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Elin Decompiled Documentation EA 23.224 Nightly
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Public Attributes | |
| string | idSceneProfile |
| string | idFowProfile |
| string | idLiquid = "Default Dark" |
| string | idLut |
| string | idRefraction = "Reflection" |
| string | idSceneTemplate |
| string | idBiome |
| bool | indoor |
| bool | fullWallHeight |
| bool | forceHideOutbounds |
| bool | forceGodRay |
| bool | blossom |
| bool | retainDecal |
| bool | reverseRoof |
| Weather.Condition | fixedCondition = Weather.Condition.None |
| SerializableColor | colorLiquid |
| float | heightLightMod |
| float | lutBlend = 1f |
| float | lutBrightness = 1f |
| float | lutContrast = 1f |
| float | lutSaturation = 1f |
| float | blockHeight |
| float | shadowStrength = 1f |
| MapBG | bg |
| FogType | fog |
| int | embarkX |
| int | embarkY |
| int | seaDir |
| int | skyBlockHeight = 20 |
| int | hour = -1 |
| SerializableColor | colorScreen = new SerializableColor(0, 0, 0, 0) |
| SerializableColor | colorSea = new SerializableColor(0, 0, 0, 0) |
Private Member Functions | |
| IEnumerable< string > | SceneProfileIDs () |
| IEnumerable< string > | FowProfileIDs () |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 5 of file MapConfig.cs.
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inlineprivate |
Definition at line 115 of file MapConfig.cs.
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inlineprivate |
Definition at line 103 of file MapConfig.cs.
| MapBG MapConfig.bg |
Definition at line 77 of file MapConfig.cs.
Referenced by Scene.RefreshBG().
| float MapConfig.blockHeight |
Definition at line 71 of file MapConfig.cs.
Referenced by BaseTileMap.Draw(), and TraitMapBoard.TrySetAct().
| bool MapConfig.blossom |
Definition at line 41 of file MapConfig.cs.
| SerializableColor MapConfig.colorLiquid |
Definition at line 53 of file MapConfig.cs.
Referenced by LiquidProfile.Apply(), LiquidProfile.ApplyColor(), WidgetSceneCustomizer.RefreshColor(), and WidgetSceneCustomizer.ShowPicker().
| SerializableColor MapConfig.colorScreen = new SerializableColor(0, 0, 0, 0) |
Definition at line 98 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshGrading(), and TraitMapBoard.TrySetAct().
| SerializableColor MapConfig.colorSea = new SerializableColor(0, 0, 0, 0) |
Definition at line 101 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshGrading(), and TraitMapBoard.TrySetAct().
| int MapConfig.embarkX |
Definition at line 83 of file MapConfig.cs.
Referenced by Zone.GetSpawnPos().
| int MapConfig.embarkY |
Definition at line 86 of file MapConfig.cs.
Referenced by Zone.GetSpawnPos().
| Weather.Condition MapConfig.fixedCondition = Weather.Condition.None |
Definition at line 50 of file MapConfig.cs.
| FogType MapConfig.fog |
Definition at line 80 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
| bool MapConfig.forceGodRay |
Definition at line 38 of file MapConfig.cs.
| bool MapConfig.forceHideOutbounds |
Definition at line 35 of file MapConfig.cs.
| bool MapConfig.fullWallHeight |
Definition at line 32 of file MapConfig.cs.
Referenced by BaseTileMap.DrawTile().
| float MapConfig.heightLightMod |
Definition at line 56 of file MapConfig.cs.
Referenced by BaseTileMap.Draw().
| int MapConfig.hour = -1 |
Definition at line 95 of file MapConfig.cs.
Referenced by Trait.TryToggle(), and Scene.UpdateTimeRatio().
| string MapConfig.idBiome |
Definition at line 26 of file MapConfig.cs.
| string MapConfig.idFowProfile |
Definition at line 11 of file MapConfig.cs.
Referenced by Map.SetZone().
| string MapConfig.idLiquid = "Default Dark" |
Definition at line 14 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), WidgetSceneCustomizer.OnActivate(), WidgetSceneCustomizer.RefreshColor(), and WidgetSceneCustomizer.ShowPicker().
| string MapConfig.idLut |
Definition at line 17 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
| string MapConfig.idRefraction = "Reflection" |
Definition at line 20 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
| string MapConfig.idSceneProfile |
Definition at line 8 of file MapConfig.cs.
Referenced by BaseMapGen.Generate(), ZoneInspector.RefreshScreen(), and Map.SetZone().
| string MapConfig.idSceneTemplate |
Definition at line 23 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshGrading().
| bool MapConfig.indoor |
Definition at line 29 of file MapConfig.cs.
Referenced by TileMapElona.Draw(), GameScreen.OnActivate(), BaseGameScreen.RefreshAll(), BaseGameScreen.RefreshSky(), and CoreConfig.RefreshUIBrightness().
| float MapConfig.lutBlend = 1f |
Definition at line 59 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
| float MapConfig.lutBrightness = 1f |
Definition at line 62 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
| float MapConfig.lutContrast = 1f |
Definition at line 65 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig(), and WidgetSceneCustomizer.OnActivate().
| float MapConfig.lutSaturation = 1f |
Definition at line 68 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig().
| bool MapConfig.retainDecal |
Definition at line 44 of file MapConfig.cs.
Referenced by Zone.Export(), and AI_Clean.GetCleanPoint().
| bool MapConfig.reverseRoof |
Definition at line 47 of file MapConfig.cs.
Referenced by BaseTileMap.Draw(), and TraitMapBoard.TrySetAct().
| int MapConfig.seaDir |
Definition at line 89 of file MapConfig.cs.
Referenced by Scene.ApplyZoneConfig().
| float MapConfig.shadowStrength = 1f |
Definition at line 74 of file MapConfig.cs.
Referenced by BaseGameScreen.RefreshSky().
| int MapConfig.skyBlockHeight = 20 |
Definition at line 92 of file MapConfig.cs.
Referenced by BaseTileMap.DrawTile(), and TraitMapBoard.TrySetAct().