Elin Decompiled Documentation
EA 23.102 Nightly
Toggle main menu visibility
Main Page
Namespaces
Namespace List
Namespace Members
All
Functions
Enumerations
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Functions
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Variables
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Enumerations
a
b
c
d
e
f
g
h
i
l
m
n
o
p
r
s
t
w
Properties
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Events
Files
File List
File Members
All
$
a
b
c
e
f
g
h
i
l
m
n
o
p
r
s
t
v
w
z
Functions
Variables
Enumerations
a
b
c
e
f
g
h
i
l
m
n
o
p
r
s
t
v
w
z
•
All
Classes
Namespaces
Files
Functions
Variables
Enumerations
Enumerator
Properties
Events
Pages
Loading...
Searching...
No Matches
NoGoal.cs
Go to the documentation of this file.
1
using
System.Collections.Generic;
2
3
public
class
NoGoal
:
Goal
4
{
5
public
override
bool
IsIdle
=>
true
;
6
7
public
override
bool
IsNoGoal
=>
true
;
8
9
public
override
int
MaxRestart
=> 99999999;
10
11
public
override
bool
CancelWhenDamaged
=>
false
;
12
13
public
override
IEnumerable<Status>
Run
()
14
{
15
if
(
EClass
.
scene
.
actionMode
==
ActionMode
.
Sim
&&
EClass
.
rnd
(3) == 0)
16
{
17
owner
.
MoveRandom
();
18
if
(
EClass
.
rnd
(10) == 0)
19
{
20
owner
.
renderer
.
PlayAnime
(
AnimeID
.Jump);
21
}
22
}
23
yield
return
Restart
();
24
}
25
}
AnimeID
AnimeID
Definition:
AnimeID.cs:2
AIAct.owner
new Chara owner
Definition:
AIAct.cs:14
AIAct.Restart
Status Restart()
Definition:
AIAct.cs:237
ActionMode
Definition:
ActionMode.cs:6
ActionMode.Sim
static AM_Sim Sim
Definition:
ActionMode.cs:11
CardRenderer.PlayAnime
void PlayAnime(AnimeID id, bool force)
Definition:
CardRenderer.cs:505
Card.renderer
CardRenderer renderer
Definition:
Card.cs:57
Chara.MoveRandom
bool MoveRandom()
Definition:
Chara.cs:2284
EClass
Definition:
EClass.cs:5
EClass.scene
static Scene scene
Definition:
EClass.cs:30
EClass.rnd
static int rnd(int a)
Definition:
EClass.cs:50
Goal
Definition:
Goal.cs:4
NoGoal
Definition:
NoGoal.cs:4
NoGoal.MaxRestart
override int MaxRestart
Definition:
NoGoal.cs:9
NoGoal.IsIdle
override bool IsIdle
Definition:
NoGoal.cs:5
NoGoal.CancelWhenDamaged
override bool CancelWhenDamaged
Definition:
NoGoal.cs:11
NoGoal.IsNoGoal
override bool IsNoGoal
Definition:
NoGoal.cs:7
NoGoal.Run
override IEnumerable< Status > Run()
Definition:
NoGoal.cs:13
Scene.actionMode
ActionMode actionMode
Definition:
Scene.cs:77
Elin
NoGoal.cs
Generated by
1.9.6