Referenced by BaseTileMap.DrawTile().
float MapConfig.heightLightMod |
Definition at line 53 of file MapConfig.cs.
Referenced by BaseTileMap.Draw().
int MapConfig.hour = -1 |
Definition at line 92 of file MapConfig.cs.
Referenced by Scene.UpdateTimeRatio().
string MapConfig.idBiome |
Definition at line 26 of file MapConfig.cs.
string MapConfig.idFowProfile |
Definition at line 11 of file MapConfig.cs.
Referenced by Map.SetZone().
string MapConfig.idLiquid = "Default Dark" |
Definition at line 14 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), WidgetSceneCustomizer.OnActivate(), WidgetSceneCustomizer.RefreshColor(), and WidgetSceneCustomizer.ShowPicker().
string MapConfig.idLut |
Definition at line 17 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
string MapConfig.idRefraction = "Reflection" |
Definition at line 20 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
string MapConfig.idSceneProfile |
Definition at line 8 of file MapConfig.cs.
Referenced by BaseMapGen.Generate(), ZoneInspector.RefreshScreen(), and Map.SetZone().
string MapConfig.idSceneTemplate |
Definition at line 23 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshGrading().
bool MapConfig.indoor |
Definition at line 29 of file MapConfig.cs.
Referenced by TileMapElona.Draw(), GameScreen.OnActivate(), BaseGameScreen.RefreshAll(), BaseGameScreen.RefreshSky(), and CoreConfig.RefreshUIBrightness().
float MapConfig.lutBlend = 1f |
Definition at line 56 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
float MapConfig.lutBrightness = 1f |
Definition at line 59 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
float MapConfig.lutContrast = 1f |
Definition at line 62 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
float MapConfig.lutSaturation = 1f |
Definition at line 65 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig().
bool MapConfig.retainDecal |
Definition at line 44 of file MapConfig.cs.
Referenced by Zone.Export(), and AI_Clean.GetCleanPoint().
int MapConfig.seaDir |
Definition at line 86 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig().
float MapConfig.shadowStrength = 1f |
Definition at line 71 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshSky().
int MapConfig.skyBlockHeight = 20 |
Definition at line 89 of file MapConfig.cs.
Referenced by BaseTileMap.DrawTile(), and TraitMapBoard.TrySetAct().